Reim Base Camp is located in the same room as the chains to the Settlement of Reim. The REIM CAMP verb can also be used to transport there for 100 quest energy. All shops utilize ethereal scrip, and prices listed are in this form of currency.
Reim Base Camp, Tavern
a makeshift structure, Lich #26219
[Reim Base Camp, Tavern]
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Thin sheets of frost have chipped away at the wood comprising the building, the rotted planks and ice forming a blackened background to a trio of faded banners pinned up against the back wall. A chipped bloodwood bar sits along the right side while a quartet of barrels serve as makeshift seating, their bottoms covered in dried blood and dirt. You also see a glowing round scoreboard and a tall bounty board.
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Obvious exits: north, east, out
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Looking over the round scoreboard you see the top five adventurers of Reim.
First Place
Name: FIRSTPLACENAME
Total Kills: ######
Second Place
Name: SECONDPLACENAME
Total Kills: ######
Third Place
Name: THIRDPLACENAME
Total Kills: ######
Fourth Place
Name: FOURTHPLACENAME
Total Kills: ######
Fifth Place
Name: FIFTHPLACENAME
Total Kills: ######
Time left for current 30 day leaderboard cycle: ## days, ## hours and ## minutes
[Reim Base Camp, Tavern]
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Broken glass bottles and glasses are strewn across the oak-planked floor, the green and brown shards brushed towards the walls alongside piles of melted slush. The stench of fermented alcohol and sweat fills the room, mixing with the aroma of pipe tobacco and a familiar metallic twang.
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Obvious exits: west
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| ** Last Man Standing ** |
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| The object of this drinking game is to be the last person |
| sitting at the table. |
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| This game requires at least 2 people to play, |
| but no more than 10. |
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| Buy-in for this game is either 2000, 10,000 or 50,000 coins. |
| |
| Winner gets 75% of total pot, less 25% for drinks and tips. |
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| The rules: |
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| Once the game starts, each player will be poured a shot of |
| alcohol. Each player will be required to drink his |
| or her shot to continue. |
| |
| Failure to drink, passing out drunk and leaving the |
| table for any reason will be cause for losing the game. |
| |
| The bartender will call out the rounds and refill the shots, |
| until there is only one person left. |
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| If by chance all players passout or quit before a winner is |
| announced, the bartender wins the pot. |
| |
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[Reim Base Camp, Tavern]
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Waterlogged oak planks have been scattered with a variety of animal pelts, their furs matted and caked in smells and substances unknown. Rudimentary wooden chairs, bound in frayed lengths of sinew and leather, sit in a half-circle in front of a discolored fieldstone fireplace. A stack of blackened crates serve as makeshift tables, each one covered in candles in various stages of melting. You also see a basket of sticks.
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Obvious exits: south
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Reim Base Camp, Brown Tent
a tall brown canvas tent, Lich #26220
[Reim Base Camp, Brown Tent]
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Off to one side of the tent, a set of straw-filled dummies face each other. Each has been hastily dressed in wares to resemble the emperor and empress and stuck through with spears. Nearby, an open crate and a pile of canvas sacks bulge with ransacked goods from the castle.
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Obvious exits: out
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In the Common language, it reads:
Flowing Gown - The flowing gown and ivory tunic have a slitted back to
and Ivory Tunic accommodate wings. They are not unlocked.
Cobalt Gown - The cobalt gown is a Farusteri gown. It is not unlocked.
Gold Gown, - The gold gown, tiara, and crown are fully unlocked Joola items.
Tiara, and Crown
Gold Slippers - The gold slippers are fully unlocked dancing shoes and can
also be used in unarmed combat.
Blonde Wig - The tall, curly blonde wig has a small bluebird living in it.
Beard-Clip - The beard-clip can only be worn by people with beards. The
beard-clip is haunted by a tiny ethereal knight.
Petticoat - The petticoat can be laced to your gowns or worn underneath.
- It is twice unlocked, but not fully unlocked.
Chain Gloves - The chain mesh gloves are unlocked caster gloves with special
Reim-inspired messaging.
Pauldrons - The pauldrons are fully unlocked aelotoi pauldrons.
Backsheath - The backsheath is a dual weapon displaying harness.
Hairsticks - The hairsticks can be worn in your hair or used as lockpicks.
- They are unlocked and have three custom hairstyles.
Eahnor Ring - The eahnor ring is a socketable piece of jewelry that holds
magical crystals. It is unlocked.
Helical Pendant - The helical pendant holds gold rings and has Reim-inspired
messaging when activated.
Gold Bauble - The gold hair bauble is a twice-unlocked hair bauble. It is
not fully unlocked.
Golden Mirror - The golden hand mirror will compliment its user. It is unlocked.
Leather Grimoire - The grimoire is a scroll codex. It is not unlocked.
Black Gloves - The black leather gloves and boots are unarmed combat gear
and Boots - that have a small hidden sheath to accommodate a dagger.
Tooled Bracer - The tooled leather bracer can also hold a dagger.
Backsword - The backsword is five-times enchanted and has a hilt in its
pommel suitable for a dagger. It is fully unlocked.
Gown Waiver - Unlock the Farusteri gown for more style!
Chain-Embossed Parchment - Custom Spell Prep that looks like, Links of ethereal chain appear and wrap themselves around your right wrist, clinking noisily as you prepare...
In the open crate you see:
a chain-embossed parchment |
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20000
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a Farusteri gown waiver |
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20000
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a pale gold vultite backsword with an eahnor wire-wrapped hilt |
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backsword |
10000
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a small solid gold hair bauble |
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hair-worn |
20000
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a pair of balenite-ringed ebony hairsticks |
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hair-worn functional |
15000
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a spangled gold silk and lace petticoat |
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leg-worn functional |
10000
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an ivory tunic |
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chest-worn |
10000
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On the open crate you see:
an ivory flowing gown |
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chest-worn |
10000
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In the a set of straw-filled dummies you see:
an ivory flowing gown |
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chest-worn |
10000
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On the a set of straw-filled dummies you see:
a low-cut cobalt gown with a front-split overskirt |
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chest-worn |
20000
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a long gold charmeuse gown draped with a webwork of silver chains |
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20000
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pair of black leather boots |
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20000
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some wrapped black leather gloves |
Pocketed: VSA (<2-4) one item |
UAC gloves |
20000
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some embossed black leather pauldrons |
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cloak-worn |
20000
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a curly blonde wig |
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10000
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a three-pointed heavy gold crown |
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head-worn |
20000
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a pair of gold leather slippers |
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UAC boots |
10000
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On the pile of canvas sacks you see:
a cracked and gold leather backsheath |
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back-worn functional |
20000
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a tooled leather bracer |
Pocketed: VSA (<2-4) one item |
arm-worn functional |
20000
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an empty pebbled leather grimoire bound with thin veniom chains |
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15000
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a small golden hand mirror etched with a chain design in bas-relief |
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10000
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a helical veniom pendant strung on a steel chain |
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10000
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a monogrammed eahnor ring |
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finger-worn functional |
5000
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a pair of thin chain mesh gloves |
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hand-worn functional |
10000
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Reim Base Camp, Armory
a tall canvas tent, Lich #26112
[Reim Base Camp, Armory]
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Tightly bound bundles of dried herbs hang from the ceiling of the canvas tent, the plants spaced out between a pair of rusted iron lanterns that illuminate the small space. A frayed, dark wool mat lays rolled against the back wall, as well as a number of totems and idols carved from bloodwood and oak. The center of the area remains meticulously clean, the debris piled up to either side of the tent flap.
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Obvious exits: out
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In the Common language, it reads:
The Armor on the stands has the power to invoke ethereal magic in the form of chains to bolster the wearer's defense.
This effect cannot happen off the shelf, you will need to purchase a waiver from the locker or have it unlocked.
All armor on the stand is four times enchanted.
