BVShop:The Mar and Scar/August 2022

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a stucco-faced dark stone building, [Map Room 13], Room# 8214515, Lich# L26868, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 8212522]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain. You also see an overturned wooden crate and a wrought iron cart.
Obvious exits: northeast, northwest, out

Some prices in bloodscrip, and some prices in silvers.

On the wooden crate you see: a sickly green glass sphere, a dull grey rabbit's foot, a silky white rabbit's foot, a dull black glass sphere, a silvery white glass sphere, a small note, a bright crimson glass sphere, a vibrant yellow glass sphere, a sharp toxin-covered misericord, and a rat-shaped vial.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!
* Spheres: AoE attack in the arena. (1 use) 
* Misericords: Kill one opponent in the heist (outside the boss) with STAB. (1 use) 
* Rabbit's foot: Increase luck at loot, smithy invite, or trove token in the sewers.  There is a greater and lesser variety, priced accordingly. (3 uses)
* Vials: Rat scent to attract rats. (5 uses)

Item Type Info Details Price
a sickly green glass sphere < 1 lb
Analyze
Analyze:
This is an enervate bomb that can only be used within Duskruin Arena.  It will weaken creatures, affecting their combat performance and causes them to take more critical damage.
5,000 silvers
a dull grey rabbit's foot < 1 lb
Analyze
Analyze:
This is a rabbit's foot (minor) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
150,000 silvers
a silky white rabbit's foot < 1 lb
Analyze
Analyze:
This is a rabbit's foot (major) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
300,000 silvers
a dull black glass sphere < 1 lb
Analyze
Analyze:
This is a void bomb that can only be used within Duskruin Arena.  It causes damage from the loss of air pressure and can pull in corpses.
5,000 silvers
a silvery white glass sphere < 1 lb
Analyze
Analyze:
This is a sticky bomb that can only be used within Duskruin Arena.  It will web creatures.
5,000 silvers
a bright crimson glass sphere < 1 lb
Analyze
Analyze:
This is a fire bomb that can only be used within Duskruin Arena.  It causes fire damage over time.
5,000 silvers
a vibrant yellow glass sphere < 1 lb
Analyze
Analyze:
This is a stun bomb that can only be used within Duskruin Arena.  It causes electrical damage and will stun creatures.
5,000 silvers
a sharp toxin-covered misericord < 1 lb
Analyze
Analyze:

This can be used inside the bank heist at Bloodriven Village.

Usage:
  STAB misericord     - This will kill the first enemy (or damage a boss) in the Bank of Bloodriven.
10,000 silvers
a rat-shaped vial < 1 lb
Analyze
Analyze:
This is a vial of rat pheromones that will help you attract rats in the sewers at Bloodriven Village.  Vials can hold up to 10 applications, and each application will last 3 minutes.  Applications will not stack.
30,000 silvers

On the red marble counter you see: a thin silver needle and an opaque glass of aged whiskey.

Item Type Info Details Price
a thin silver needle < 1 lb
Piercing needle

50
an opaque glass of aged whiskey liquid < 1 lb
Quaffs Remaining: 10 1

On the wrought iron cart you see: a small note, a primitive metal chisel, and a small iron crucible.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!  The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

Item Type Info Details Price
a primitive metal chisel < 1 lb
Chisel (bloodrune-adjacent)
Analyze
Analyze:

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  <CARVE TOTEM WITH CHISEL>  You should look for stones in Duskruin's tunnels.  These items cannot be altered.
250
a small iron crucible < 1 lb
Pocketed: A very small amount (one item) (in)
Crucible (Bloodforge-adjacent)
Analyze
Analyze:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants.  The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.

250

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 8212523]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
Obvious exits: southeast
a small parchment sign
In the Common language, it reads:
The trinkets in the treasure chests are jewelry made for piercing.  What you will receive is random.  The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chest you see: a pile of ornate finery and a heap of shoddy jewelry.

Item Type Info Details Price
a pile of ornate finery < 1 lb
pin-worn (functional)
10
a heap of shoddy jewelry < 1 lb
pin-worn (functional)
10

The Mar and Scar, Incised

[The Mar and Scar, Incised - 8212524]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
Obvious exits: southwest
a small parchment sign
In the Common language, it reads:
The razors will permanently scar you.  They all will break after a certain number of uses.  The iron are made the poorest and won't last long.  The invar are crafted much better than the others and will last longer.  The rolaren are pristine and will last forever.

