Slowed

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Revision as of 14:40, 24 July 2021 by GS4-GYRES (talk | contribs) (Updated for PSM3 release. Previous information retained but has not been checked for accuracy.)
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Slowed is a negative status condition. When under its effects, the afflicted party will experience an increase in roundtime (RT) incurred by most actions (including roundtime induced by failed defensive maneuver rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.

Creatures afflicted by this condition have their creature action timer increased by a corresponding amount.

This condition does affect the ability to CHANNEL spells, even though Celerity/Haste effects do not.

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