Lock Mastery

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Lockmastery is one of six Rogue Guild guild skills that allows a rogue to pick boxes faster, add locks and clasps to certain items, measure a lock size, and a number of other things.

Skills

Lockmastery skills are generally skills that relate to traps, locks, and things one can do with traps and locks. Locksmiths use calipers to narrow down the best pick to use while picking boxes. Sorcerers need locked containers to use one aspect of their Phase (704) spell, and commission rogues to add locks to certain items. Some skills, like the PTRICKs, are useful only for show.

Clasping containers

The rogue can add a clasp to certain containers that do not open and close, making them closeable. If the item is scripted, the item will not be able to be clasped via lockmastery.
The following nouns can possibly take a clasp:
backpack, bag, bankbook, book, cape, case, casket, cloak, coat, greatcloak, handbag, haversack, hip-satchel, jacket, kit, knapsack, longcloak, longcoat, manifest, mantle, pack, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, satchel, shroud, songbook, sporran, tome, toolkit, tube, and vestment.
To see if an item can take a clasp, the LMASTER CLASP CHECK verb can be used.
  • A purple mantle can have a clasp attached to it, but not a lock.
  • A purple mantle already has a clasp, and cannot have a lock added.
  • That already has a clasp, but it can have a lock added.
  • That is not an appropriate type of container to add a clasp or lock to.
  • That's not a container.
The first time that LMASTER CLASP is used on an item, it will punch a hole in the item, readying it for a clasp. This results in 20-30 seconds of roundtime.
  • Picking up a punch from the workbench, you carefully put a hole in the mantle where you intend to attach a clasp.
The second time that LMASTER CLASP is used on an item, you must have a clasp ready in your other hand. Clasps are available in the guild shops. Also, items with the noun "clasp" found in the treasure system can be used to clasp containers. Merchants have sold items without the clasp noun at multiple festivals.
  • Selecting a pair of grips from the workbench, you carefully put a fine brass clasp through the hole in your purple mantle and secure it in place.
The description of the clasped item can have three variations:
  • To add to the show description, the verb is LMASTER CLASP SHOWDESC
  • To add to the long description, the verb is LMASTER CLASP LONGDESC
a rose pink thrak hide cloak clasped with an oversized stiffly splayed starched linen bow
  • To keep the clasp hidden and keep the item's description the same, the verb is LMASTER CLASP NODESC, or simply LMASTER CLASP

Making and Adding Locks to containers

The rogue can create a lock to add to certain containers. The lock can be of any difficulty that the rogue can pick open, though a difficult lock is not necessary. The larger the lock size, the more expensive it is to create.
The rogue can also cut keys and eventually customize said keys. It is advisable to have at least two keys; one key to unlock the container, and another key to store inside the container in case the first key is lost.
Having a container that locks has both practical and role playing purposes. Phasing a locked container will cause the items within to become weightless as well as the container itself, making the service desirable for sorcerers.
The following items can have a lock added to them:
backpack, bankbook, book, case, casket, handbag, haversack, hip-satchel, kit, knapsack, manifest, pack, prayerbook, purse, register, reliquary, reticule, rucksack, satchel, songbook, sporran, tome, toolkit, and tube.

Tasks

Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks.

Master Tasks

Depending on the rank of the rogue, the Skilled Masters will ask for different tasks.

Parchment Conditions

Picking Tough Boxes

Measuring with Calipers

Audience

Practice the latest PTRICK learned on a box that provides the locksmith decent challenge in front of at least four people. Rogues count as two, Rogue Guild Masters count as three. You can only get one repetition every 30 seconds. Persons that are hidden or invisible do not count as a member of the audience. Those practicing the skill in Zul Logoth, Pinefar or the Rift will find that they require an audience of only two people.

Picking Contests

Wedge Open Boxes

Relock Boxes

Put Clasps on Containers

Create Locks and Keys

Extract Trap Components

Customize Lockpicks


Tsoran's site has an excellent table showing the skills, benefits and tasks required to progress in lock mastery. In addition to the benefits listed the smith will see reductions in RT for caliper use and for trap detection and disarming as they reached the advanced ranks of lockmastery.

The lock duplication skill can only be used to create genuine duplicates of the smith's own locks.

Resources


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