Health
A character's health point (HP) value is a number which represents how much damage the character can receive before dying. There are certain critical hits that will kill a character regardless of what this value is.
A character's maximum health value is based on their constitution and their race. For example, a dark elf has a maximum health value of 120. A dark elf character with a constitution bonus of +15 would have a maximum health value of 135.
Aelotoi | Burghal Gnome | Dark Elf | Dwarf | Elf | Erithian | Forest Gnome | Giantman | Half-Elf | Half- Krolvin | Halfling | Human | Sylvan- kind | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | 120 | 90 | 120 | 140 | 130 | 120 | 100 | 200 | 135 | 165 | 100 | 150 | 130 |
+CON Bonus |
145 | 125 | 140 | 180 | 155 | 155 | 135 | 235 | 160 | 200 | 135 | 175 | 155 |
+Health Bonus |
195 | 175 | 190 | 230 | 205 | 205 | 185 | 285 | 210 | 250 | 185 | 225 | 205 |
The Combat Toughness combat maneuver can increase maximum health for warriors, rogues, monks, and paladins by 15, 25, or 35 HP depending on rank.
The paladin spell Vigor (1616) can also increase maximum constitution and health.
The maximum health from enhancives is +50; this is calculated from the character's unenhanced health, thus from their nominal Constitution bonus rather than the racial maximum. However, a character with a natural 100 Constitution would then have their maximum health as the racial maximum +50.