Reim Base Camp

The official GemStone IV encyclopedia.
Jump to: navigation, search

Reim Base Camp is located in the same room as the chains to the Settlement of Reim. The REIM CAMP verb can also be used to transport there for 100 quest energy. All shops utilize ethereal scrip, and prices listed are in this form of currency.

Reim Base Camp, Tavern

a makeshift structure, What is the Map Room # and Lich ID?

[Reim Base Camp, Tavern]
Thin sheets of frost have chipped away at the wood comprising the building, the rotted planks and ice forming a blackened background to a trio of faded banners pinned up against the back wall. A chipped bloodwood bar sits along the right side while a quartet of barrels serve as makeshift seating, their bottoms covered in dried blood and dirt. You also see a glowing round scoreboard and a tall bounty board.
Obvious exits: north, east, out
Looking over the round scoreboard you see the top five adventurers of Reim.
 First Place
  Name: FIRSTPLACENAME
  Total Kills: ######
 Second Place
  Name: SECONDPLACENAME
  Total Kills: ######
 Third Place
  Name: THIRDPLACENAME
  Total Kills: ######
 Fourth Place
  Name: FOURTHPLACENAME
  Total Kills: ######
 Fifth Place
  Name: FIFTHPLACENAME
  Total Kills: ######
Time left for current 30 day leaderboard cycle: ## days, ## hours and ## minutes
Looking over the bounty board you see countless tasks with posted rewards.
Just below a couple of the tasks you see the following names pinned to them:

You see a couple of fresh tasks on the board ready for the taking.  Maybe you should GET one?
[Reim Base Camp, Tavern]
Broken glass bottles and glasses are strewn across the oak-planked floor, the green and brown shards brushed towards the walls alongside piles of melted slush. The stench of fermented alcohol and sweat fills the room, mixing with the aroma of pipe tobacco and a familiar metallic twang.
Obvious exits: west
    ----------------------------------------------------------------
   |                   ** Last Man Standing **                      |
   |                                                                |
   |  The object of this drinking game is to be the last person     |
   |  sitting at the table.                                         |
   |                                                                |
   |  This game requires at least 2 people to play,                 |
   |  but no more than 10.                                          |
   |                                                                |
   |  Buy-in for this game is either 2000, 10,000 or 50,000  coins. |
   |                                                                |
   |  Winner gets 75% of total pot, less 25% for drinks and tips.   |
   |                                                                |
   |  The rules:                                                    |
   |                                                                |
   |  Once the game starts, each player will be poured a shot of    |
   |  alcohol.  Each player will be required to drink his           | 
   |  or her shot to continue.                                      |
   |                                                                |
   |  Failure to drink, passing out drunk and leaving the           |
   |  table for any reason will be cause for losing the game.       |
   |                                                                |
   |  The bartender will call out the rounds and refill the shots,  |
   |  until there is only one person left.                          |
   |                                                                |
   |  If by chance all players passout or quit before a winner is   |
   |  announced, the bartender wins the pot.                        |
   |                                                                |
    ----------------------------------------------------------------
[Reim Base Camp, Tavern]
Waterlogged oak planks have been scattered with a variety of animal pelts, their furs matted and caked in smells and substances unknown. Rudimentary wooden chairs, bound in frayed lengths of sinew and leather, sit in a half-circle in front of a discolored fieldstone fireplace. A stack of blackened crates serve as makeshift tables, each one covered in candles in various stages of melting. You also see a basket of sticks.
Obvious exits: south

Reim Base Camp, Brown Tent

a tall brown canvas tent, What is the Map Room # and Lich ID?

[Reim Base Camp, Brown Tent]
Off to one side of the tent, a set of straw-filled dummies face each other. Each has been hastily dressed in wares to resemble the emperor and empress and stuck through with spears. Nearby, an open crate and a pile of canvas sacks bulge with ransacked goods from the castle.
Obvious exits: out
In the Common language, it reads:

