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  • ...train in each level. Due to the versatility of the ranger profession, this list is quite short because much of a ranger's training will depend on their par ...ry for full [[Hitpoint|hitpoints]], good as a cheap defense for [[Creature maneuver|maneuvers]] and for [[Redux|redux]].
    42 KB (6,874 words) - 13:09, 20 April 2021
  • * Standardize effects and effect durations so combat flows more naturally and players aren’t forced to "take a timeout" for se * Some abilities will be updated to use the Standard Maneuver Roll (SMR).
    16 KB (2,159 words) - 10:45, 13 February 2024
  • ...f wanderlust and bar fights. Thankfully, the basic rules of engagement for combat as a bard remain rather constant despite your weapon of choice. The first ...chainmail (AsG15) it covers everything but the head and neck (50ranks for maneuver 90ranks for spell hindrance). *Warning* Notice the huge spike in spell hi
    37 KB (6,479 words) - 21:35, 23 February 2016
  • The [[Minor Mental]] circle is considered a generic/dabbler's list, so it will only use the [[Logic|LOG]] bonus. Logic is considered the key s ...is more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks).
    11 KB (1,639 words) - 07:49, 6 September 2020
  • the most difficult profession in GemStone. While changes to our spell list weapons, combat maneuvers, etc. are similar to those for mages and
    31 KB (5,374 words) - 02:12, 12 May 2018
  • | category = Combat, Magic, and Character Mechanics ...and active abilities. It will function very similar to the Combat Maneuver List (CML) system.
    19 KB (2,924 words) - 00:08, 18 June 2020
  • {{TOCright}}<center><big>'''Please place new requests at the ''top'' of the list, so they are easily visible. Thanks!'''</big></center> == Request List ==
    30 KB (4,782 words) - 18:28, 8 June 2020
  • ...re available. If you qualify for them, then you will find them under TITLE LIST SKILL. |link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer's%20Corner/view/3894
    25 KB (3,328 words) - 15:04, 3 February 2022
  • * [[Ki Focus]] [[Combat Maneuver]] Update ([http://forums.play.net/forums/19/212/3181/view/830 Officials]) * Unarmed Combat RT Adjustments ([http://forums.play.net/forums/19/212/3181/view/842 Officia
    22 KB (2,713 words) - 08:52, 4 July 2023
  • ...r baseline [[New_Players%27_Guide#Stats|statistics]], determining size for combat and how much [[encumbrance]] you can have, and how much you can make via [[ ...also affects your stamina which is required to perform certain actions. [[Combat Maneuvers]], [[Shield Specialization]]s, and [[Guardians of Sunfist]] sigil
    24 KB (4,161 words) - 13:03, 24 January 2021
  • ...group of professions and races for maximum success. While there is limited combat, there are many things that can maim and kill unwary adventurers! | subject = Return to Black Swan Castle Prize List
    53 KB (8,277 words) - 15:33, 2 August 2020
  • ...ncluding Estild were made aware of this at simucon and hopefully it's on a list of fixes somewhere.) With [[Arm of the Arkati (1605)]], almost any weapon w ...n with mace/shield in order to control the variables involved with critter combat as much as I could for a long time, and this works out great! (crush only d
    17 KB (2,888 words) - 18:18, 19 September 2022
  • ...mselves. Though primarily healers, they do have access to spells useful in combat. Selfless and true, Empaths gain rewards from the gods and from those they ...mbued with spiritual energy, Paladins are champions skilled in the ways of combat. Their prowess is guided by the calling of a patron deity.
    18 KB (2,873 words) - 23:44, 3 April 2021
  • ...t hits. This rule can get complicated, though, because the [[GemStone|GS]] combat system takes into account a number of factors, including the type of bow, t ...n be used in one hand along with a shield, or dual-wielded with Two-Weapon Combat. They do not receive the +30 AS bonus.
    37 KB (5,749 words) - 17:30, 14 December 2020
  • Combat Maneuvers - whatever you can spare. (Every 2 ranks is +1 AS. the Cman skill ...The weaker races, such as halflings and gnomes, tend to have much better maneuver defense than bigger, stronger races. As a trade off they also tend to have
    54 KB (8,594 words) - 10:29, 20 July 2023
  • | family = Globoid <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    16 KB (2,559 words) - 11:42, 17 August 2020
  • For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Burghal Gnome]]. ...nonymously from hiding, and receive a bonus to using the [[Divert]] combat maneuver.
    11 KB (1,629 words) - 12:36, 7 June 2023
  • ** You will more than likely have a whole heap of Multi Opponent Combat, for reasons that will become more apparent in the training section of this * '''Monks have excellent maneuver, physical and bolt defenses.'''
    68 KB (11,464 words) - 04:39, 3 February 2024
  • Bigshot is designed to handle combat routines, including moving to and from hunting areas, defining creatures to ...hat you do after a hunt: get healed, empty your bags, spell up. An example list is: 'eloot sell, waggle, eherbs'. This will use eloot to sell according to
    42 KB (6,986 words) - 23:53, 20 April 2024
  • Agility: Agility affects your ability to maneuver, hit with directed spells (either ones which are cast or used in wands), d list.
    66 KB (11,076 words) - 20:30, 13 March 2015
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