Open Sea Adventures
Upcoming Ship sailing and adventure! Currently in Development
Open Sea Adventures
Open Sea Adventures is part of a new area and expansion to the game. This area will primarily be accessed via the town Kraken's Fall. From there you can purchase, sail, and fight aboard your vessels with a crew of other players.
Reputation, Notoriety
Reputation and notoriety are gained with the town by hunting down pirates or performing tasks at the Sea Hag's Roost. Reputation unlocks more cosmetic options and the ability to purchase the larger ships. Notoriety tracks your total infamy on the seas. There is tracking for your "all time" notoriety and a 30 day notoriety tracking. This is mostly for bragging rights. Your total pirate kills is also tracked. (More tracking planned)
Death and Total Failure
Should you die on the sea or fall overboard you will eventually drown or die. When this happens you will either be rescued by good sailors, or pirates. Each one will then sail you back to town and either ransom you or the town will charge you for the rescue services. If your ship is sunk, you must repair it. All fees must be paid on a ship before you can launch it again.
Kraken's Fall
Kraken's Fall is the primary port for Open Sea Adventures. Please see its wiki for more information.
https://gswiki.play.net/Kraken%27s_Fall
Ship Buying
To buy a ship you need to visit Chip n' Dwight's on Deadeye's Road in Kraken's Fall. When first starting on your career as a captain you will only have access to the sloop. To earn access to the larger ships you will need to earn reputation with the town of Kraken's Fall. You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the Tenebrous Cauldron. Ships are a one-time purchase and can never be re-sold or transferred.
Ships
Sloop |
Brigantine |
Carrack |
Galleon |
Frigate |
Man O' War |
Ship Upgrading and Cosmetics
Upgrading & Cosmetics
You can upgrade your ship by visiting one of the many merchants around Kraken's Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger. Cosmetic upgrades are to make your ship yours in how it looks.
Functional Upgrades
Sails - Upgrading your sails will make your ship sail faster. Location: Yardarm's Skirt on Deadeye's Road.
Hull Strength - Upgrading your hull strength will make your ship able to withstand more damage. Location: Swabbing Starts on Siphon Street.
Cannons - Upgrading your cannons increases the total number of cannons on each side of your ship. Location: Maritime Defenses on South Arm Road.
Cargo Hold - Increases the amount of cargo in the form of wood and cannon balls a ship can hold. Location: Lean To on Deadeye's Road.
Cosmetic Upgrades
Sails - Yardarm's Skirt on Deadeye's Road. Hull - Swabbing Starts on Siphon Street. Wheel - Fighting the Helm on Deadeye's Road. Cannons - Maritime Defenses on South Arm Road. Mess Hall - Grub, Gruel, and Grog on South Arm Road. Crew Quarters - All Hands on South Arm Road. Flags - Vexillology Visions on South Arm Road. Captains Quarters - Sailors Solace on Siphon Street. Figureheads - Bowsprits Maiden on Cranial Crawl.
Ship Repairing & Fees
Repairing & Fees
As you sail your ship it may incur damage that must be repaired. To repair your ship after it is destroyed or damaged you will need to visit the boatswain. You can find him at the Academy of the Bos'n on Deadeye's Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley. You will need to pay these off at the local debt collector. Having debts in either form will prevent you from launching your ship again.
While in combat you'll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done or your ship will sink.
Ship & Sailing Basics
Basics To launch your ship you will need to find the dock handler outside the pier on Deadeye's Road. You can either RETRIEVE, STORE, or STOCK your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If your ship is left for 30 minutes docked it will be removed. If your ship is stationary on the ocean it will be removed after 1 hour. After you have successfully retrieved your ship you can find it out on the pier. The handler will tell you which space on the pier your ship occupies. If you STOCK your ship with WOOD or CANNON balls it will fill up your cargo supplies for your adventure.
Once you reach your ship you can GO SHIP (Sloop, Brigantine, etc) to have the gangplank deployed. Once on your ship you can either PULL GANGPLANK or PUSH GANGPLANK to deploy or retract it. It is best to familiarize yourself with the layout of your ship prior to DEPARTing on your journey.
Below deck in the cargo hold you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey. The wood is used to FIX rooms that have taken damage from cannon fire. Your ships health is a formula of the hull strength by a multiplier. As it takes damage it detracts from a total health pool. Repair any damage received before taking too much and sinking! The cannon balls should be taken onto the deck of your ship to load the cannons. You can only FIRE your cannon if you are ENGAGED with an enemy.
Commands and Functions
PUSH CAPSTAN to raise the anchor. You can KICK the capstan to deploy it again.
LOWER SAIL to get more wind and RAISE sails to get less. This will impact how fast you can sail. If you are sailing a larger ship you will need to manipulate all the sails.
