Talk:Standard maneuver roll

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Results Fluctuate +/- 1 Point

"It's a d1000 on the back-end, and gets changed to a d100 before display. Rounding can cause the result to fluctuate by 1." -- Naijin

https://discord.com/channels/226045346399256576/532373273816858636/794308502998876240

WINTERDAWN (talk) 01:59, 4 January 2021 (CST)

SMRv2 - penalties

I went back looking for my info on injuries and health loss, how they impact SMRv2 defense, I only found a little bit of it, but this is what I had discovered when having 917 cast at you.

  • Broken leg = 11
  • Missing leg = 22
  • Broken neck = 5
  • Chest and hand minors play no role when adding to the bonus. I believe back and ab minors also play no role to adding to the bonus.


That's all I could find on health/wounds playing a role in SMRv2 defense penalties.

Here's a little more info about penalties to the castie:

  • Prone status = 20
  • Stun status = 35
  • (Prone and Stun status bonuses do stack)
  • Encumberance = every 1% you add over your max carrying weight before you become encumbered impacts your bonus and appears to cap at 15% encumbered to where you hit your max weight penalty*
  • Max weight penalty = ??? I'm not sure where they get this number from - race and stats is my best guess but that's just a guess. I do know that you cannot exceed your max penalty. Meaning once you hit your max weight penalty in SMRv2 defense you could add a million silver to your pockets and it wouldn't be impacted (at least when I last tested this theory back 2019).
  • If I remember correctly, I believe that if you're webbed/bound you're hit with a penalty of 100 (this does not stack with Prone or Stun status).

Folks can use this info as they want, I just wish I could find all the injury data, but I don't know where it went off to. Mostly like got deleted with other stuff that I figured was not worth keeping, oh well.