In the glass display case you see: a reinforced invar razor, an alum-swept invar razor, a pitted iron razor, a primitive iron razor, a curved invar razor, and a brushed rolaren razor.

Item Type Info Details Price
a reinforced invar razor < 1 lb
Scarring Razor
Analyze
Analyze:

This is a scarring razor.  It can be used to scar yourself or another who is joined to you.  Scarring razors require some first aid training to use, the better you are, the more efficient you'll be.  The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.

Scars will go in the distinguishing mark area of your features, and are permanent.  You will be prompted as to what it will replace.  If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred.  There is a short cooldown period in between uses to prevent overzealous scarring.

Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available.  Custom scars are possible to get from a merchant who can work on the razors.  To select a custom scar, you'd need to TURN the razor.

Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.

Scarring Others:
To scar others, they must be following you.  Once grouped, you simply POINT the razor at them and they will need to APPROVE it.  Once approved, they will be scarred.

Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull.  There are several different ways to clean the razor.  Some come with other effects.
125
an alum-swept invar razor < 1 lb
Scarring Razor
Analyze
Analyze:

This is a scarring razor.  It can be used to scar yourself or another who is joined to you.  Scarring razors require some first aid training to use, the better you are, the more efficient you'll be.  The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.

Scars will go in the distinguishing mark area of your features, and are permanent.  You will be prompted as to what it will replace.  If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred.  There is a short cooldown period in between uses to prevent overzealous scarring.

Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available.  Custom scars are possible to get from a merchant who can work on the razors.  To select a custom scar, you'd need to TURN the razor.

Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.

Scarring Others:
To scar others, they must be following you.  Once grouped, you simply POINT the razor at them and they will need to APPROVE it.  Once approved, they will be scarred.

Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull.  There are several different ways to clean the razor.  Some come with other effects.
125
a pitted iron razor < 1 lb
Scarring Razor
Analyze
Analyze:

This is a scarring razor.  It can be used to scar yourself or another who is joined to you.  Scarring razors require some first aid training to use, the better you are, the more efficient you'll be.  The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.

Scars will go in the distinguishing mark area of your features, and are permanent.  You will be prompted as to what it will replace.  If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred.  There is a short cooldown period in between uses to prevent overzealous scarring.

Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available.  Custom scars are possible to get from a merchant who can work on the razors.  To select a custom scar, you'd need to TURN the razor.

Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.

Scarring Others:
To scar others, they must be following you.  Once grouped, you simply POINT the razor at them and they will need to APPROVE it.  Once approved, they will be scarred.

Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull.  There are several different ways to clean the razor.  Some come with other effects.
25
a primitive iron razor < 1 lb
Scarring Razor
Analyze
Analyze:

This is a scarring razor.  It can be used to scar yourself or another who is joined to you.  Scarring razors require some first aid training to use, the better you are, the more efficient you'll be.  The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.

Scars will go in the distinguishing mark area of your features, and are permanent.  You will be prompted as to what it will replace.  If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred.  There is a short cooldown period in between uses to prevent overzealous scarring.

Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available.  Custom scars are possible to get from a merchant who can work on the razors.  To select a custom scar, you'd need to TURN the razor.

Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.

Scarring Others:
To scar others, they must be following you.  Once grouped, you simply POINT the razor at them and they will need to APPROVE it.  Once approved, they will be scarred.

Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull.  There are several different ways to clean the razor.  Some come with other effects.
50
a curved invar razor < 1 lb
Scarring Razor
Analyze
Analyze:

This is a scarring razor.  It can be used to scar yourself or another who is joined to you.  Scarring razors require some first aid training to use, the better you are, the more efficient you'll be.  The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.

Scars will go in the distinguishing mark area of your features, and are permanent.  You will be prompted as to what it will replace.  If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred.  There is a short cooldown period in between uses to prevent overzealous scarring.

Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available.  Custom scars are possible to get from a merchant who can work on the razors.  To select a custom scar, you'd need to TURN the razor.

Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.

Scarring Others:
To scar others, they must be following you.  Once grouped, you simply POINT the razor at them and they will need to APPROVE it.  Once approved, they will be scarred.

Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull.  There are several different ways to clean the razor.  Some come with other effects.
25
a brushed rolaren razor < 1 lb
Scarring Razor
Analyze
Analyze:

This is a scarring razor.  It can be used to scar yourself or another who is joined to you.  Scarring razors require some first aid training to use, the better you are, the more efficient you'll be.  The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.

Scars will go in the distinguishing mark area of your features, and are permanent.  You will be prompted as to what it will replace.  If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred.  There is a short cooldown period in between uses to prevent overzealous scarring.

Scar Selection:
To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available.  Custom scars are possible to get from a merchant who can work on the razors.  To select a custom scar, you'd need to TURN the razor.

Scarring Yourself:
In order to scar yourself, you just need to POINT it at yourself.

Scarring Others:
To scar others, they must be following you.  Once grouped, you simply POINT the razor at them and they will need to APPROVE it.  Once approved, they will be scarred.

Razor Maintenance:
Razors need to be cleansed after they are used, and sharpened when they start to dull.  There are several different ways to clean the razor.  Some come with other effects.
5,000

The Mar and Scar, Inked

[The Mar and Scar, Inked - 8212525]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
Obvious exits: out
a carefully penned notice




  The following terms and conditions will be held true
  to all customers, regardless of race or bribery.

  We will endeavor to provide each and every customer
  with a fine piece of artwork that they can be happy
  with forever.  In order to do this, we require you
  to help as well.  By abiding by the following list of
  guidelines, we can make your visit as pleasant,
  painless and as permanent as we can.

  ***** LOOK AT THE NOTICE AGAIN TO READ THE NEXT PAGE *****

a pricing sign
In the Common language, it reads:
Stock tattoos: 25,000 silvers.

a tattoo display


Scrawled on the huge display are hundreds of small images.
Looking closely you can make out individual ones and tiny numbers next to them.

  #1 - a small black dagger tattoo
  #2 - a small rosebud tattoo
  #3 - a deep red rose tattoo
  #4 - a black rose tattoo
  #5 - a delicate daisy tattoo
  #6 - a twining ivy tattoo
  #7 - a poison ivy tattoo
  #8 - a delicate lily tattoo
  #9 - an oak tree tattoo
  #10 - a howling wolf tattoo
  #11 - a stalking wolf tattoo
  #12 - a snarling bear tattoo
  #13 - a rearing bear tattoo
  #14 - a wolf paw tattoo
  #15 - a bear paw tattoo
  #16 - a cat paw tattoo
  #17 - a stalking snowcat tattoo
  #18 - a stalking panther tattoo
  #19 - a stalking tiger tattoo
  #20 - a stalking lion tattoo
  #21 - a roaring lion tattoo
  #22 - a sleeping kitten tattoo
  #23 - a pouncing kitten tattoo
  #24 - a mangy rat tattoo
  #25 - a soaring hawk tattoo
LOOK at the display again for more stock tattoos.

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 8212526]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates, a cracked wooden sign and a heavy iron cloak rack with some stuff on it.
Obvious exits: up
a cracked wooden sign
In the Common language, it reads:

The items on the weathered mannequin are a fully unlocked pelt bag and climate wear cloak.  They're also deeper and lighter than normal by a lot!

The items on the faded mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.

The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the canvas folio you see: a shadowy climate wear certificate, a shimmering climate wear certificate, a bright climate wear certificate, a hood-shaped climate wear certificate, a bright sheath-shaped certificate, a light sheath-shaped certificate, a bright gory weapon certificate, a light gory weapon certificate, a pale gory weapon certificate, a large pelt bag certificate, a small pelt bag certificate, a gold harness-shaped certificate, a black harness-shaped certificate, and a small harness-shaped certificate.

Item Type Info Details Price
a shadowy climate wear certificate unlock certificate
ClimateWear

A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.

250
a shimmering climate wear certificate unlock certificate
ClimateWear

A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.

30,000
a bright climate wear certificate unlock certificate
ClimateWear

A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.

2,500
a hood-shaped climate wear certificate unlock certificate
ClimateWear

A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.