GET CANNON BALL from your CARGO HOLD then move to your cannon and then LOAD it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.
GET WOOD PLANK from your CARGO HOLD then move to where your ship took damage to repair it. FIRE CANNON or LOAD CANNON will behave as expected for the commands. You can only fire if you're engaged in PVE.
ASSESS while used on your ship will give you a readout of any damage in that specific room.
DEPART can be used when you are ready to start your voyage from a port.
PUSH GANGPLANK deploys your gangplank and PULL GANGPLANK retracts it. You cannot deploy your gangplank into the middle of the ocean. You can only deploy it at a port or when engaged with another ship and in boarding range.
TURN WHEEL <DIRECTION> will allow you to steer your ship. After you steer your ship you will need to wait for the wind to carry it into the next area. Turning it toward a port if valid will sail you into safety. Turning it at a SHIP will start navigating for a boarding process.
LOOK OCEAN will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron. You can use PEER in directions to glance ahead. The crows nest will allow you to peer a little farther. WATCH OCEAN will let you keep an up to date glance at the ocean room as your ship sails. This information will go to the familiar window.
JUMP can be used on the main deck of the ship to jump into the ocean. You'll want to drop your anchor before doing this!
Roles
Ship Roles
Ship roles will provide you with bonuses as you level them up. You will need to declare your role before taking part in a journey. The bonuses can range from more damage when firing a cannon to faster interaction with navigation. To declare your role you will need to visit the NPC in Kraken's Fall. He is located in the Town Hall, the Inking Den, in the Office of Employment. Each role has some specialties that pertain to its title. You can look at the SHIP ROLE command to see your status.
Boatswain
Bonuses to repairs.
Captain
Small bonuses to almost all categories, jack of all trades.
Cannoneer
Bonuses to cannon loading and shooting.
Bonuses to manipulating navigation objects.
Swashbuckler
No current bonuses.
Credits
Project Lead, Concept, Design: Retser
Kraken's Fall Lead: Thandiwe
The Soup Bone: Naionna
The Naked Fauna: Naionna
Bejeweled Booty: Naionna
Rising Pint: Naionna
Unburied Treasures: Quilic
Bushybrow's Collectibles: Quilic
Sea Hag's Roost: Sindin
Brewmaster's Tap: Sindin
The Threadbare Admiral: Sindin
Kraken's Fall Jailhouse: Thandiwe
Maritime Defenses: Thandiwe
Yardarm's Skirt: Thandiwe
Academy of the Bos'n: Thandiwe
Fighting the Helm: Thandiwe
Chip n' Dwight's: Thandiwe
Lean To: Thandiwe
Molskroen Hall: Thandiwe
Inking Den: Thandiwe
Boarding House: Thandiwe
The Last Frontier: Thandiwe
Guard Tower: Thandiwe
Bowsprit's Maiden: Xeraphina
Cartwright: Xeraphina
The Peaceful Porpoise: Xeraphina
Citizenship Office: Xeraphina
Fishing Pier: Kynlee
Leaf and Bean: Vanah
The Bait 'N Weight Shack: Kynlee
Lighthouse: Valyrka
Forges of the Kraken: Xeraphina
The Intoxicating Flora: Elysani
Mystigoggles Magicorium: Elysani
Rock Lobster: Netz
Adventurer's Guild: Quilic
Bank: Quilic
Storm Petrel's Wing: Sindin
Irosah's Armaments: Thandiwe
Weather Station: Thandiwe
Knife's Edge: Thandiwe
Sailor's Solace: Thandiwe
All Hands: Thandiwe
Grub, Gruel, and Grog: Thandiwe
Swabbing Starts: Thandiwe
Sunfist Outpost: Thandiwe
Vexillology Visions: Tivvy
Kelpie Beds: Xayle
Captain's Cup: Xayle
Sailcloth Findings: Xayle
The Melting Pot: Xayle
Kraken's Fall, Pier, Main Gate, Logging colony Paint: Thandiwe
Kraken's Fall Hunting Grounds paint: Flannihan
Kraken's Fall NPCs: Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee
Kraken's Fall Messaging: Netz
Creatures: Kynlee, Thandiwe, Retser
Ocean Lead: Retser
Paint: Valyrka, Naionna, Netz
Messaging: Valyrka, Naionna, Netz
Shape and mapping: Grackner, Sook, Thandiwe, Naos, Retser
Ocean Systems: Naos, Retser
Standard Systems Lead: Retser
Coding: Modrian, Kynlee, Thandiwe, Naos, Retser
OSA
OSA Systems: Retser
Ship Paint: Elidi
Ship Food: Mariath
Ship Cosmetics: Elidi, Retser
Ship Cosmetic Systems: Retser
Ship Building: Retser
OSA NPCs: Retser
OSA Combat: Retser
OSA Creatures: Retser
QC Team
Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser