Health: Difference between revisions
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{{Otheruses4|the concept of health points|the verb|HEALTH (verb)}} |
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A character's '''health point''' (HP) value is a number which represents how much damage the character can receive before dying. There are certain critical hits that will kill a character regardless of what this value is. |
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'''Health''', measured in '''Health Points (HP)''', is one of the main indicators of a character or creature's physical well-being. It is independent of any [[wound]]s someone may have. HP can be lost by being hit in combat, or gradually when [[bleeding]], [[diseased]], or [[poisoned]]. Loss of HP is commonly referred to as "blood loss" regardless of the actual source. Characters with substantial HP loss will suffer reduced effectiveness in combat, and if someone's HP drops to 0, they will die. It is possible to die even with positive HP if suffering a sufficiently severe [[critical]] injury or from [[spirit]] loss. |
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HP is generally shown in clients as a red bar, and can be checked with the [[HEALTH (verb)|HEALTH]] verb. |
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A character's maximum health value is based on their [[constitution]] and their race. For example, a [[dark elf]] has a maximum health value of 120. A dark elf character with a constitution bonus of +15 would have a maximum health value of 135. |
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The natural rate of health regeneration is very slow. To recover lost health, characters should seek out an [[empath]] or use a healing herb such as [[acantha leaf]]. |
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== Maximum HP == |
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The [[Combat Toughness]] [[Combat Maneuvers|combat maneuver]] can increase maximum health for [[warrior]]s, [[rogue]]s, [[monk]]s, and [[paladin]]s by 15, 25, or 35 HP depending on rank. |
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A level 0 character will have around 10 HP, which increases with training in [[Physical Fitness]] by around 1 to 10 HP per rank until reaching the maximum attainable by the character's race. [[Constitution]] bonus adds directly to maximum HP. For example, Dark Elves have a natural maximum of 120 HP, so a Dark Elf character with a Constitution bonus of +15 would have a maximum health value of 135. |
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The paladin spell [[Vigor (1616)]] can also increase maximum constitution and health. |
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The maximum HP attainable from [[enhancive item]]s, spells, or combat maneuver training is the racial maximum + 50. For example, Dark Elves can have up to 170 HP (120 racial max + 50 bonus) from enhancing their HP or Constitution. |
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The [[Enhancive_item#Enhancive_Limits|maximum health from enhancives]] is +50; this is calculated from the character's unenhanced health, thus from their nominal Constitution bonus rather than the racial maximum. However, a character with a natural 100 Constitution would then have their maximum health as the racial maximum +50. |
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== |
== Behind the scenes == |
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*[[HEALTH (verb)]] |
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*[[Physical Fitness]] |
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*[[Constitution]] |
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While GemStone IV generally uses the term "health points" as a measure of health, some older documentation may instead use the [[Rolemaster|ICE]] terms "hit points" or "concussion hits". |
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== References == |
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*http://www.play.net/gs4/info/skills.asp#physicaltraining |
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[[Category:Basic Mechanics]] |
[[Category:Basic Mechanics]] |
Revision as of 14:26, 3 March 2016
- This article is about the concept of health points. For the verb, see HEALTH (verb).
Health, measured in Health Points (HP), is one of the main indicators of a character or creature's physical well-being. It is independent of any wounds someone may have. HP can be lost by being hit in combat, or gradually when bleeding, diseased, or poisoned. Loss of HP is commonly referred to as "blood loss" regardless of the actual source. Characters with substantial HP loss will suffer reduced effectiveness in combat, and if someone's HP drops to 0, they will die. It is possible to die even with positive HP if suffering a sufficiently severe critical injury or from spirit loss.
HP is generally shown in clients as a red bar, and can be checked with the HEALTH verb.
The natural rate of health regeneration is very slow. To recover lost health, characters should seek out an empath or use a healing herb such as acantha leaf.
Maximum HP
A level 0 character will have around 10 HP, which increases with training in Physical Fitness by around 1 to 10 HP per rank until reaching the maximum attainable by the character's race. Constitution bonus adds directly to maximum HP. For example, Dark Elves have a natural maximum of 120 HP, so a Dark Elf character with a Constitution bonus of +15 would have a maximum health value of 135.
Aelotoi | Burghal Gnome | Dark Elf | Dwarf | Elf | Erithian | Forest Gnome | Giantman | Half-Elf | Half- Krolvin | Halfling | Human | Sylvan- kind | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | 120 | 90 | 120 | 140 | 130 | 120 | 100 | 200 | 135 | 165 | 100 | 150 | 130 |
+CON Bonus |
145 | 125 | 140 | 180 | 155 | 155 | 135 | 235 | 160 | 200 | 135 | 175 | 155 |
+Health Bonus |
195 | 175 | 190 | 230 | 205 | 205 | 185 | 285 | 210 | 250 | 185 | 225 | 205 |
The maximum HP attainable from enhancive items, spells, or combat maneuver training is the racial maximum + 50. For example, Dark Elves can have up to 170 HP (120 racial max + 50 bonus) from enhancing their HP or Constitution.
Behind the scenes
While GemStone IV generally uses the term "health points" as a measure of health, some older documentation may instead use the ICE terms "hit points" or "concussion hits".