Sprite Armor

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Sprite Weapons were first sold at Bloodriven Village in the First Rule area of Sprite Club in August 2020 by GM Retser.

Analyze

Below is the Analyze for Tier 3/Fully Unlocked Sprite Armor:

The creator has also provided the following information:
 Verb
  PUSH     Activates/Deactivates Armor.
  PROD     Turns on and off sprite defensive flares.
  PUNCH    Clears attunement and owner.
  TOUCH    Allows infusion of mana and storage of mana for Spritely Reserves
  PRAY     Advance your bond or bind to the armor.
  TAP      Fluff
  POINT    Fluff
  POKE     Fluff
  PULL     Fluff
  COVER    Fluff
  APPLAUD  Fluff
  NUZZLE   Fluff
  KISS     Fluff
  HUG      Fluff
Unlocked Abilities

 Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked.
 Costs 25 mana prioritizing reserves over player mana.
 Cooldown: 6 Hours.

 Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds.  (Scaling up with tier.)
 Cooldown: 5 minutes.

 Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana.
 Costs 1-3 mana prioritizing reserves over player mana.
 Verb: Prod to turn ON/OFF.
  Sprite Defensive flares are currently ON.

 Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor.
 Most abilities prioritize mana reserves over your mana.

 Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana.  Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time.  You can also send the sphere at an ally to share that mana with them using share skills.
 Verb: TURN converts mana into spheres
 WAVE armor will reclaim mana
 WAVE armor at TARGET will send a player mana.

 Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability.  This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour.  This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds.  You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor.  The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3).  This will happen a minimum of 1 pulse with a maximum of 6 pulses.  This effect will use your MIU skill and SMR2.
 Verb: RUB your armor to activate.
General Information
 Tier: 3                                  Affinity Level: 9
 Total Mana Bound: 145982                   Daily Mana Cap: 144/5000
 22 Hour Mana Tracker: Expired
 Spritely Reserves: Ready  Total Stored: 816/900
 Spritely Maneuvering: Ready
 Spritely Intervention: Ready
 Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
 Sprite Color: azure
 Defensive Strength Barrier Color: steel grey
 Combat Maneuver Barrier Color: winter white

Inactive Armor Customization
 Article: some imperfect
 Adjective: vultite
 Long (Post Noun): held together with straps of polar bearskin

Active Armor Customization
 Article: some luminous
 Adjective: ice blue
 Long (Post Noun): studded with tiny blooms of rhimar
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Affinity Levels

TIER AFFINITY
LEVEL
ENERGY BOUND NOTES
Tier 0
Off-the-Shelf
Level 0 0
Level 1 1,000 Spritely Defense, Spritely Reserves
Tier 1 Level 2 2,500 Spritely Maneuvering
Level 3 5,000
Tier 2 Level 4 10,000
Level 5 25,000
Level 6 40,000 Spritely Intervention
Tier 3 Level 7 60,000
Level 8 80,000
Level 9 100,000 Mana Master

Tier 0:

Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana.
Costs 1-3 mana prioritizing reserves over player mana.
Verb: Prod to turn ON/OFF.
 Sprite Defensive flares are currently ON.
Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor.
Most abilities prioritize mana reserves over your mana.

Tier 0/OTS

Allows for bonding, mana infusion, a maxmium affinity level of 1,000/Level 1, and access to:
Spritely Defense (Affinity 1)
You have a chance upon being attacked that your sprite will create a defensive strength barrier on your character. The total bonus will be a minimum of 8DS and 24DS based on affinity. These flares cost 2 mana and prioritize your spritely reserves over your mana.

Usage

Verb Toggle First Third
Push Turn OFF You place your hand against the surface of your full leather. The glow surrounding your leather fades as it returns to a lifeless state. The white sprite hovering just above your shoulder vanishes in a brief, white flash of light. Roundtime: 2 sec. XXXX places his hand against the surface of his full leather. The glow surrounding his leather splinters and cracks as it returns to a lifeless state. The white sprite hovering just above XXXX's shoulder vanishes in a brief, white flash of light.
Push Turn ON You place your hand against the surface of your full leather. A small white sprite materializes in front of you. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals some glowing full leather. The white sprite flits just over your shoulder. Roundtime: 2 sec XXXX places his hand against the surface of his full leather. A small white sprite materializes in front of him. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals some glowing full leather. The white sprite flits just over his shoulder.
Prod Turn OFF You place your hand against your full leather and nod to the white sprite flying above your shoulder; it grumbles in response, "Awwwww, fine!" [Sprite Defensive Flares are now turned OFF.] Roundtime: 3 sec. XXXX places his hand against his full leather and nods to the white sprite flying above his shoulder; it grumbles in response, "Awwwww, fine!"
Prod Turn ON You place your hand against your full leather and nod to the white sprite flying above your shoulder; it cheers in response, "Fight time!" [Sprite Defensive Flares are now turned ON.] Roundtime: 3 sec. XXXX places his hand against his full leather and nods to the white sprite flying above his shoulder; it cheers in response, "Fight time!"
Punch This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Touch You channel some of your power into your sprite and full leather. XXXX and the sprite flying above his shoulder glow slightly.
Pray This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 1:

Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana.
Costs 1-3 mana prioritizing reserves over player mana.
Verb: Prod to turn ON/OFF.
 Sprite Defensive flares are currently ON.
Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor.
Most abilities prioritize mana reserves over your mana.

