Fixskills
Fixskills is a term generally used to refer to the adjustment of skills without migration time. Characters below level 20 can adjust skills an unlimited number of times via GOALS (verb) with almost instantaneous migration. When characters have are close to reaching level 20, is is required to confirm that skills are set to desired values. Characters will not be able to earn any additional experience until the player has confirmed the skill confirmation. Do not use the FIXSKILLS verb during this period.
FIXSKILLS (verb)
The FIXSKILLS verb is used to instantly migrate any changes in skill training, negating any skill migration time. Skills should be set to the desired level before using the fixskills. This can be done using the GOALS (verb) or by checking in at a local inn. Every character on a paying subscription account (i.e. not F2P) is granted use of a fixskills through the verb each year on May 20. Additional fixskills may also be purchased with 250,000 bounty points through the Adventurer's Guild or with 4,500 SimuCoins.
When purchased through the Adventurer's Guild, a fixskills potion comes in the form of a hazy blue potion. When purchased through the SimuCoin store, it comes in the form of a dark blue potion.
>drink my pot As you raise the dark blue potion to your lips, you stop for a few seconds to ponder the consequences of drinking it. [Drinking from the potion will instantly migrate all your skills to their goal levels. In order for this to function properly, you must follow these steps: Step 1: Enter GOALS in the command prompt to open the Skill Manager (If you are unable to use the Skill Manager, CHECK IN to the local inn and complete this process via the Character Manager). Step 2: Adjust your skill ranks in the Skill Manager as you see fit. Click the APPLY button and go back to the game screen. Step 3: Once you have determined that your skills are set up exactly how you want them, drink the potion. If you have followed these steps and wish to instantly migrate your skills now. Please DRINK from your potion again within the next 30 seconds.] Roundtime: 3 sec. R>drink my pot As you drink, you feel warm sensation build within your mind. Time begins to speed into a blur as days pass by in seconds. Your memories start to reshape themselves as your knowledge and skills bend from what is to what you desire. Just as you are about to be overwhelmed by all that you feel, the warm sensation passes and you realize that barely a moment has passed since you drank from the potion. Your experiences while under its effects leave you feeling changed, however. That was the last drop. The dark blue potion shatters into twinkling dust. Roundtime: 3 sec.
Fixskills Primer
Step by step tips for using your fixskills.
By Lost Ranger
If you currently have an available fixskills, it will be effectively lost on May 20 when the new free fixskills arrives to all subscribers. (All unused fixskill potions remain viable.)
Do you have an unused FIXSKILLS on a character you have been ignoring? Don't know what your plans are for them yet? Don't want to try to decide between now and then?
Don't let your existing FIXSKILL go to waste! You can drop all of your skills to 0 now and add them back later once you know what you want.
An easy way to do this:
- CAVEATS by profession:
- Warriors: If you need to preserve your weapon bond, but need to change other CMAN types, CMAN UNLEARN the skills you no longer want. If you unlearn all other CMAN skills, you will need 42 ranks of Comabt Maneuvers to preserve 3 ranks of WSpec and 5 ranks of Bonding 5. You'll need 50 for WSpec 4/Bond 5, and 60 for 5 ranks of each. Or, since only mutant Warrior builds don't want Combat Maneuvers, just immediately put it back to 2x.
- Paladins: It is a good idea not to drop your Paladin spells below 29 ranks to maintain your bond.
- CHECK IN at the front desk of your favorite inn.
- Choose option 3 ("Adjust Skill Goals")
- Set everything to 0 by entering 1 -999, 2 -999, etc, or run this command line script using Lich:
;exec (1..50).each{|ix| fput "#{ix} -999"}
- Remember if you need to preserve skills as mentioned in point 1, set them to the correct number at this time, not to zero, or go back and set them now.
- Nothing actually saves until you hit done, so make adjustments as needed.
- Enter D for "Done" to save your changes.
- Choose option 4 ("Done") to exit the character manager.
- Type FIXSKILLS and follow the instructions to make all your changes take effect.
- If you didn't do it before, CMAN UNLEARN the things that need to be zeroed out.
- Or give it a few minutes and wait for CMAN to finish freaking out as it self-adjusts. This will save you from all that typing of UNLEARN :)
Then, at your leisure, type GOALS and use the web-based interface to add the skills you want as normal. (Or use the character manager again. Your choice.)