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  • Spirit Beasts are the spiritual essences of creatures that have dwelled in a given locale. Enterprising players can bind them to Blood. Lots of blood. You're going to have to go out and slaughter creatures that have blood. The stronger they are, the better the quality of their blo
    47 KB (7,913 words) - 18:10, 19 March 2022
  • <i>>I guess I find it hard to believe that a mid to upper [[level]] cleric can't afford to keep it up constantly, even being refreshable. Tho ...or 4 charges? That'll work out to be around 2 creatures per cast. Most mid level clerics don't even have the mana to use [[Divine Fury]] as a staple.
    29 KB (4,736 words) - 23:47, 5 May 2019
  • * Unbalance damage has been reviewed and the immunity many creatures have is removed. ** Creatures that are not scared easily will be better at resisting, and vice-versa.
    79 KB (11,266 words) - 19:27, 20 March 2022
  • ...egory=Weapons & Armor|topic=[[Breakage|Breakage]]|author=WOHDWYLE|date=May 27, 1998 14:10:48|subject=(Unknown)|messagenum=(Unknown)}} |date=Dec 27, 2001 at 14:11
    29 KB (4,173 words) - 17:07, 17 March 2017
  • ==== Before Level 20 ==== ...ache, as that plan doesn't really start giving you a decent statline until level 25 or 30.
    68 KB (11,464 words) - 04:39, 3 February 2024
  • ...ve stance the recharge time is reduced by 5 seconds per block against like-level targets. The spell has a base of 2 charges and can be increased to 3 at 40 ...aladin glows brightly as he becomes the sanctioned target of his foes. All creatures in the area are subject to a warding roll and if they fail, will only targe
    29 KB (4,683 words) - 02:42, 11 January 2022
  • ...aced strike. So too can the two weapon ambushing ranger, but the world has creatures that cannot be critical struck and only massive raw damage will suffice. This is your base training that every two weapon ranger should have each level.
    19 KB (3,124 words) - 19:08, 26 April 2018
  • ...quicker, and the rate is also modified by the chosen race. Until reaching level 20, you have the option of changing your initial statistics (up to 5 times) ==== Advanced Topic: Optimal Statistics For Level 100 ====
    94 KB (13,138 words) - 17:30, 17 April 2024
  • [[User:ALKALOIDS|ALKALOIDS]] 17:27, 30 June 2006 (EDT) ...ay here. In any case, the policy refers to updating articles on a content level, not reformating their visual style to a point where they go against the es
    12 KB (2,018 words) - 15:39, 3 January 2015
  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *[[Lullabye (1005)]]: Level vs. Level check, can cause the target to slow down, sit, or even full asleep entirely
    35 KB (5,547 words) - 10:32, 20 July 2023
  • *R - [[Injury]] level (rank 1, 2 or 3) |27|Swift chop above the hand shatters every bone in right/left wrist!|S6 A|R3
    10 KB (1,743 words) - 22:03, 20 October 2023
  • | date = 2/27/2015 The arena is PvE. So you fight through a progression of creatures and deal with random hazards!
    82 KB (12,976 words) - 00:21, 9 December 2022
  • ...fix it except a GM. [[User:GEHAYI|GEHAYI]] ([[User talk:GEHAYI|talk]]) 18:27, 8 June 2020 (CDT) ...hould be transferred as appropriate into the new templates. See '''[[Help:Creatures]]''' for full instructions on new creature pages. See the '''[[Special:Wha
    30 KB (4,782 words) - 18:28, 8 June 2020
  • | date = 10/27/2015 07:15 PM EDT ...two (2) long-term experience boosts per day via random drops upon LOOTing creatures that they are eligible to earn experience from. These drops are weighted to
    18 KB (2,936 words) - 16:40, 15 August 2022
  • | 27 *[[Harness Power]] +3 Mana per rank up to your level, +1 mana per rank over level.
    54 KB (8,594 words) - 10:29, 20 July 2023
  • ...ise to block your path! Please note that one party member must be at least level 13 to complete this quest, as solving the puzzles potentially involves hand Listed prizes are as of 3/27/2016.
    19 KB (3,173 words) - 12:43, 5 January 2023
  • ...tes? Creatures can gen within a level range - is the goal to show the base level stats, or the min/max that can occur? Similarly should the DS stat be from :There is no style guide for creatures yet, but I welcome this discussion as the beginning steps to making one. [[
    61 KB (9,966 words) - 18:55, 23 January 2018
  • ...creams_of_the_Banshee|Teaser]])||Armor - Banshee||style="text-align:right"|27,500,000||Shuyan||Silver ...ocked_Ethereal_Armor|Teaser]])||Armor - Ethereal||style="text-align:right"|27,500,000||Razagor||Gold
    67 KB (10,484 words) - 10:49, 16 August 2019
  • ...recognize the vibrant yellow aura surrounding it as indicating a moderate level of enchantment. |[[Level]] of enchanter
    27 KB (4,260 words) - 13:29, 30 March 2023
  • ...by GM Mazreth in January 2017 describing the level breakdowns/locations of creatures.<sup>[http://forums.play.net/forums/GemStone%20IV/Towns/Ta'Vaalor/view/3409 !Creature Level||Gate
    21 KB (3,159 words) - 01:02, 27 April 2024
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