Tackle: Difference between revisions
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'''Tackle''' is a [[Combat maneuver|combat maneuver]] that allows a warrior to hurl themselves at a target and attempt to knock it down. |
'''Tackle''' is a [[Combat maneuver|combat maneuver]] that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a [[roundtime]] penalty and possibly [[hitpoint]] damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340. |
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The tackle maneuver can also be trained in the [[Warrior Guild]]. |
The tackle maneuver can also be trained in the [[Warrior Guild]]. |
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==Roundtime Penalty Formula== |
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Formula uses a ceiling function. |
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:<math>\mathrm Roundtime {{=}} \left \lceil 5 + ((Endroll - 117)/6)) \right \rceil</math> |
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{| {{prettytable|text-align:center}} |
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|-bgcolor = lightgrey |
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! Roll<br>Result<br/> |
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! Target<br>Roundtime<br/> |
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|- |
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| 101-117 |
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| 5 |
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| 118-123 |
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| 6 |
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| 124-129 |
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| 7 |
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| 130-135 |
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| 8 |
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| 136-141 |
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| 9 |
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| 142-147 |
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| 10 |
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|- |
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| 148-153 |
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| 11 |
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|- |
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| 154-159 |
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| 12 |
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|- |
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| 160-165 |
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| 13 |
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| 166-171 |
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| 14 |
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|- |
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| 172-177 |
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| 15 |
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| 178-183 |
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| 16 |
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|- |
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| 184-189 |
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| 17 |
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| 190-195 |
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| 18 |
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| 196-201 |
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| 19 |
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| 202+ |
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| 20 |
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==Added Damage Formula== |
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Formula uses a floor function. |
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:<math>\mathrm Damage {{=}} \left \lfloor 3.5 + ((Endroll - 200)/3)) \right \rfloor</math> |
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{| {{prettytable|text-align:center}} |
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|-bgcolor = lightgrey |
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! Roll<br>Result<br/> |
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! Target<br>HP Damage<br/> |
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|- |
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| 200-201 |
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| 3 |
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| 202-204 |
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| 4 |
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| 205-207 |
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| 5 |
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| 208-210 |
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| 6 |
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| 211-213 |
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| 7 |
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| 214-216 |
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| 8 |
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| 217-219 |
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| 9 |
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| 220-222 |
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| 10 |
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| 250-252 |
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| 20 |
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| 280-282 |
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| 30 |
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| 310-312 |
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| 40 |
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| 340+ |
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| 50 |
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Not all values shown |
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==Creatures that use this maneuver== |
==Creatures that use this maneuver== |
Revision as of 13:39, 26 October 2017
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Tackle is a combat maneuver that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.
The tackle maneuver can also be trained in the Warrior Guild.
Roundtime Penalty Formula
Formula uses a ceiling function.
Roll Result |
Target Roundtime |
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101-117 | 5 |
118-123 | 6 |
124-129 | 7 |
130-135 | 8 |
136-141 | 9 |
142-147 | 10 |
148-153 | 11 |
154-159 | 12 |
160-165 | 13 |
166-171 | 14 |
172-177 | 15 |
178-183 | 16 |
184-189 | 17 |
190-195 | 18 |
196-201 | 19 |
202+ | 20 |
Added Damage Formula
Formula uses a floor function.
Roll Result |
Target HP Damage |
---|---|
200-201 | 3 |
202-204 | 4 |
205-207 | 5 |
208-210 | 6 |
211-213 | 7 |
214-216 | 8 |
217-219 | 9 |
220-222 | 10 |
250-252 | 20 |
280-282 | 30 |
310-312 | 40 |
340+ | 50 |
Not all values shown
Creatures that use this maneuver
Messaging
- Success
Roll result: 200 and higher (added damage)
[Roll result: 254 (open d100: 57) Bonus: 5] You hurl yourself at a vourkha and connect! You hammer a vourkha to the ground. 21 hits! You jump to your feet. Roundtime: 7 sec.
Roll result: 101 to 199 (no added damage)
[Roll result: 149 (open d100: 40)] An Arachne acolyte hurls itself at you and connects! An Arachne acolyte pins you to the ground! Roundtime: 11 sec.
- Failure
Roll result: 1 to 100 (standing)
[Roll result: 92 (open d100: 80) Penalties: 5] You hurl yourself at a ghoul master and connect! You fail to bring a ghoul master down, but manage to scramble back to your feet. Roundtime: 7 sec.
Roll result: 0 to -99 (kneeling)
[Roll result: -57 (open d100: 15) Bonus: 5] You hurl yourself at TARGET, but fall short. You manage to recover to a kneeling position. Roundtime: 7 sec.
Roll result: -100 and lower (prone)
[Roll result: -100 (open d100: 21) Penalties: 44] You hurl yourself at TARGET, but you sail by and land in a heap on the ground. Roundtime: 7 sec.