Flowing Gown     - The flowing gown and ivory tunic have a slitted back to
and Ivory Tunic    accommodate wings.  They are not unlocked.
Cobalt Gown      - The cobalt gown is a Farusteri gown.  It is not unlocked.
Gold Gown,       - The gold gown, tiara, and crown are fully unlocked Joola items.
Tiara, and Crown
Gold Slippers    - The gold slippers are fully unlocked dancing shoes and can
                   also be used in unarmed combat.
Blonde Wig       - The tall, curly blonde wig has a small bluebird living in it.
Beard-Clip       - The beard-clip can only be worn by people with beards.  The
                   beard-clip is haunted by a tiny ethereal knight.
Petticoat        - The petticoat can be laced to your gowns or worn underneath.
                 - It is twice unlocked, but not fully unlocked.
Chain Gloves     - The chain mesh gloves are unlocked caster gloves with special
                   Reim-inspired messaging.
Pauldrons        - The pauldrons are fully unlocked aelotoi pauldrons.
Backsheath       - The backsheath is a dual weapon displaying harness.
Hairsticks       - The hairsticks can be worn in your hair or used as lockpicks.
                 - They are unlocked and have three custom hairstyles.
Eahnor Ring      - The eahnor ring is a socketable piece of jewelry that holds
                   magical crystals.  It is unlocked.
Helical Pendant  - The helical pendant holds gold rings and has Reim-inspired
                   messaging when activated.
Gold Bauble      - The gold hair bauble is a twice-unlocked hair bauble.  It is
                   not fully unlocked.
Golden Mirror    - The golden hand mirror will compliment its user.  It is unlocked.
Leather Grimoire - The grimoire is a scroll codex.  It is not unlocked.
Black Gloves     - The black leather gloves and boots are unarmed combat gear
and Boots        - that have a small hidden sheath to accommodate a dagger.
Tooled Bracer    - The tooled leather bracer can also hold a dagger.
Backsword        - The backsword is five-times enchanted and has a hilt in its 
                   pommel suitable for a dagger.  It is fully unlocked.
Gown Waiver      - Unlock the Farusteri gown for more style!

Chain-Embossed Parchment - Custom Spell Prep that looks like, Links of ethereal chain appear and wrap themselves around your right wrist, clinking noisily as you prepare...

In the open crate you see:

a chain-embossed parchment 20000
a Farusteri gown waiver 20000
a pale gold vultite backsword with an eahnor wire-wrapped hilt backsword 10000
a small solid gold hair bauble hair-worn 20000
a pair of balenite-ringed ebony hairsticks hair-worn
functional
15000
a spangled gold silk and lace petticoat leg-worn
functional
10000
an ivory tunic chest-worn 10000

On the open crate you see:

an ivory flowing gown chest-worn 10000

In the a set of straw-filled dummies you see:

an ivory flowing gown chest-worn 10000

On the a set of straw-filled dummies you see:

a low-cut cobalt gown with a front-split overskirt chest-worn 20000
a long gold charmeuse gown draped with a webwork of silver chains 20000
pair of black leather boots 20000
some wrapped black leather gloves Pocketed: VSA (<2-4)
one item
UAC gloves 20000
some embossed black leather pauldrons cloak-worn 20000
a curly blonde wig 10000
a three-pointed heavy gold crown head-worn 20000
a pair of gold leather slippers UAC boots 10000

On the pile of canvas sacks you see:

a cracked and gold leather backsheath back-worn
functional
20000
a tooled leather bracer Pocketed: VSA (<2-4)
one item
arm-worn
functional
20000
an empty pebbled leather grimoire bound with thin veniom chains 15000
a small golden hand mirror etched with a chain design in bas-relief 10000
a helical veniom pendant strung on a steel chain 10000
a monogrammed eahnor ring finger-worn
functional
5000
a pair of thin chain mesh gloves hand-worn
functional
10000

Reim Base Camp, Armory

a tall canvas tent, What is the Map Room # and Lich ID?

[Reim Base Camp, Armory]
Tightly bound bundles of dried herbs hang from the ceiling of the canvas tent, the plants spaced out between a pair of rusted iron lanterns that illuminate the small space. A frayed, dark wool mat lays rolled against the back wall, as well as a number of totems and idols carved from bloodwood and oak. The center of the area remains meticulously clean, the debris piled up to either side of the tent flap.
Obvious exits: out
In the Common language, it reads:
The Armor on the stands has the power to invoke ethereal magic in the form of chains to bolster the wearer's defense.
  This effect cannot happen off the shelf, you will need to purchase a waiver from the locker or have it unlocked.
  All armor on the stand is four times enchanted.
The waivers in the locker are to improve the ethereal armor only:
   Defensive strength flares
   Overall fluffiness (no mechanical benefits)
   Padding flares

On the series of metal stands you see:

some cobalt robes 20000
some cobalt casting leathers AsG: 6 20000
an ivory arming coat AsG: 8 20000
a suit of blackened scalemail AsG: 12 20000
some vultite chain hauberk AsG: 16 20000
a mithglin metal breastplate AsG: 17 20000
some ora full plate AsG: 20 20000

In the rusty metal locker you see:

an ethereal armor deed add to existing armor 500000
an ethereal weapon certificate create +20 tattoo of choice 1000000
an ethereal armor waiver for defensive strength flares Tier 0 to Tier 1 Unlock 50000
an ethereal armor waiver for defensive strength flares Tier 1 to Tier 2 Unlock 100000
an ethereal armor waiver for defensive strength flares Tier 2 to Tier 3 Unlock 150000
an ethereal armor waiver for defensive strength flares Tier 3 to Tier 4 Unlock 200000
an ethereal armor waiver for defensive strength flares Tier 4 to Tier 5 Unlock 250000
an ethereal armor waiver for padding flares Add Padding Flares 1000000
an ethereal armor waiver for fluff tiers Increase Fluff Tier by 1 10000

Reim Base Camp, Shop

a makeshift shop, What is the Map Room # and Lich ID?

