Tackle: Difference between revisions

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'''Tackle''' is a [[Combat maneuver|combat maneuver]] that allows a warrior to hurl themselves at a target and attempt to knock it down.
'''Tackle''' is a [[Combat maneuver|combat maneuver]] that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a [[roundtime]] penalty and possibly [[hitpoint]] damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.


The tackle maneuver can also be trained in the [[Warrior Guild]].
The tackle maneuver can also be trained in the [[Warrior Guild]].

==Roundtime Penalty Formula==
Formula uses a ceiling function.

:<math>\mathrm Roundtime {{=}} \left \lceil 5 + ((Endroll - 117)/6)) \right \rceil</math>


{| {{prettytable|text-align:center}}
|-bgcolor = lightgrey
! Roll<br>Result<br/>
! Target<br>Roundtime<br/>
|-
| 101-117
| 5
|-
| 118-123
| 6
|-
| 124-129
| 7
|-
| 130-135
| 8
|-
| 136-141
| 9
|-
| 142-147
| 10
|-
| 148-153
| 11
|-
| 154-159
| 12
|-
| 160-165
| 13
|-
| 166-171
| 14
|-
| 172-177
| 15
|-
| 178-183
| 16
|-
| 184-189
| 17
|-
| 190-195
| 18
|-
| 196-201
| 19
|-
| 202+
| 20
|-
|}

==Added Damage Formula==
Formula uses a floor function.

:<math>\mathrm Damage {{=}} \left \lfloor 3.5 + ((Endroll - 200)/3)) \right \rfloor</math>


{| {{prettytable|text-align:center}}
|-bgcolor = lightgrey
! Roll<br>Result<br/>
! Target<br>HP Damage<br/>
|-
| 200-201
| 3
|-
| 202-204
| 4
|-
| 205-207
| 5
|-
| 208-210
| 6
|-
| 211-213
| 7
|-
| 214-216
| 8
|-
| 217-219
| 9
|-
| 220-222
| 10
|-
| 250-252
| 20
|-
| 280-282
| 30
|-
| 310-312
| 40
|-
| 340+
| 50
|-
|}

Not all values shown


==Creatures that use this maneuver==
==Creatures that use this maneuver==

Revision as of 12:39, 26 October 2017

Tackle
Available To Warriors
Mnemonic [TACKLE]
Cost Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3)
Roundtime 7
Requirements None
Prerequisites None
Rank Square
1 2  
2
3
4
5 10

Tackle is a combat maneuver that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.

The tackle maneuver can also be trained in the Warrior Guild.

Roundtime Penalty Formula

Formula uses a ceiling function.


Roll
Result
Target
Roundtime
101-117 5
118-123 6
124-129 7
130-135 8
136-141 9
142-147 10
148-153 11
154-159 12
160-165 13
166-171 14
172-177 15
178-183 16
184-189 17
190-195 18
196-201 19
202+ 20

Added Damage Formula

Formula uses a floor function.


Roll
Result
Target
HP Damage
200-201 3
202-204 4
205-207 5
208-210 6
211-213 7
214-216 8
217-219 9
220-222 10
250-252 20
280-282 30
310-312 40
340+ 50

Not all values shown

Creatures that use this maneuver

Messaging

Success

Roll result: 200 and higher (added damage)

[Roll result: 254 (open d100: 57) Bonus: 5]
You hurl yourself at a vourkha and connect!
You hammer a vourkha to the ground. 21 hits! You jump to your feet.
Roundtime: 7 sec.

Roll result: 101 to 199 (no added damage)

[Roll result: 149 (open d100: 40)]
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte pins you to the ground!
Roundtime: 11 sec.
Failure

Roll result: 1 to 100 (standing)

[Roll result: 92 (open d100: 80) Penalties: 5]
You hurl yourself at a ghoul master and connect!
You fail to bring a ghoul master down, but manage to scramble back to your feet.
Roundtime: 7 sec.

Roll result: 0 to -99 (kneeling)

[Roll result: -57 (open d100: 15) Bonus: 5]
You hurl yourself at TARGET, but fall short.  You manage to recover to a kneeling position.
Roundtime: 7 sec.

Roll result: -100 and lower (prone)

[Roll result: -100 (open d100: 21) Penalties: 44]
You hurl yourself at TARGET, but you sail by and land in a heap on the ground.
Roundtime: 7 sec.

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