Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight.
Tier 1
At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.AnalyzeYou analyze your composite bow and sense that the creator has provided the following information:
DAYBRINGER
--------------------------------------------------------------------------------------------------
Verbs
PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 5% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store energy within the composite bow.
Cooldown: 2 minutes
Verb: Raise
Status: Ready
General Information
Tier: 1
Status: Inactive
Light Stored: 0/100
Customization
Color 1: white Color 2: crimson
Gem: a golden topaz
Inactive Weapon Customization
Article: a dull
Adjective: composite
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: composite
Long (Post Noun):
-------------------------------------------------------------------------------------------------- Usage
Verb
|
Ability
|
First
|
Third
|
Prod Inactive
|
N/A
|
Your composite bow feels cool to the touch. Maybe you should try PUSHing it?
|
N/A
|
Prod Active
|
Turn flares on
|
You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface. Roundtime: 3 sec.
|
This section has not been added yet; please add to it now!
|
Turn flares off
|
You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away. Roundtime: 2 sec.
|
This section has not been added yet; please add to it now!
|
Push
|
Activate
|
You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze.
|
Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.
|
Deactivate
|
You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away. Roundtime: 2 sec.
|
This section has not been added yet; please add to it now!
|
Rub Inactive
|
N/A
|
Your composite bow feels cool to the touch. Maybe you should try PUSHing it?
|
This section has not been added yet; please add to it now!
|
Rub Active, not charged
|
N/A
|
The composite bow does not have enough light stored within a golden topaz.
|
This section has not been added yet; please add to it now!
|
Rub Active, charged
|
Cauterize
|
You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound.
|
This section has not been added yet; please add to it now!
|
Tier 2
Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).Usage
Verb
|
First
|
Third
|
Lower
|
You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.
The red ember light zips up to you.
|
Leff lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him.
A ball of red ember light zips up to Leff.
|
Cast
|
You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
|
Leff gestures at a fiery long bow. Leff's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
|
Wave
|
You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it.
|
Leff waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it.
|
Tier 3
Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.Usage
Verb
|
First
|
Third
|
Touch
|
This section has not been added yet; please add to it now!
|
This section has not been added yet; please add to it now!
|
Tap
|
You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
|
Leff taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
|
Spin
|
You spin your long bow end over end in front of you, a wake of red ember flames blur its form.
|
Leff spins his long bow end over end in front of him, a wake of red ember flames blur its form.
|
Tier 4
Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.AnalyzeYou analyze your long bow and sense that the creator has provided the following information:
DAYBRINGER
--------------------------------------------------------------------------------------------------
Verbs
PROD ON/OFF Daybringer Flares
RAISE Charges the light within.
RUB Cauterize a wound for light.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container.
CAST Magical charging with spells.
LOWER Summons a ball of light to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 20% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store light within the long bow.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
Status: Ready
Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Light
Verb: Rub
Status: Ready
Daylight Anomaly
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
- Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Light
Verb: Lower
Status: Ready
Daylight Infusion
Heals the wielder using light from within the long bow.
Cooldown: 30 minutes
Cost: 25 Light
Verb: Touch
Status: Ready
Consecrate
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Duration: 2 minutes
Cost: 100 Light
Verb: Pray
Status: Ready
General Information
Tier: 4
Status: Inactive
Daylight stored: 250/250
Customization
Fire Color 1: red ember Fire Color 2: orange ember
Gem: a faceted green hyalite opal
Inactive Weapon Customization
Article: a dull
Adjective: long
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: long
Long (Post Noun):
------------------------------------------------------------------------------------------------- Usage
Verb
|
First
|
Third
|
Pray
|
You hold your long bow close as you pray quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
|
Leff holds his long bow close as he prays quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
|
Bow
|
You swing your long bow out with a flourish as you take a bow. Red ember flames briefly rise up from your bow.
|
Leff swings his long bow out with a flourish as he takes a bow. Red ember flames briefly rise up from his bow.
|
Lean
|
You brace yourself against your long bow. A protective orange ember flame curls against you.
|
Leff braces himself against his long bow. A protective orange ember flame curls against him.
|
Nightbringer
Combining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4.AnalyzeNIGHTBRINGER
--------------------------------------------------------------------------------------------------
Verbs
PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container.
CAST Magical charging with spells.
LOWER Summons a ball of energy to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff
TURN Swaps your weapon between a Daybringer and Nightbringer.
Currently Set to: Nightbringer
Unlocked Abilities
Nightbringer Flares
Disintegrate flares against the living and cold against the undead.
Provides 20% chance to double flare against the living.
Status: ON
Darkness
Allows the wielder to store energy within the sword.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709)
Status: Ready
Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Darkness
Verb: Rub
Status: Ready
Darkness Anomaly
Creates an anomaly of darkness to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares.
- Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Darkness
Verb: Lower
Status: Ready
Darkness Infusion
Heals the wielder using stored energy from within the sword.
Cooldown: 30 minutes
Cost: 25 Darkness
Verb: Touch
Status: Ready
Consecrate
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Duration: 2 minutes
Cost: 100 Darkness
Verb: Pray
Status: Ready
General Information
Tier: 4
Status: Active
Darkness Stored: 90/250
Customization
Color 1: ebon Color 2: teal
Gem: a black diamond
Inactive Weapon Customization
Article: a dim
Adjective:
Long (Post Noun): with a silver-swept hilt
Active Weapon Customization
Article: a distorted
Adjective:
Long (Post Noun):
-------------------------------------------------------------------------------------------------- Usage
Verb
|
First
|
Third
|
Turn
|
[WARNING: This will PERMANENTLY destroy the invar tomahawk. It will unlock your hook-knife to be able to toggle between a NIGHTBRINGER and a DAYBRINGER. There is no way to reverse this once done.]
Please repeat this command within the next 30 seconds to confirm and convert your hook-knife.
>turn hook
You draw your hook-knife and tomahawk together. A blinding light surrounds both of them before quickly fading away. You're left with an empty left hand and your hook-knife in your right hand, glowing with a new energy.
|
This section has not been added yet; please add to it now!
|
See Also
|
Duskbringer weapons Information
|
Type
|
Mechanical
|
Item Classification
|
Weapon
|
Item(s) Applied to
|
Held weapons
|
Alterable
|
Yes
|
Light/Deep
|
Yes
|
Customizable
|
Yes
|
Custom
|
Fire colors Gem Active description Inactive description
|
Original Release Venue
|
Duskruin Arena
|
Tiered
|
Yes
|
Number of Tiers
|
4
|
How to Unlock
|
Certificate
|
|
|