[Reim Base Camp, Shop]
Thick sheets of oilcloth partially cover dusty shelves filled with unused merchandise, the various items covered in a fine sheet of dirt-laden frost. A large glowing display has been set in the middle of the room, the container casting an eerie luminescence upon the darkened corners of the shop.
Obvious exits: out
Talisman       - The talisman is an enhancive hiding item filled with ethereal essence.
Golden Statue  - The golden emperor statue is a gemcutter, which works with the
and Patterns   - whorl-incised, star-incised, and flame-shaped patterns.
Parchments     - The flame-edged, circle stamped, and vellum parchments can be invoked
                 to grant permanent access to special methods of preparing spells.
Miniatures     - The torturer, butler, and bartender miniatures are siegery pieces.
Figurines      - The empress and emperor figurines are S-class siegery pieces.
Pure Potions   - Cobalt-hued has 40 charges, other has the standard 4.
Phylactery     - The phylactery will allow you to gain back lost reputation and energy at an increased rate after using the death system.

On the dusty shelves you see:

a gold-clad empress figurine S-class siegery 50000
a regal emperor figurine S-class siegery 50000
a tray-carrying butler miniature siegery 15000
a dirk-wielding bartender miniature siegery 15000
a cloaked torturer miniature siegery 15000
a circle-stamped parchment custom spell prep 20000
a flame-edged parchment custom spell prep 20000
a vellum parchment custom spell prep 20000
a flame-shaped red steel pattern gemcutter pattern 5000
a whorl-incised blue imflass pattern gemcutter pattern 5000
a star-incised sparkly silver pattern gemcutter pattern 5000
a caped golden emperor statue gemcutter 20000

On the large glowing display you see:

an ethereal essence-filled talisman 50000
pure potion 1000
a cobalt-hued pure potion 40 use pure potion 10000
a dull phylactery 2500

Reim Base Camp, Wooden Vault

Lich# 25265

[Reim Base Camp, Wooden Vault]
Heavy metal chains enclose a number of warped wooden chests, the rusted lengths pulled taut by several large padlocks. Crumbling vellum posters tacked onto the structure's support beams display a variety of rates and numbers, material splattered in faded ink and dried blood. A vault guard stands near a massive golden gong, his eyes scanning the vault and its occupants closely.
Obvious exits: out
Take a shot at a potentially exotic treasure chest from the vault!
We're willing to trade 1000 ethereal scrip for a chest at random.  Just GET the treasure.
You can also LOOK at the the treasure to see what is currently available.
The treasure pile does shift occasionally so things may change at any time!
All sales are final, no refunds!
You can also trade your scrip for silver by GIVING the guard here 1000 or 10000 scrip!
  - The Management

Reim Base Camp, Bank

an iron-framed building, What is the Map Room # and Lich ID?

[Reim Base Camp, Bank]
A tall counter stretches around the edge of a vault-like opening on the wall. Several layers of wooden spikes are carved into both sides of the counter as if to keep things in or out; which, is unclear. Standing behind the counter is a tall burly banker garbed in thick furs.
Obvious exits: out

go flimsy ramp, What is the Map Room # and Lich ID?

Reim Base Camp, Wares

[Reim Base Camp, Store Foyer]
Aside from tools, mechanical bits, and numerous stacks of dark wooden crates, the foyer of this building is largely empty. Near the eastern wall, a stack of lids lies toppled over beside a broken barrel. To the west, a salesroom is visible, and a set of uneven stairs heads up to the second floor.
Obvious exits: west, out
M-de it t- Re-m D-f-nse F-rtres--...
[Reim Base Camp, Wares]
In addition to serving as a hastily set up salesroom, this area also serves for quite a bit of equipment storage for the settlers of Reim. Crude implements, discarded items, and assorted useless metallic shards have been piled into the various corners. A series of chain loops hung from the ceiling displays a partial selection of the goods made available for sale to the public.
Obvious exits: east
All of the armor has been enchanted five times.  The wares are available by purchase with scrip only.