The waivers in the locker are to improve the ethereal armor only:
Defensive strength flares
Overall fluffiness (no mechanical benefits)
Padding flares
On the series of metal stands you see:
some cobalt robes |
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20000
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some cobalt casting leathers |
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AsG: 6 |
20000
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an ivory arming coat |
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AsG: 8 |
20000
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a suit of blackened scalemail |
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AsG: 12 |
20000
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some vultite chain hauberk |
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AsG: 16 |
20000
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a mithglin metal breastplate |
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AsG: 17 |
20000
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some ora full plate |
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AsG: 20 |
20000
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In the rusty metal locker you see:
an ethereal armor deed |
add to existing armor |
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500000
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an ethereal weapon certificate |
create +20 tattoo of choice |
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1000000
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an ethereal armor waiver for defensive strength flares |
Tier 0 to Tier 1 Unlock |
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50000
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an ethereal armor waiver for defensive strength flares |
Tier 1 to Tier 2 Unlock |
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100000
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an ethereal armor waiver for defensive strength flares |
Tier 2 to Tier 3 Unlock |
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150000
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an ethereal armor waiver for defensive strength flares |
Tier 3 to Tier 4 Unlock |
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200000
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an ethereal armor waiver for defensive strength flares |
Tier 4 to Tier 5 Unlock |
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250000
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an ethereal armor waiver for padding flares |
Add Padding Flares |
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1000000
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an ethereal armor waiver for fluff tiers |
Increase Fluff Tier by 1 |
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10000
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Reim Base Camp, Shop
a makeshift shop, Lich #26115
[Reim Base Camp, Shop]
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Thick sheets of oilcloth partially cover dusty shelves filled with unused merchandise, the various items covered in a fine sheet of dirt-laden frost. A large glowing display has been set in the middle of the room, the container casting an eerie luminescence upon the darkened corners of the shop.
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Obvious exits: out
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Talisman - The talisman is an enhancive hiding item filled with ethereal essence.
Golden Statue - The golden emperor statue is a gemcutter, which works with the
and Patterns - whorl-incised, star-incised, and flame-shaped patterns.
Parchments - The flame-edged, circle stamped, and vellum parchments can be invoked
to grant permanent access to special methods of preparing spells.
Miniatures - The torturer, butler, and bartender miniatures are siegery pieces.
Figurines - The empress and emperor figurines are S-class siegery pieces.
Pure Potions - Cobalt-hued has 40 charges, other has the standard 4.
Phylactery - The phylactery will allow you to gain back lost reputation and energy at an increased rate after using the death system.
On the dusty shelves you see:
a gold-clad empress figurine |
S-class siegery |
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50000
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a regal emperor figurine |
S-class siegery |
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50000
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a tray-carrying butler miniature |
siegery |
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15000
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a dirk-wielding bartender miniature |
siegery |
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15000
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a circle-stamped parchment |
custom spell prep |
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20000
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a flame-edged parchment |
custom spell prep |
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20000
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a flame-shaped red steel pattern |
gemcutter pattern |
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5000
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a whorl-incised blue imflass pattern |
gemcutter pattern |
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5000
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caped golden emperor statue |
gemcutter |
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20000
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On the large glowing display you see:
pure potion |
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1000
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a cobalt-hued pure potion |
40 use pure potion |
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10000
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a dull phylactery |
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2500
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Reim Base Camp, Wooden Vault
a wooden vault, Lich 26114
[Reim Base Camp, Wooden Vault]
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Heavy metal chains enclose a number of warped wooden chests, the rusted lengths pulled taut by several large padlocks. Crumbling vellum posters tacked onto the structure's support beams display a variety of rates and numbers, material splattered in faded ink and dried blood. A vault guard stands near a massive golden gong, his eyes scanning the vault and its occupants closely.
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Obvious exits: out
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Take a shot at a potentially exotic treasure chest from the vault!
We're willing to trade 1000 ethereal scrip for a chest at random. Just GET the treasure.
You can also LOOK at the the treasure to see what is currently available.
The treasure pile does shift occasionally so things may change at any time!
