Status: Difference between revisions
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VANKRASN39 (talk | contribs) m (move to Combat and Character Mechanics) |
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* [[angered]] (frenzied) |
* [[angered]] (frenzied) |
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* [[bleeding]] |
* [[bleeding]] |
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* [[bound]] |
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* [[blinded]] |
* [[blinded]] |
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* [[calmed]] |
* [[calmed]] |
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* [[diseased]] |
* [[diseased]] |
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* [[flying]] |
* [[flying]] |
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⚫ | |||
* [[hidden]] |
* [[hidden]] |
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⚫ | |||
* [[invisible]] |
* [[invisible]] |
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* [[KNEEL|kneeling]] |
* [[KNEEL|kneeling]] |
Revision as of 19:48, 14 February 2017
Status refers to a particular state temporarily imposed upon a creature or character. Depending upon the particulars of each condition, certain verbs and/or interactions will not be available to them or others attempting interaction for the duration. Certain adjustments to that beings' interaction with the combat system may also apply. States include: