Gswiki:Style guide/Creatures: Difference between revisions

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==Categories==
There is no need to add categories. The templates will automatically categorize the creatures, but the appropriate area names must be used.

Revision as of 15:25, 16 August 2016

This article is a work in progress!

Creature pages have two sets of templates, one on the top, one on the bottom, and specified sections in between. In 2016 a new set of creature templates was made to slowly phase out the old ones.

Right Side Infoboxes

All instructions for the right side infoboxes are also contained in the copy/paste code subsection below.

Creature attack attributes2

Each category of ability has a number of built-in fields that will automatically add links to appropriate spells/weapons/maneuvers. Each section is abbreviated and all but misc. offensive spells and combat maneuvers have two fields, one for the name and one for the number, or range of numbers, or misc. info in the case of special abilities. Misc. offensive spells are non-bolt and non-warding spells. Special abilities are for creature maneuvers and other creature-specific abilities.

DO NOT ADD FIELDS THAT WILL NOT BE USED

Type Field 1
(Description)
Field 2
(Value)
Auto-linked?
Physical Attacks PA1 through PA10 PAA through PAJ Yes
Bolt Spells BT1 through BT10 BTA through BTJ Yes
Warding Spells WD1 through WD10 WDA through WDJ Yes
Misc. Offensive
Spells
OS1 through OS10 N/A Yes
Maneuvers MN1 through MN10 N/A Yes
Abilities AB1 through AB10 ABA through ABJ
(effect instead of value)
No

Creature defense attributes2

Full field list

Type Field
Melee DS Melee
Ranged DS Ranged
Bolt DS Bolt
UDF UDF
Bard Base TD BarTD
Cleric Base TD CleTD
Empath Base TD EmpTD
Paladin Base TD PalTD
Ranger Base TD RanTD
Sorcerer Base TD SorTD
Wizard Base TD WizTD
Defensive spells DSP1 through DSP15
Special defensive
abilities
SDA1 through SDA10

Creature special other

This is a very simple template that should be removed if a creature does not have any unique non-offensive or non-defensive abilities. Some examples of these abilities are the ability to raise companions, summon other creatures, or turning bodies into zombies. For most creatures this template will not apply.

Copy/Paste Code

Text within <!-- and --> will not appear on the page; these notes are hidden instructions and should be left in the pages to inform future editors.

{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
| picture =  <!-- Delete this field if there is no picture -->
| level =  <!-- This will also be used at the end of the page in the Near level creature template -->
| family =  <!-- Add creature to family page list, which will be linked on preview/save -->
| type =  <!-- Creature body type -->
| undead =  <!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead -->
| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
}}
{{Creature attack attributes2 <!-- REMOVE ALL UNUSED FIELDS. ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY.  -->
| PA1 =  <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 
| BT1 =  <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 
| WD1 =  <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 
| OS1 =  <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 =  <!-- Combat Maneuvers insert up to MN10 -->
| AB1 =  <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA =  <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| Melee = ? <!-- DO NOT REMOVE ANY OF THE FIELDS WITH DEFENSIVE NUMBERS -->
| Ranged = ?
| Bolt = ?
| UDF = ?
| BarTD = ?
| CleTD = ?
| EmpTD = ?
| PalTD = ?
| RanTD = ?
| SorTD = ?
| WizTD = ?
| MjETD = ?
| MnETD = ?
| MjSTD = ?
| MnSTD = ?
| MnMTD = ? <!-- END OF FIELDS THAT SHOULD NOT BE REMOVED -->
| DSP1 =  <!-- Defensive spells insert up to DSP15, they will automatically link, REMOVE DSP1 IF THERE ARE NO DEFENSIVE SPELLS -->
| SDA1 =  <!-- Special defensive abilities list insert up to SDA10, these will not link automatically, REMOVE SDA1 IF THERE ARE NO SPECIAL DEFENSIVE ABILITIES -->
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
 | coins = ?
 | magic items = ?
 | gems = ?
 | boxes = ?
 | other = ?
 | skin = ?
}}
{{Creature end}}

Creature Description

This will appear at the top of the article. Paste the in-game description of the creature.

Other Sections

Copy/Paste Code

==Hunting Strategies==
{{addmetext}}

==Other Information==
{{addmetext}}

<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --> 

Near Level Creature Template

At the bottom of each creature page is the Near level creature template, which will display a table of same-level creatures and also within +/- 2 levels. Once the level of a creature is determined, it needs to be added to the appropriate Level X creature template.

Copy/Paste Code

{{Nearlevel
|levelm2 = 
|levelm1 = 
|level = 
|levelp1 = 
|levelp2 = 
}}