On the series of chain loops you see:

a blue-whorled pitch black coat-of-plates 5x, plain AsG: 12 75000
a greasy grey chain tunic AsG: 13 75000
a shiny red chain haubergeon AsG: 14 75000
a set of deep blue augmented chain AsG: 15 75000
an intricate jazerant hauberk AsG: 16 75000
a set of burnished disc armor AsG: 17 75000
a timeworn augmented coracia AsG: 18 75000
some indigo and blue field plate AsG: 20 75000

In the sizable bronze-trimmed trunk you see:

a sigil-traced indigo silk vestment 5x, plain AsG: 1 75000
some cracked tanned casting leathers AsG: 5 75000
a polished bullskin buffcoat AsG: 6 75000
a pock-marked kidskin gambeson AsG: 7 75000
a layered calfskin aketon AsG: 8 75000
some rigid white scalemail AsG: 9 75000
a bronze-plated lamellar shirt AsG: 10 75000
some iron-clad lamellar leather AsG: 11 75000
[Reim Base Camp, Wares]
The ground floor of the store is visible through precariously wide gaps in the planks of the floor. The strong scent of freshly cut lumber emanating from a thin layer of chunks and grains of sawdust covering the platform pervades the room. Thick wooden pegs protrude from a sloping beam, and a set of uneven stairs heads down to the first floor.
Obvious exits: stairs
All these weapons have been enchanted five times.  The wares are available by purchase with scrip only.

On the Thick wooden pegs you see:

a wide ruic composite bow 5x, plain composite bow 75000
a blued ruic light arbalest light crossbow 75000
some iron-toed kidskin mocassins UAC boots 75000
some rigid thick cloth gauntlets UAC gloves 75000
a blackened ruic siege crossbow heavy crossbow 75000
a double-strung mesille long bow long bow 75000
a splintery mossbark short bow short bow 75000

On the oxidized brown metal rack you see:

a heft steel battlesword 5x, plain twohanded sword 75000
a lusterless eahnor roa'ter axe battle axe 75000
a white ora holy water sprinkler morning star 75000
a gilded invar warsword bastard sword 75000
a gold-helved steel longhammer Hammer of Kai 75000
a mauve imflass boar spear spear 75000
a sturdy mithglin sidesword backsword 75000

On the large iron hooks you see:

an engraved vaalorn moon axe 5x, plain handaxe 75000
a short mithril ridgemace mace 75000
a wickedly sharp ora pit-knife hook-knife 75000
a vultite-edged training whip whip 75000
some shiny studded leather gloves UAC gloves 75000
some shiny studded leather boots UAC boots 75000

Reim Base Camp, Outfitter

a canvas-draped oak plank lean-to, What is the Map Room # and Lich ID?


[Reim Base Camp, Outfitter]
Heavy, waterstained canvas of a nondescript grey color hangs over the open side of this small shelter and is decorated with pins, medals, and other small mementos. Suspended from the ceiling by a thick chain, a glass-paned iron lantern sputters above a long metal rack crowded with wares. The hard, dirt floor has been freshly swept and a few woven reed mats are scattered in front of a ragged flap in the corner.
Welcome to the Outfitter
  Everything on the rack is of the Wounded Wear clothing line.
  Everything in the box is a piece of chaos jewelry.
  The locker contains two camping items, and a twenty five percent weight reducing bag.
  The Pedestal contains unlock waivers.
  All sales are final!
    - The Management

On the long metal rack you see:

a rune-branded oiled leather gorget 15000
a pair of large dark-lensed goggles 15000
a pair of round silver-framed spectacles 15000
a peaked ivory linen cowl head-worn 15000
a high-collared grey jacquard longcoat Pocketed:
any number of items
cloak-worn
functional
15000
some bone and suede armbands arm-worn 15000
some knee-high faded leather boots foot-worn 15000
an open-neck white gauze tunic layerable 15000
a pair of ebon scaled leather half-gloves hand-worn 15000
a knotted black silk scarf 15000
an ivory-dotted azure silk bowtie 15000
a brass-buckled waxed leather aventail 15000
a pair of fitted suede pants Pocketed: VSA (<2-4)
a couple of items of very small size
leg-worn 15000

In the glass-lidded ironwood box you see:

a matte silver bracelet crested with an ice blue diamond Chaos Jewelry wrist-worn 15000
a polished silver ring affixed with a dark blue tempest stone Chaos Jewelry finger-worn 15000
a smooth silver amulet affixed with a hexagonal cobalt blue beryl Chaos Jewelry neck-worn 15000

In the tall black metal locker you see:

a tarnished silver lantern 5000
a quilted cotton bedroll 5000
an oversized white canvas bag with veniom buckles Pocketed: Exceptional (120-139)
any number of items
25% Weight Reducing
back-worn
functional
650000

On the raised wooden pedestal you see:

a blue wounded waiver Tier 0 to Tier 1 Unlock 10000
a green wounded waiver Tier 1 to Tier 2 Unlock 15000
a black wounded waiver Tier 2 to Tier 3 Unlock 200000
a blue chaos waiver Tier 0 to Tier 1 Unlock 10000
a green chaos waiver Tier 1 to Tier 2 Unlock 15000
a black chaos waiver Tier 2 to Tier 3 Unlock 200000