Flare Rate for All Lore Types
|
Lore
|
Rate
|
0 |
25%
|
36 |
33%
|
105 |
50%
|
171 |
100%
|
|
Damage Increase Thresholds:
|
0 |
10 |
21 |
36 |
55 |
78 |
105 |
136 |
171
|
Extra Cycle Thresholds:
|
0 |
10 |
21 |
- |
- |
78 |
- |
136 |
171
|
Comparison Table
Comparison of Flares
|
Lore
|
Valid Targets
|
Initial Critical Damage
|
DoT Damage Profile
|
Air |
All Foes |
Vacuum |
Reduced Damage
|
Earth |
All Foes |
Impact |
Reduced Damage
|
Fire |
All Foes |
Heat |
Reduced Damage
|
Water |
All Foes |
Krush |
Reduced Damage
|
Religion |
Undead Foes |
Plasma |
Full Damage
|
Summoning |
All Foes |
Plasma |
Unique Damage (25% weaker living, 25% stronger undead)
|
Telepathy |
Living Foes |
Puncture |
Full Damage
|
Necromancy |
Foes with Blood |
Disruption |
Full Damage (Using disease effect, hidden damage)
|
Flare Details
- Increase in frequency and severity with Elemental Lore, Air training.
- Valid Targets: All Foes
- Initial Critical Damage: Vacuum
- DoT Damage Profile: Reduced Damage
A fierce whirlwind erupts around [WEAPON], encircling [VICTIM] in a suffocating cyclone!
The cyclone whirls around [VICTIM] anew, a suffocating force of nature!
The cyclone surrounding [VICTIM] dissipates.
- Increase in frequency and severity with Elemental Lore, Earth training.
- Valid Targets: All Foes
- Initial Critical Damage: Impact
- DoT Damage Profile: Reduced Damage
Chunks of earth violently orbit [WEAPON], pelting [VICTIM] with heavy debris and stone!
The ground trembles violently, pelting [VICTIM] again with heavy debris and stone!
The ground ceases its trembling around [VICTIM].
- Increase in frequency and severity with Elemental Lore, Fire training.
- Valid Target: All Foes
- Initial Critical Damage: Heat
- DoT Damage Profile: Reduced Damage
A blazing inferno erupts around [WEAPON], engulfing [VICTIM] and scorching everything in its wake!
The inferno blazing around [VICTIM] ignites anew, unleashing more waves of scorching heat!
The flames engulfing [VICTIM] burn themselves out.
- Increase in frequency and severity with Elemental Lore, Water training.
- Valid Targets: All Foes
- Initial Critical Damage: Krush
- DoT Damage Profile: Reduced Damage
A watery deluge erupts violently around [WEAPON], crushing [VICTIM] with relentless force!
The water surrounding [VICTIM] churns anew, rough waters roiling towards it!
The water surrounding [VICTIM] evaporates into a fine mist.
- Increase in frequency and severity with Spiritual Lore - Religion training.
- Valid Targets: Undead
- Initial Critical Damage: Plasma
- DoT Damage Profile: Full Damage
Divine flames kindle around [WEAPON], leaping forth to engulf [VICTIM] in a sacred inferno!
The sacred inferno surrounding [VICTIM] ignites anew, searing it with divine fire!
The sacred flames around [VICTIM] dim and extinguish.
- Increase in frequency and severity with Spiritual Lore - Summoning training.
- Valid Targets: All Foes
- Initial Critical Damage: Plasma
- DoT Damage Profile: Unique (25% weaker than elemental flares against the living, 25% stronger than elemental flares against undead)
A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace!
The whip of plasma continues to wreathe [VICTIM] in its sizzling embrace!
The whip of plasma surrounding [VICTIM] unravels and dissolves into vapor.
- Increase in frequency and severity with Mental Lore - Telepathy training.
- Valid Targets: Living Foes
- Initial Critical Damage: Puncture
- DoT Damage Profile: Full Damage
Rippling and half-seen, strands of psychic power unravel from the [WEAPON] to strike at [VICTIM]!
Locked in mental durance, [VICTIM] is assailed by some unseen attack!
[VICTIM] appears less distracted by an unseen mental durance.
- Increase in frequency and severity with Sorcerous Lore - Necromancy training.
- Valid Targets: Foes with Blood
- Initial Critical Damage: Disruption
- DoT Damage Profile: Full Damage (uses disease effect, so most damage is hidden)
** A sickly green aura radiates from a [WEAPON] and seeps into [VICTIM] wounds! **
Darkened sores form all over [TARGET], leaking ooze leaks from the fresh wounds.
[TARGET] skin cracks open and oozes an inky black ichor.
Rotting ulcers spread across [TARGET] body.
Abscesses drain a bloody yellow fluid across [TARGET] body.
[TARGET] loses [TARGET] balance.
Skin peels off [TARGET] body, exposing rotting flesh.
A fierce rash spreads across [TARGET] body.
Rotting skin falls from [TARGET] body in large flakes.
[TARGET] breathing appears to be labored.
Blisters form on [TARGET] skin and ooze a putrid dark yellow fluid.
Small pieces of flesh rot off [TARGET] body.
[VICTIM] suddenly looks much better.
|