Light (205)

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Revision as of 18:44, 28 January 2016 by VANKRASN39 (talk | contribs) (rewrite to make it read like one spell, and not like one spell was just slapped onto another spell)
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Light (205)
Mnemonic [LIGHT]
Duration 1200 + 60 sec per Major Spirit Rank
Span Refreshable
Utility Magic  
Subtype Bonus/Hindrance 
Availability Room Effect 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


The Light spell harnesses the spiritual forces to control the level of illumination in the immediate area where the spell is cast. Additional illumination or darkness may enhance or hinder combat-related actions.

The sudden illumination of an otherwise dark area may reveal hidden persons or creatures. This illumination lowers the defensive strength (DS) of everyone in the room by -10, including the caster.

When Light is EVOKEd, the room will darken (formerly the Darkness spell). This causes the area to be much darker than usual and increases a character's ability to hide. It hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to DS.

With either version, the spell will dissipate early if the caster leaves the local area for a while.

The Light spell can also activate Truthie's glimaerstones.

Usage

  • PREP 205 | CAST or INCANT 205 to lighten a room
  • PREP 205 | EVOKE to darken a room
  • INCANT 205 EVOKE to evoke this spell once using INCANT
  • INCANT SET EVOKE 205 to always evoke this spell using INCANT 205. This is not recommended for open cast AoE attack spells

Alchemy Recipes

A softly glowing crystal
Eastern version Western version
  1. Add crystalline solution
  2. Add 3 doses of sunburst blossom
  3. Add powdered fire agate
  4. Simmer
  5. Add 2 doses yellowed boar tusk
    (ridgeback boars)
  6. Boil
  7. Chant Light (205)
  1. Add crystalline solution
  2. Add 3 doses of sunburst blossom
  3. Add powdered golden beryl gem
  4. Simmer
  5. Add 2 doses faintly glowing worm skin
    (phosphorescent worms)
  6. Boil
  7. Chant Light (205)

See Also