1,000
a bright sheath-shaped certificate unlock certificate
A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. 1,000
a light sheath-shaped certificate unlock certificate
A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. 1,000
a bright gory weapon certificate unlock certificate
A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. 5,000
a light gory weapon certificate unlock certificate
A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. 2,500
a pale gory weapon certificate unlock certificate
A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. 1,000
a large pelt bag certificate unlock certificate
Pelt Bag

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

4,000
a small pelt bag certificate unlock certificate
Pelt Bag

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

1,000
a gold harness-shaped certificate unlock certificate
A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. 7,000
a black harness-shaped certificate unlock certificate
A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. 2,000
a small harness-shaped certificate unlock certificate
A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. 1,000

On the iron cloak rack you see: a midnight blue suede cloak with flared cuffs, a supple black leather cloak with wine-hued silk lining, a heavy rust-dyed suede cloak edged in talons, a forest green leather cloak with ivory accents, a fur-lined ivory suede cloak with cobalt stitching, a dun-hued leather cloak fringed with fangs, a satin-lapeled indigo suede cloak with side slits, and a deep mulberry leather cloak with gold threading.

Item Type Info Details Price
a midnight blue suede cloak with flared cuffs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a supple black leather cloak with wine-hued silk lining 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a heavy rust-dyed suede cloak edged in talons 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a forest green leather cloak with ivory accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a fur-lined ivory suede cloak with cobalt stitching 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a dun-hued leather cloak fringed with fangs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a satin-lapeled indigo suede cloak with side slits 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a deep mulberry leather cloak with gold threading 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000

On the faded mannequin you see: some baggy faded leather pants, a leather aventail, a red silk bowtie, a green silk scarf, a blue silk cravat, a pair of dark leather gloves, a white cotton shirt, some supple faded leather boots, some thick faded leather armbands, a faded leather jacket, a supple faded leather hood, some thin spectacles, some leather goggles, and a leather gorget.

Item Type Info Details Price
some baggy faded leather pants 2 lbs
Pocketed: A very small amount (a couple of very small items) (in)
leg-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your pants are currently unlocked to tier: 1
You currently have access to the following verbs on your pants:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push



Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: some baggy faded leather pants.
  Long with a rank 1: some baggy faded leather pants with numerous scuff marks.
  Long with a rank 2: some baggy faded leather pants lightly stained with blood.
  Long with a rank 3: some baggy faded leather pants drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  They appear to be of wonderful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain a full-length pants of sorts.  It must remain plural.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: some baggy faded leather pants.
  Second, prepare a LONG, this would be appended to it. So if we wanted our pants
  to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long.
1,000
a leather aventail < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your aventail is currently unlocked to tier: 2
You currently have access to the following verbs on your aventail:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push
  Open + Close (If Available), Tend, Cover


Additional Features
  Tend my aventail to use your first aid skill and apply a tourniquet through your aventail.
  Your aventail will also ambiently bleed at random.  You must be bleeding for this to happen.


Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: a leather aventail.
  Long with a rank 1: a leather aventail with numerous scuff marks.
  Long with a rank 2: a leather aventail lightly stained with blood.
  Long with a rank 3: a leather aventail drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  It appears to be of masterful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: a leather aventail.
  Second, prepare a LONG, this would be appended to it. So if we wanted our aventail
  to be aventail covered in frilly pink lace, you would supply the 15/15/15 and the long.
2,500
a red silk bowtie < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your bowtie is currently unlocked to tier: 2
You currently have access to the following verbs on your bowtie:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push
  Open + Close (If Available), Tend, Cover


Additional Features
  Tend my bowtie to use your first aid skill and apply a tourniquet through your bowtie.
  Your bowtie will also ambiently bleed at random.  You must be bleeding for this to happen.


Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: a red silk bowtie.
  Long with a rank 1: a red silk bowtie with numerous scuff marks.
  Long with a rank 2: a red silk bowtie lightly stained with blood.
  Long with a rank 3: a red silk bowtie drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  It appears to be of masterful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: a red silk bowtie.
  Second, prepare a LONG, this would be appended to it. So if we wanted our bowtie
  to be bowtie covered in frilly pink lace, you would supply the 15/15/15 and the long.
2,500
a green silk scarf < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your scarf is currently unlocked to tier: 2
You currently have access to the following verbs on your scarf:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push
  Open + Close (If Available), Tend, Cover


Additional Features
  Tend my scarf to use your first aid skill and apply a tourniquet through your scarf.
  Your scarf will also ambiently bleed at random.  You must be bleeding for this to happen.


Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: a green silk scarf.
  Long with a rank 1: a green silk scarf with numerous scuff marks.
  Long with a rank 2: a green silk scarf lightly stained with blood.
  Long with a rank 3: a green silk scarf drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  It appears to be of masterful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: a green silk scarf.
  Second, prepare a LONG, this would be appended to it. So if we wanted our scarf
  to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long.
2,500
a blue silk cravat < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your cravat is currently unlocked to tier: 2
You currently have access to the following verbs on your cravat:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push
  Open + Close (If Available), Tend, Cover


Additional Features
  Tend my cravat to use your first aid skill and apply a tourniquet through your cravat.
  Your cravat will also ambiently bleed at random.  You must be bleeding for this to happen.


Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: a blue silk cravat.
  Long with a rank 1: a blue silk cravat with numerous scuff marks.
  Long with a rank 2: a blue silk cravat lightly stained with blood.
  Long with a rank 3: a blue silk cravat drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  It appears to be of masterful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: a blue silk cravat.
  Second, prepare a LONG, this would be appended to it. So if we wanted our cravat
  to be cravat covered in frilly pink lace, you would supply the 15/15/15 and the long.
2,500
a pair of dark leather gloves < 1 lb
hand-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your gloves are currently unlocked to tier: 1
You currently have access to the following verbs on your gloves:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push



Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: a pair of dark leather gloves.
  Long with a rank 1: a pair of dark leather gloves with numerous scuff marks.
  Long with a rank 2: a pair of dark leather gloves lightly stained with blood.
  Long with a rank 3: a pair of dark leather gloves drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  They appear to be of wonderful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain gloves or gauntlets of sorts and cover the entire hand.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: a pair of dark leather gloves.
  Second, prepare a LONG, this would be appended to it. So if we wanted our gloves
  to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long.
1,000
a white cotton shirt < 1 lb
under-armor-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your shirt is currently unlocked to tier: 1
You currently have access to the following verbs on your shirt:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push



Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: a white cotton shirt.
  Long with a rank 1: a white cotton shirt with numerous scuff marks.
  Long with a rank 2: a white cotton shirt lightly stained with blood.
  Long with a rank 3: a white cotton shirt drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition.
  Extra SHOW rank 1:  It appears to be of wonderful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain a shirt or blouse of sorts; no midriff styles.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: a white cotton shirt.
  Second, prepare a LONG, this would be appended to it. So if we wanted our shirt
  to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long.
1,000
some supple faded leather boots < 1 lb
feet-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your boots are currently unlocked to tier: 1
You currently have access to the following verbs on your boots:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push



Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: some supple faded leather boots.
  Long with a rank 1: some supple faded leather boots with numerous scuff marks.
  Long with a rank 2: some supple faded leather boots lightly stained with blood.
  Long with a rank 3: some supple faded leather boots drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  They appear to be of wonderful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain a full-foot covering such as shoes, boots, or slippers.  It must remain plural.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: some supple faded leather boots.
  Second, prepare a LONG, this would be appended to it. So if we wanted our boots
  to be boots covered in frilly pink lace, you would supply the 15/15/15 and the long.
1,000
some thick faded leather armbands < 1 lb
arm-attached
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your armbands are currently unlocked to tier: 1
You currently have access to the following verbs on your armbands:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push



Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: some thick faded leather armbands.
  Long with a rank 1: some thick faded leather armbands with numerous scuff marks.
  Long with a rank 2: some thick faded leather armbands lightly stained with blood.
  Long with a rank 3: some thick faded leather armbands drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  They appear to be of wonderful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain some thick armbands of sorts.  It must remain plural.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: some thick faded leather armbands.
  Second, prepare a LONG, this would be appended to it. So if we wanted our armbands
  to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long.
1,000
a faded leather jacket 6 lbs
Pocketed: A huge amount (in)
cloak-worn (functional)
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your jacket is currently unlocked to tier: 2
You currently have access to the following verbs on your jacket:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push
  Open + Close (If Available), Tend, Cover


Additional Features
  Tend my jacket to use your first aid skill and apply a tourniquet through your jacket.
  Your jacket will also ambiently bleed at random.  You must be bleeding for this to happen.


Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: a faded leather jacket.
  Long with a rank 1: a faded leather jacket with numerous scuff marks.
  Long with a rank 2: a faded leather jacket lightly stained with blood.
  Long with a rank 3: a faded leather jacket drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  It appears to be of masterful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain full-length jacket, cloak, longcloak, or something similar.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: a faded leather jacket.
  Second, prepare a LONG, this would be appended to it. So if we wanted our jacket
  to be jacket covered in frilly pink lace, you would supply the 15/15/15 and the long.
2,500
a supple faded leather hood < 1 lb
head-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your hood is currently unlocked to tier: 2
You currently have access to the following verbs on your hood:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push
  Open + Close (If Available), Tend, Cover


Additional Features
  Tend my hood to use your first aid skill and apply a tourniquet through your hood.
  Your hood will also ambiently bleed at random.  You must be bleeding for this to happen.


Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: a supple faded leather hood.
  Long with a rank 1: a supple faded leather hood with numerous scuff marks.
  Long with a rank 2: a supple faded leather hood lightly stained with blood.
  Long with a rank 3: a supple faded leather hood drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition.
  Extra SHOW rank 1:  It appears to be of wonderful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain a hat, cowl, or hood and cannot be dainty.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: a supple faded leather hood.
  Second, prepare a LONG, this would be appended to it. So if we wanted our hood
  to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long.
2,500
some thin spectacles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your spectacles are currently unlocked to tier: 2
You currently have access to the following verbs on your spectacles:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push
  Open + Close (If Available), Tend, Cover


Additional Features
  Tend my spectacles to use your first aid skill and apply a tourniquet through your spectacles.
  Your spectacles will also ambiently bleed at random.  You must be bleeding for this to happen.


Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: some thin spectacles.
  Long with a rank 1: some thin spectacles with numerous scuff marks.
  Long with a rank 2: some thin spectacles smudged with dirt and blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  They appear to be of masterful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain goggles/spectacles only; no monocle.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: some thin spectacles.
  Second, prepare a LONG, this would be appended to it. So if we wanted our spectacles
  to be spectacles covered in frilly pink lace, you would supply the 15/15/15 and the long.
2,500
some leather goggles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your goggles are currently unlocked to tier: 2
You currently have access to the following verbs on your goggles:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push
  Open + Close (If Available), Tend, Cover


Additional Features
  Tend my goggles to use your first aid skill and apply a tourniquet through your goggles.
  Your goggles will also ambiently bleed at random.  You must be bleeding for this to happen.


Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: some leather goggles.
  Long with a rank 1: some leather goggles with numerous scuff marks.
  Long with a rank 2: some leather goggles smudged with dirt and blood.
  Long with a rank 3: some leather goggles drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  They appear to be of masterful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain goggles/spectacles only; no monocle.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: some leather goggles.
  Second, prepare a LONG, this would be appended to it. So if we wanted our goggles
  to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long.
2,500
a leather gorget < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:

 * Welcome to Wounded Wear *

Your wounded wear item is a clothing line that changes messaging depending on your wound level
 and provide messaging accordingly.  Please see the notes at the bottom for alteration
 guidelines. Only a rare and skilled merchant can unlock this clothing line.

Your gorget is currently unlocked to tier: 2
You currently have access to the following verbs on your gorget:
  Remove, Wear, Clean, Prod (Turns on and off the wound updating)
  Show/Examine(Customization unlocked), Pull, Push
  Open + Close (If Available), Tend, Cover


Additional Features
  Tend my gorget to use your first aid skill and apply a tourniquet through your gorget.
  Your gorget will also ambiently bleed at random.  You must be bleeding for this to happen.


Your item is currently setup as follows

 --------------------------------------------------------------------------- 
 Base item description: a leather gorget.
  Long with a rank 1: a leather gorget with numerous scuff marks.
  Long with a rank 2: a leather gorget lightly stained with blood.
  Long with a rank 3: a leather gorget drenched with blood.
 --------------------------------------------------------------------------- 
  Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.
  Extra SHOW rank 1:  It appears to be of masterful craftsmanship and slightly scuffed.
  Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.
  Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.

