Verb:TEND: Difference between revisions

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Using the '''TEND''' verb, bandages can be applied to a bleeding wound. The success of this is based on ranks of [[First Aid]]. Tending wounds causes [[roundtime]] for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The [[DIAGNOSE]] and [[HEALTH]] verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.
Using the '''TEND''' verb, bandages can be applied to a bleeding [[wound]]. The success of this is based on ranks of [[First Aid]]. Tending wounds causes [[roundtime]] for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The [[DIAGNOSE]] and [[HEALTH]] verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.


Bandages can last for a number of offensive actions equal to the tender's (First Aid Ranks / 10), after which they will fall off and the player will begin bleeding again.
Bandages can last for a number of offensive actions equal to the tender's (First Aid Ranks / 10), after which they will fall off and the player will begin bleeding again.
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==Syntax==
==Syntax==


<tt>TEND [MY | {player}] {area}</tt>
<tt>TEND [MY | {character}] {area}</tt>


Where {area} may be one of the following
Where {area} may be one of the following
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==First Aid Requirements==
==First Aid Requirements==
Rank Requirement Formula:
Rank Requirement Formula:
<div {{prettydiv|margin-right=60%}}>'''((3 * (Severity - 2) + Difficulty) * (Bleed/Round) * 2)'''</div>
<div {{prettydiv|margin-right=40%}}><center><tt>'''Rank Requirement = [(3 &times; (Severity - 2) + Difficulty] &times; (Bleed/Round) &times; 2)</tt></center></div>


Roundtime Formula (Additional ranks past the above requirement reduce RT by 1s each, minimum 3s):
Roundtime Formula (Additional ranks past the above requirement reduce RT by 1s each, minimum 3s):
<div {{prettydiv|margin-right=60%}}>'''(15 + (2 * Bleed/Round) + (2 * (3 * (Severity - 2) + Difficulty)))'''</div>
<div {{prettydiv|margin-right=40%}}><center><tt>'''Roundtime = 15 + (2 &times; Bleed/Round) + {2 &times; [3 &times; (Severity - 2) + Difficulty]}</tt></center></div>


{| {{prettytable}}
{| {{prettytable}}

Revision as of 23:29, 26 January 2016

Using the TEND verb, bandages can be applied to a bleeding wound. The success of this is based on ranks of First Aid. Tending wounds causes roundtime for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The DIAGNOSE and HEALTH verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.

Bandages can last for a number of offensive actions equal to the tender's (First Aid Ranks / 10), after which they will fall off and the player will begin bleeding again.

Syntax

TEND [MY | {character}] {area}

Where {area} may be one of the following

  • Head
  • Neck
  • Chest
  • Back
  • Abdomen
  • R/L Arm
  • R/L Hand
  • R/L Leg

Note: Eye injuries (bruised, blinded, missing) do not bleed.

First Aid Requirements

Rank Requirement Formula:

Rank Requirement = [(3 × (Severity - 2) + Difficulty] × (Bleed/Round) × 2)

Roundtime Formula (Additional ranks past the above requirement reduce RT by 1s each, minimum 3s):

Roundtime = 15 + (2 × Bleed/Round) + {2 × [3 × (Severity - 2) + Difficulty]}
Wound Difficulty
1 Back, Arms, Hands, Legs
2 Head, Chest, Abdomen
3 Neck
Ranks Required By Bleed / Round
Severity Difficulty 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
2 1 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32
2 2 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64
2 3 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96
3 1 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128
3 2 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160
3 3 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192
Roundtime By Bleed / Round
Severity Difficulty 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
2 1 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49
2 2 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51
2 3 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53
3 1 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55
3 2 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57
3 3 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59

Messaging

Area not bleeding:

>tend my right arm
That area is not bleeding.

Cannot TEND:

>tend my right arm
The severity of that injury is beyond your skill to tend.

Partial TEND:

>tend my right arm
You begin to do your best to bandage your wound.
After some effort you manage to reduce the bleeding somewhat.
Roundtime: 27 sec.

Full TEND:

>tend my right arm
You begin to do your best to bandage your wound.
After some effort you manage to stop the bleeding.
Roundtime: 3 sec.

See Also