Animalistic Spirit

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The Animalistic Spirit Weapons and Shields, also known as Animalistic Fury, were first released at pay event Duskruin in August 2020 at the Untamed Spirit shop. There are now four versions of the Animalistic Spirit items:


Affinity/Taming

As the spirits within the items are wild and untamed, you must tame the spirit to prevent them from backlashing on you. The backlash happens if you are wielding the weapon/shield (i.e., held in hand or worn in the case of UCS gloves/boots). The backlash is different depending on the weapon or shield type - melee weapons and runestaves will make it so you cannot parry, UCS gloves/boots and ranged will give you a DS/TD debuff, while shields will make it so you cannot block. NOTE: This is only a very short effect and does not happen all the time. The more tame the spirit is, the less chance it will backlash and the shorter the backlash will last. When fully tame, the spirit will not backlash on you at all.

To tame the spirit, you must successfully hit like-level foes with the weapon/shield, or successfully parry(melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participating in combat.

The spirits will only trust one person at a time - if you want to pass this weapon/shield off to someone else, the new owner will have to work off the trust gained by the previous owner before gaining trust of their own.

The more tame the spirit is, the more powerful the Animalistic Fury flares will become. You can unlock the ceiling/potential top end of the flare strength by unlocking the flare tier. Off the shelf, the flares will max out at regular flare strength.

Animalistic Spirit Defaults and Allowed Nouns

Note: The first noun listed in the allowed nouns cell for each spirit type is the default noun that will be applied with any spirit change certificate. The default color is always misty green. Changing the animal noun within a Spirit Type is done via Alteration services.

Available Spirit Defaults and Allowed Alteration Nouns
Spirit Type Spirit Descriptor Spirit Call Spirit Group Allowed Nouns (first is default)
Aquatic mammal (with flippers) sleek chitter pod dolphin, whale, orca, seal, sea lion, walrus, manatee, narwhal
Arachnid giant chitter swarm spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider, tomb spider
Armored squat snort band armadillo, pangolin, hedgehog, porcupine, echidna
Avian (aquatic) pudgy squawk flock penguin, emperor penguin, rockhopper penguin, puffin, auk
Avian (predatory) angular screen flock hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite
Avian (magical) fiery shriek band phoenix, firebird, griffin, storm griffin, gryphon, grifflet
Bat angular squeak swarm bat, fruit bat, vampire bat, flying fox
Canine rangy howl pack wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff, puppy, aardwolf
Corvid sleek caw mob raven, crow, magpie, jackdaw, rook, jay
Equine muscular whinny herd horse, pony, stallion, mare, zebra, donkey, mule
Feline (large) lithe roar pride lion, lioness, panther, tiger, tigress, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah
Feline (small) sleek hiss clowder cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat
Hooved (horned) mammal antlered bellow stampede stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk, yak, hind, hart, gazelle, caribou, muntjac, buck, reindeer
Mustelid stocky growl band badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine
Porcine stocky snort drove boar, iron boar, pig, hog, warthog, babirusa
Primate (small) gangly screech troop monkey, tamarin, marmoset, macaque, baboon, lemur, indri, sifaka, loris, bushbaby, capuchin
Rabbit/hare lanky growl herd hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare
Rodent (small) plump squeak herd mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming, naked mole rat, marmot, muskrat
Semi-aquatic sleek chitter band otter, sea otter, river otter, platypus
Semi-arboreal plump chitter band raccoon, opossum, possum, red panda, bearcat, binturong, civet
Snake sinuous hiss mass snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel
Ursine burly growl band bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda, sloth bear

Animalistic Fury Flare Messaging

Wild Backlash Messaging

A turbulent cloud of (spirit color) light lashes out from (full item short and long) with an echoing (spirit call)!

Questions and Answers

GM Avaluka provided these potential questions and answers in the original release post. This information may no longer be accurate and will need to be updated.

- Does this work with Ranged?
Yes, the flares do fire with Ranged, but they do NOT fire with every shot. The flare chance is equivalent to if you were swinging a weapon.

This also works with UCS, runestaves and all shields. Armor is not available at this time.

- Can I add this to an existing weapon/shield?
Not at this time unfortunately. There will be a small selection of some weapon bases this run, as well as all sizes of shields, but you will not find every single weapon base available off-the-shelf. I tried to cover the more popular bases this run to try to appeal to most.

- How long will it take to fully tame the spirit?
Hard to say - it depends on how much you use it. The spirit is tamed by successful hits with the weapon/shield, and successful parry/evade/block while in forward+ stance and actively participating in combat (depending on the weapon/shield you have- these must be done with a like-level foe that you can gain experience from. You do not need to kill the creatures to get credit for taming - they only care about whether you do damage, bloodthirsty spirits that they are.

Due to shield maneuvers not being used as much, shields can also gain affinity from any successful physical attack if the shield is being wielded in the left hand.

- How does the flare tier affect the flares?
The flare tier only affects the potential power of the flare, /not/ the flare rate. The flare rate of Animalistic Fury flares is always a base flare rate that you'd see with any flare. The flare power is dependent on the flare tier, but this is a ceiling of how high the power will go. The power itself scales based on your affinity with the spirit. OTS weapons/shields have Animalistic Fury flares with the ceiling of normal flare power.

- Do I need to unlock all of these different features in some kind of order?
No, not really. The only ones dependent on "order" are the unlock certificates in the same "feature" (IE, you'd need to unlock the flare tiers in order from T2 up to T4.) However, you can easily unlock Wild Backlash and Revenge flares on something without even unlocking the flare power beyond the first tier. If you do not think you want Savage Power, you do not need to unlock it at all. If you are more interstsed in the fluff verbs, you can just grab those. It is a mix and match approach.

- How hard are these to enchant/ensorcell?
They do have a difficulty to them on par with similar scripted weapons. The penalty is flat, however, so an OTS weapon/shield will have the same penalty even before it is unlocked, so you do not need to worry about enchanting first before unlocking abilities.

- So the flares will not work on these for UCS gloves/boots at all?
That is /only/ the case for the Revenge/retaliatory flares. Offensive Animalistic Fury script flares will still fire on your UCS gloves/boots with UCS attacks, even if you have Brawling weapons or a shield in your hand. If you plan to try to take advantage of the Revenge flares firing on a successful evade, however, these will /not/ fire if you have anything whatsoever in your hands (both hands must be empty.)


See Also