Calm (201): Difference between revisions

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m (Fixed subtype and status effect.)
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}}'''Calm''' is a disabling warding spell that lasts 5 seconds per warding failure. While [[calmed]], the target cannot attack unless attacked first or the spell wears off.
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{{Usage|s=201}}
While [[calmed]], the target cannot attack unless attacked first or the spell wears off.

{{AR}}
{{AR}}
{{:soft ivory powder}}
{{:soft ivory powder}}
== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#201 Major Spiritual Spell Circle: Calm], on Play.net


== Resources ==
[[Category:Major Spiritual Spells]]
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#201 Major Spiritual Spell Circle: Calm], on Play.net

Revision as of 10:03, 30 January 2016

Calm (201)
Mnemonic [CALM]
Duration 5 sec per warding failure
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single 
Interval One-Shot 
State(s) Inflicted Calmed
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive

Calm is a disabling warding spell that lasts 5 seconds per warding failure. While calmed, the target cannot attack unless attacked first or the spell wears off.

Usage

Alchemy Recipe

Some soft ivory powder
  1. Add powder solution
  2. Add 2 doses of soft white mushroom
  3. Simmer
  4. Add centaur hide from centaurs
  5. Boil
  6. Add powdered bright chrysoberyl gem
  7. Chant Calm (201)

Resources