Light (205): Difference between revisions

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The spiritual forces are used to invoke the Spirits of Light, influencing them to provide greater illumination in the immediate area where the [[spell]] is cast. The additional illumination may enhance or make possible actions that could not be performed in darkness, and may enhance the combat ability of everyone in the illuminated area.


The spiritual forces are used to invoke the Spirits of '''Light''', influencing them to provide greater illumination in the immediate area where the [[spell]] is cast. The additional illumination may enhance or make possible actions that could not be performed in darkness, and may enhance the combat ability of everyone in the illuminated area.
The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the [[Defensive strength|Defensive Strength]] (DS) of everyone in the room by -10, including the caster.


The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the [[defensive strength]] (DS) of everyone in the room by -10, including the caster.
If the caster leaves the local area for a while, the spell will dissipate early.


The light spell can also activate Truthie's [[glimaerstone]]s.
The Light spell can also activate Truthie's [[glimaerstone]]s.


When Light is [[EVOKE]]d, the '''Darkness''' spell is cast. Darkness changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to [[DS]].
When Light is [[EVOKE]]d, the '''Darkness''' spell is cast. Darkness causes the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to DS.

With either version, the spell will dissipate early if the caster leaves the local area for a while.


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{{Usage-aoe-evoke-notarget|

Revision as of 11:55, 28 January 2016

Light (205)
Mnemonic [LIGHT]
Duration 1200 + 60 sec per Major Spirit Rank
Span Refreshable
Utility Magic  
Subtype Bonus/Hindrance 
Availability Room Effect 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


The spiritual forces are used to invoke the Spirits of Light, influencing them to provide greater illumination in the immediate area where the spell is cast. The additional illumination may enhance or make possible actions that could not be performed in darkness, and may enhance the combat ability of everyone in the illuminated area.

The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the defensive strength (DS) of everyone in the room by -10, including the caster.

The Light spell can also activate Truthie's glimaerstones.

When Light is EVOKEd, the Darkness spell is cast. Darkness causes the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to DS.

With either version, the spell will dissipate early if the caster leaves the local area for a while.

Usage

  • PREP 205 | CAST or INCANT 205 to cast Light
  • PREP 205 | EVOKE to Darkness
  • INCANT 205 EVOKE to evoke this spell once using INCANT
  • INCANT SET EVOKE 205 to always evoke this spell using INCANT 205. This is not recommended for open cast AoE attack spells

Alchemy Recipes

A softly glowing crystal
Eastern version Western version
  1. Add crystalline solution
  2. Add 3 doses of sunburst blossom
  3. Add powdered fire agate
  4. Simmer
  5. Add 2 doses yellowed boar tusk
    (ridgeback boars)
  6. Boil
  7. Chant Light (205)
  1. Add crystalline solution
  2. Add 3 doses of sunburst blossom
  3. Add powdered golden beryl gem
  4. Simmer
  5. Add 2 doses faintly glowing worm skin
    (phosphorescent worms)
  6. Boil
  7. Chant Light (205)

See Also