Alteration Guidelines:
  This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
  All of the clothing in this line must be of a fabric variety, no metal.
  For general alterations, you can prepare a 15/15/15 base description.
  These cannot be customized unless they are unlocked to the first tier.
  Your current base item is: a leather gorget.
  Second, prepare a LONG, this would be appended to it. So if we wanted our gorget
  to be gorget covered in frilly pink lace, you would supply the 15/15/15 and the long.
2,500

On the weathered mannequin you see: a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.

Item Type Info Details Price
a darkly stained doeskin cloak with beaded accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a distressed doeskin bag fringed with various talons 2 lbs
Pocketed: A large amount (in)
belt-attached (functional)
Pelt Bag
Analyze
Analyze:
The doeskin bag is fully unlocked.

This item must stay a bag-like container of some sort.  When altering, keep in mind that some of the bag's show always remains.
10,000

In the treasure chest you see: a bright silver bracelet accented with a diamond, a bright silver ring crested with an emerald, and a dull gold amulet crested with diamond.

Item Type Info Details Price
a bright silver bracelet accented with a diamond magic item < 1 lb
wrist-worn (functional)
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
A chaotic voice reverberates throughout your mind...
 "I am unlocked to the second tier.
   You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
   You can also prod at me and gaze at my chaotic beauty.
   You can have me altered but only by special people, listen to their rules."

The voice continues...
 
"I have the following gems available to you,
   First Gem: a rock crystal
   Second Gem: an emerald
   Third Gem: a diamond
   Fourth Gem: a blue topaz"
 
"I have the following materials available to you,
    First Material: gold
    Second Material: silver
    Third Material: brass"
 
"I will describe myself as,
    a bright bracelet
    a dull bracelet
    a shining bracelet"
The chaotic voice fades from your mind.
 
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
  As your jewelry gets unlocked, it can be altered and controlled more.  At the final tier the jewelry can
  render the wearer invisible at the cost of spirit.  To alter it, provide a gem, a material, or a short
  adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

 The following materials are not allowed
  Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
   Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
 The following gems are not allowed
  Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
2,500
a bright silver ring crested with an emerald magic item < 1 lb
finger-worn
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
A chaotic voice reverberates throughout your mind...
 I am unlocked to the first tier.
   You can PUSH, PULL, POKE, TAP and tap me to change how I look.
   You can RUB me to change my appearance.  You can COVER me to turn on and off my changes.
   You can have me altered but only by special people, listen to their rules."

The voice continues...
 
"I have the following gems available to you,
   First Gem: a rock crystal
   Second Gem: an emerald
   Third Gem: a diamond
   Fourth Gem: a blue topaz"
 
"I have the following materials available to you,
    First Material: gold
    Second Material: silver
    Third Material: brass"
 
"I will describe myself as,
    a bright ring
    a dull ring
    a shining ring"
The chaotic voice fades from your mind.
 
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
  As your jewelry gets unlocked, it can be altered and controlled more.  At the final tier the jewelry can
  render the wearer invisible at the cost of spirit.  To alter it, provide a gem, a material, or a short
  adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

 The following materials are not allowed
  Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
   Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
 The following gems are not allowed
  Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
1,000
a dull gold amulet crested with diamond magic item < 1 lb
neck-worn (functional)
ChaosJewelry
Blank imbeddible
It will shatter after its last charge is depleted.
Analyze
Analyze:
A chaotic voice reverberates throughout your mind...
 "I have not been unlocked.
   You can RUB me to change my appearance.  You can COVER me to turn on and off my changes.
a diamond
   You can have me altered but only by special people, listen to their rules."

The voice continues...
 
"I have the following gems available to you,
   First Gem: a rock crystal
   Second Gem: an emerald
   Third Gem: a diamond
   Fourth Gem: a blue topaz"
 
"I have the following materials available to you,
    First Material: gold
    Second Material: silver
    Third Material: brass"
 
"I will describe myself as,
    a bright amulet
    a dull amulet
    a shining amulet"
The chaotic voice fades from your mind.
 
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
  As your jewelry gets unlocked, it can be altered and controlled more.  At the final tier the jewelry can
  render the wearer invisible at the cost of spirit.  To alter it, provide a gem, a material, or a short
  adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

 The following materials are not allowed
  Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
   Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
 The following gems are not allowed
  Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
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