All sales are final, no refunds!
You can also trade your scrip for silver by GIVING the guard here 1000 or 10000 scrip!
- The Management
Reim Base Camp, Bank
an iron-framed building, Lich #26220
[Reim Base Camp, Bank]
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A tall counter stretches around the edge of a vault-like opening on the wall. Several layers of wooden spikes are carved into both sides of the counter as if to keep things in or out; which, is unclear. Standing behind the counter is a tall burly banker garbed in thick furs.
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Obvious exits: out
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go flimsy ramp, Lich #26223
Reim Base Camp, Wares
[Reim Base Camp, Store Foyer]
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Aside from tools, mechanical bits, and numerous stacks of dark wooden crates, the foyer of this building is largely empty. Near the eastern wall, a stack of lids lies toppled over beside a broken barrel. To the west, a salesroom is visible, and a set of uneven stairs heads up to the second floor.
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Obvious exits: west, out
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M-de it t- Re-m D-f-nse F-rtres--...
[Reim Base Camp, Wares]
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In addition to serving as a hastily set up salesroom, this area also serves for quite a bit of equipment storage for the settlers of Reim. Crude implements, discarded items, and assorted useless metallic shards have been piled into the various corners. A series of chain loops hung from the ceiling displays a partial selection of the goods made available for sale to the public.
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Obvious exits: east
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All of the armor has been enchanted five times. The wares are available by purchase with scrip only.
On the series of chain loops you see:
a blue-whorled pitch black coat-of-plates |
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AsG: 12 |
75000
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a greasy grey chain tunic |
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AsG: 13 |
75000
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a shiny red chain haubergeon |
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AsG: 14 |
75000
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a set of deep blue augmented chain |
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AsG: 15 |
75000
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an intricate jazerant hauberk |
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AsG: 16 |
75000
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a set of burnished disc armor |
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AsG: 17 |
75000
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a timeworn augmented coracia |
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AsG: 18 |
75000
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some indigo and blue field plate |
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AsG: 20 |
75000
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In the sizable bronze-trimmed trunk you see:
a sigil-traced indigo silk vestment |
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AsG: 1 |
75000
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some cracked tanned casting leathers |
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AsG: 5 |
75000
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a polished bullskin buffcoat |
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AsG: 6 |
75000
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a pock-marked kidskin gambeson |
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AsG: 7 |
75000
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a layered calfskin aketon |
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AsG: 8 |
75000
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some rigid white scalemail |
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AsG: 9 |
75000
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a bronze-plated lamellar shirt |
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AsG: 10 |
75000
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some iron-clad lamellar leather |
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AsG: 11 |
75000
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[Reim Base Camp, Wares]
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The ground floor of the store is visible through precariously wide gaps in the planks of the floor. The strong scent of freshly cut lumber emanating from a thin layer of chunks and grains of sawdust covering the platform pervades the room. Thick wooden pegs protrude from a sloping beam, and a set of uneven stairs heads down to the first floor.
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Obvious exits: stairs
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All these weapons have been enchanted five times. The wares are available by purchase with scrip only.
On the Thick wooden pegs you see:
a wide ruic composite bow |
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composite bow |
75000
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a blued ruic light arbalest |
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light crossbow |
75000
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some iron-toed kidskin mocassins |
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UAC boots |
75000
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some rigid thick cloth gauntlets |
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UAC gloves |
75000
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a blackened ruic siege crossbow |
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heavy crossbow |
75000
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a double-strung mesille long bow |
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long bow |
75000
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a splintery mossbark short bow |
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short bow |
75000
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On the oxidized brown metal rack you see:
On the large iron hooks you see:
an engraved vaalorn moon axe |
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handaxe |
75000
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a short mithril ridgemace |
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mace |
75000
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a wickedly sharp ora pit-knife |
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hook-knife |
75000
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a vultite-edged training whip |
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whip |
75000
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some shiny studded leather gloves |
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UAC gloves |
75000
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some shiny studded leather boots |
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UAC boots |
75000
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