Mana Leech (516)
Mana Leech (516) is the Wizard's mana returning spell. On a succesful warding of critter or other character, the wizard "steals" mana from the target. At no point will a Wizard be able to leech more mana than their maximum mana capacity. The target must have mana to be stolen for Mana Leech to succeed, and Mana Leech can never steal more mana than the target has. Successfully warding a target costs one (1) mana, while a failed warding check costs the expected sixteen (16) mana.
How much mana can I leech?
As a player continues to use Mana Leech, the amount of mana the spell returns decreases. A player can leech an amount of mana equal to their maximum mana capacity before they must rest. (e.g. A player with two hundred (200) maximum mana is able to leech the same amount of mana using Mana Leech before requiring rest.)
The maximum amount of mana a player may steal on any given cast of Mana Leech is determined by the number of Major Elemental (500) spell ranks for which they have trained, less one (1) mana for the cost of the casting. (e.g. A player with 50 ranks in Major Elemental spells will, at a maximum, be able to steal forty-nine (49) mana from their target.)
On each successive successful cast of Mana Leech, the caster will steal ten percent (10%) less mana than on the previous successful cast. This confinues until the caster steals as much mana as their maximum mana capacity. (e.g. The same player from the previous example would steal forty-nine (49) mana on the first cast, forty-four (44) mana on the second cast (ten percent of fifty being five (.10 * 50 = 5), and fifty (50) less five being fourty-five (50 - 5 = 45), less one for the cost of the casting (45 - 1 = 44)), fourty (40) on the third cast, and so on.)
Recovering from use
Once a player has stolen an amount of mana equal to their maximum mana capacity, they must rest and allow the effects of Mana Leech to fade. The effects fade gradually over a period of time, and additional attempts to steal mana with Mana Leech may be attempted shortly. (e.g. A particular player may recover from casting Mana Leech at the rate of two (2) mana per minute. In this example, the player would be again able to steal two (2) mana after one minute, four (4) mana after two minutes, and so on.) Full recovery from the effects of Mana Leech is indicated by the message: You no longer feel the effect of casting mana leech.
Skills that affect Mana Leech
- Major Elemental Spell Circle
Ranks in this circle determine the maximum amount leechable on the first cast. This circle will also help in determining the wizard's casting strength (CS) of the spell.
The skill that determines the amount of mana a wizard can hold, determines the maximum mana a wizard can leech in a session before having to rest.
The more ranks of this skill, the faster a mage can shake off the effects of a mana leeching session.