Profession service
Player services are profession-specific abilities that players can use to give themselves or other players permanent benefits, either directly or through permanent improvements to items. Not all professions currently have player services.
Characters must meet specific level and training prerequisites to gain access to their services and sometimes to unlock more advanced levels of those services.
List of Services
Profession | Service | Applied To | Prerequisite | Resource Name |
---|---|---|---|---|
Monks | Mystic Tattoo | Character (via tattooing) | Level 20 | Motes of Tranquility |
Rogues | Covert Arts (proposed, in development) | Character (via education) | Level 20, skill requirements dependent on art | Guile |
Warriors | Weighting, Padding, Sighting | Weapons and armor | Level 20 | Grit |
Clerics | Sanctify (330) | Weapons, armor and shields | Level 30, knowledge of 330 | Devotion |
Empaths | None yet | |||
Sorcerers | Ensorcell (735) | Weapons, armor and shields | Level 35, knowledge of 735 | Necrotic energy |
Wizards | Enchant (925) | Weapons, armor and shields | Level 25, knowledge of 925 | Essence |
Bards | Loresong Unlocking | Items | None | Lore knowledge |
Paladins | None yet | |||
Rangers | Resist Nature (620) | Imbued wearable items | Level 20, knowledge of 620 | Nature's Grace |
Resource Points
The use of player services is limited by resource points. These are named differently for each service, but are functionally identical. Once a character meets the prerequisites for their service, they will begin to accumulate resource points whenever they absorb experience at a 1:1 rate. This includes bonuses to experience absorption such as the Gift of Lumnis. Resource point accumulation is limited to 50,000 points per week, up to a maximum of 200,000 points. For the purpose of resource point accumulation, a new week begins whenever a character's Gift of Lumnis begins, including when LUMNIS SCHEDULE is used.
Weekly and total resource point accumulation can be viewed using the RESOURCE verb. There is also an in-game message when a character has accumulated their weekly maximum.
Resource points can be converted into suffused energy using Suffusion, which can be used to increase the odds of success when providing a service.
Each service provision costs a certain number of resource points depending on the particular service and the tier of service being provided.
Service Success Roll
Successfully providing a service requires a successful service roll. An open roll on a d100 is made, adding your character's service bonus and subtracting a difficulty modifier determined by the tier of service and the characteristics of the target. An endroll of 100 or greater will mean a successful service. A failure on this roll will cause a loss of a percentage of the resource points the service would have cost. If sufficient resource points remain, the service can be immediately re-attempted.
Because the service roll is an open roll, it is possible to fumble and fail to apply the service even with a high bonus, or to succeed in application even with an low bonus. The Gift of Eonak can be used to mitigate the possibility of a poor roll by allowing you to make two rolls and use the highest, reducing the chance of a low open roll to much less than 1%.
The service bonus formula is different for each individual service, and is available on the wiki pages for those services. Your bonus is not visible in game, but a difficulty estimate for a particular service can be viewed before the attempt. For services involving spells, the estimate is accessed using CAST <target>, while the syntax varies for other services. The roll itself is also not visible in game, but can be estimated from the in-game messaging.
Roll Needed Description % Chance you can only fail if you are horribly unlucky Can only fail on a fumble you should be able to <service> it easily enough, barring bad luck 90+% the odds are on your side to successfully complete the <service> 75+% you are more likely than not to succeed on your <service>, but you will need some luck 55+% this <service> will be difficult, but possible 35+% this <service> will be very difficult 15+% that this <service> will be nearly impossible 1+% you will likely need a miracle to complete this <service> Can only succeed on a positive open roll this <service> is completely beyond your abilities 0% Roll Result Description Result You make an astoundingly good attempt! High open roll You make an outstanding attempt! 90+ You make an excellent attempt! 80+ You make a good attempt! 70+ You make a decent attempt. 60+ You make an okay attempt. 50+ You make a passable attempt. 40+ You make a questionable attempt. 30+ You make a poor attempt! 20+ You make a very poor attempt! 10+ You make a horribly poor attempt! 1+ You make an astoundingly inept attempt! Low open roll You make the most horribly incompetent attempt possible! Fumble Gear Difficulty Modifiers
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