Light (205): Difference between revisions
VANKRASN39 (talk | contribs) No edit summary |
VANKRASN39 (talk | contribs) (rewrite to make it read like one spell, and not like one spell was just slapped onto another spell) |
||
Line 10: | Line 10: | ||
}} |
}} |
||
The |
The '''Light''' spell harnesses the spiritual forces to control the level of illumination in the immediate area where the [[spell]] is cast. Additional illumination or darkness may enhance or hinder combat-related actions. |
||
The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the [[defensive strength]] (DS) of everyone in the room by -10, including the caster. |
The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the [[defensive strength]] (DS) of everyone in the room by -10, including the caster. |
||
⚫ | When Light is [[EVOKE]]d, the room will darken (formerly the '''Darkness''' spell). This causes the area to be much darker than usual and increases a character's ability to hide. It hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to DS. |
||
⚫ | |||
⚫ | When Light is [[EVOKE]]d, the '''Darkness''' spell |
||
With either version, the spell will dissipate early if the caster leaves the local area for a while. |
With either version, the spell will dissipate early if the caster leaves the local area for a while. |
||
⚫ | |||
{{Usage-aoe-evoke-notarget| |
{{Usage-aoe-evoke-notarget| |
||
|s= 205 |
|s= 205 |
||
|1= |
|1= lighten a room |
||
|2= |
|2= darken a room}} |
||
{{AR2}} |
{{AR2}} |
Revision as of 18:44, 28 January 2016
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
The Light spell harnesses the spiritual forces to control the level of illumination in the immediate area where the spell is cast. Additional illumination or darkness may enhance or hinder combat-related actions.
The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the defensive strength (DS) of everyone in the room by -10, including the caster.
When Light is EVOKEd, the room will darken (formerly the Darkness spell). This causes the area to be much darker than usual and increases a character's ability to hide. It hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to DS.
With either version, the spell will dissipate early if the caster leaves the local area for a while.
The Light spell can also activate Truthie's glimaerstones.
Usage
- PREP 205 | CAST or INCANT 205 to lighten a room
- PREP 205 | EVOKE to darken a room
- INCANT 205 EVOKE to evoke this spell once using INCANT
- INCANT SET EVOKE 205 to always evoke this spell using INCANT 205. This is not recommended for open cast AoE attack spells
Alchemy Recipes
A softly glowing crystal | |
---|---|
Eastern version | Western version |
|
|