Elemental Lore, Fire

The official GemStone IV encyclopedia.
Revision as of 12:33, 16 September 2015 by VANKRASN39 (talk | contribs) (→‎Major Elemental: add 518)
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Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.

Minor Elemental

Training in Fire Lore will increase the persistent TD penalty applied to the target by 1 per seed 5 summation of ranks.
Training in Fire Lore provides a chance equal to the caster's Elemental Lore Fire bonus / 2 to trigger a 2nd elemental strike on a random opponent in the room for an additional cost of 5 mana.
Training in Fire Lore grants a chance to cause your next spell to be charged with elemental energy, increasing critical damage, past in seed 10 summation of ranks known.

Major Elemental

20 ranks of Fire Lore unlocks Fire specification, which uses Minor Fire (906), and gains from Minor Fire's respective lore benefits. 10 ranks of Fire Lore (along with 10 ranks of Water Lore) is required to unlock Steam specification, which uses Minor Steam (1707), and gains from Minor Steam's respective lore benefits.
Training in Fire Lore makes this spell more potent by increasing the initial chance of an instant kill, the damage of the spell, and the criticals caused by that damage.

Wizard Base

20 ranks of Fire Lore unlocks the ability to cast Minor Steam (1707) using EVOKE. Fire Lore will also add to the damage factor for Minor Steam as described below.
Training in Fire Lore increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks over 100. DF increase with 200 ranks is 0.100. Training a minimum of 10 ranks of Elemental Lore, Fire will unlock a percentage chance equal to (skill bonus ÷ 5) to ignite the target. Activation will result in 2 additional rounds of fire critical injuries (no additional hitpoint damage).
Training in Fire Lore increases the damage factor by .001 up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks over 100. DF increase with 200 ranks is 0.100. Fire Lore is a factor in determining the maximum number of targets that can be hit with the additional flares from the spell (See ball spells).
Training in Fire Lore increases the strength of strikes against multiple opponents.

Sorcerer Base

Despite being a Sorcerer spell, Dark Catalyst is affected only by Elemental Lores. All four Lores affect only the damage from the respective element during Dark Catalyst's cycle. It is not based on the Summation Chart.
Dark Catalyst's (719) Elemental Lore bonus is a bit convoluted. I will tell you this: at 12 ranks of the appropriate lore, it adds one crit rank to the relevant damage cycle, at 50 lore ranks it adds 2 crit ranks, and at 100 lore ranks it adds 3 crit ranks. It's a flat modifier and the warding margin is not a factor. If you're wanting to crit kill with Dark Catalyst, the lore benefit is pretty good, although admittedly, you don't receive much other benefit with those ranks (at least until the Elemental Lore Review for the Minor Elemental spell circle).
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Arcane

Training 10 ranks in Fire Lore and 10 ranks Elemental Lore, Water is a prerequisite for use with Cone of Elements (518). Fire Lore also increases this spell's damage factor by .001 per two ranks for ranks 1 to 100 and .001 per four ranks for ranks 101 to 200. Total DF bonus with 200 lore ranks is .075. Damage factor bonus is also similarly affected by ranks in Fire Lore with the DF bonus capped at 200 combined lore ranks.

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