Tier 2:

Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked.
Costs 25 mana prioritizing reserves over player mana.
Cooldown: 6 Hours.

Tier 3:

Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana.  Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time.  You can also send the sphere at an ally to share that mana with them using share skills.
Verb: TURN converts mana into spheres
WAVE armor will reclaim mana
WAVE armor at TARGET will send a player mana.

Tier 3

Usage

Verb First Third
Tap You drum your fingers briefly against your full leather. The white sprite flying above your shoulder drums its fingers against your head. XXXX drums his fingers briefly against his full leather. The white sprite flying above his shoulder drums its fingers against his head.
Point You point excitedly at your full leather. The white sprite flying above your shoulder shakes its head before saying, "I'm up here!" XXXX points excitedly at his full leather. The white sprite flying above his shoulder shakes its head before saying, "I'm up here!"
Poke You reach out to poke your full leather and the white sprite flying above your shoulder slaps away your hand. The sprite scowls before saying, "Hey! No touching the merchandise!" XXXX reaches out to poke his full leather and the white sprite flying above his shoulder slaps away his hand. The white sprite scowls before saying, "Hey! No touching the merchandise!"
Pull You pull at your full leather and the white sprite flying above your shoulder dances from one shoulder to the other. XXXX pulls at his full leather and the white sprite flying above his shoulder dances from one shoulder to the other.
Cover You reach out and place your hand against your full leather. The full leather and white sprite flying above your shoulder briefly glow white. XXXX reaches out and places his hand against his full leather. The full leather and white sprite flying above his shoulder briefly glow white.
Applaud You clap your hands excitedly at your full leather and the white sprite flying above your shoulder offers an enthusiastic clap in return. XXXX claps his hands excitedly at his full leather and the white sprite flying above his shoulder offers an enthusiastic clap in return.
Nuzzle You awkwardly try to nuzzle your full leather and are greeted by a heavy sigh from the white sprite flying above your shoulder. XXXX awkwardly tries to nuzzle his full leather.
Kiss You pucker up your lips and blow a kiss at your full leather. The white sprite flying above your shoulder sticks its tongue out at you. XXXX puckers up his lips and blows a kiss at his full leather. The white sprite flying above his shoulder sticks its tongue out at him.
Hug You give your best attempt to hug your full leather. The white sprite flying above your shoulder glances at you and says, "No wonder I'm your only friend." XXXX gives his best attempt to hug his full leather.

Sprite

The sprite itself can be shared between weapon and armor, and has its own set of verbs.

Usage

Verb First Third
Rub As you reach for the white sprite it brushes up against your hand. As XXXX reaches for the white sprite it brushes up against his hand.
Push As you push at the white sprite it pushes back with fierce determination; alas, it is only a sprite and no progress was made. XXXX seems to be in a shoving match with the white sprite flying above his shoulder.
Hug You reach up to hug the white sprite flying over your shoulder, but end up just hugging the air. XXXX reaches up to hug the white sprite flying over his shoulder, but ends up just hugging the air.
Kiss As you tilt your head to kiss the white sprite flying over your shoulder it gags and moves away. As XXXX tilts his head to kiss the white sprite flying over his shoulder it gags and moves away.
Prod You prod your finger at the white sprite flying over his shoulder and it quickly dodges your finger with a smug look. XXXX prods his finger at the white sprite flying over his shoulder and it quickly dodges your finger with a smug look.
Point You nod to the white sprite flying above your shoulder and point off into the distance. The white sprite folds its wings and little arms at you and says, "You're not my boss!" XXXX nods at the white sprite flying above his shoulder and points off into the distance. It doesn't budge.
Tap This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

See Also

Sprite Armor Information
Type Mechanical
Item Classification Armor
Item(s) Applied to Armor
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Active
Inactive
Sprite
Colors
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Affinity Needed Yes
Eligible to be Added Yes
Item Verbs
APPLAUD COVER HUG KISS
NUZZLE POINT POKE PRAY
PROD PULL PUNCH PUSH
TAP TOUCH