Haste (535)

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Haste (535)
Mnemonic [HASTE]
Duration 60 seconds
Span Solid block
Utility Magic
Type Combat Utility
Availability All
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


The Haste spell appears to provide a reduction in Roundtime based on the following formula (all fractions are rounded down):

  • Final RT = (RT - [1 + X + Y]) * (100 - [25 + Z])%
  • X = Air Lore Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks
  • Y = Major Elemental Bonus; Increases by +1 at 51 ranks and possibly 100 ranks
  • Z = Major Elemental Spells Known / 3

For example, with 27 MjE ranks, 24 Air Lore ranks, and a five second Roundtime:

X= 1; Y = 0; Z = 9
Final RT = (5 - [1 + 1 + 0]) * (100 - [25 + 9])%
Final RT = 3 * 66%
Final RT = 1.98; Which rounds down to a 1 second RT.

Also, the benefit of MjE ranks does not appear to be capped by your character's level.

Messaging

Initial cast:

You begin to notice the world slow down around you. Strange.

Wearing off:

You notice that things have returned to their normal speed.

Use

This spell is primarily used in combat situations by War Mages as part of their unique combat style, which involves repeated attacks with a weapon upon a single target.

In the form of imbedded items, rechargeable items or scrolls, it is often used by other adventurers for a similar purpose.

As it is not limited to selfcast use, Wizards of all types can often be seen casting this upon other adventurers, particularly in group hunting situations or in cases when those adventurers are engaging in activities known to cause long roundtimes (such as healing, box picking, or use of Raise Dead (318), among others).

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