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  • ...attack prowess. The spell is designed around being at least 1× per [[level]] trained in the Wizard circle; thus, less training than that will result i !align="right"|Elemental Lore, Fire or Water ranks||5||25||50||75||100||125||150||175||200||225||250
    7 KB (1,001 words) - 23:31, 17 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 15 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (573 words) - 18:21, 21 January 2022
  • :''For creatures ≤ 5 levels above caster.'' ...not considered in whether the reflected bolt occurs. Hidden and invisible creatures will not be hit by a reflected bolt.
    8 KB (1,160 words) - 16:56, 12 December 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 99<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (587 words) - 11:54, 19 March 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (835 words) - 23:26, 16 March 2024
  • |+'''Force on Force, Like-Level Opponents''' ...This system works both ways and Force on Force penalties can be applied to creatures as well.
    9 KB (1,277 words) - 12:34, 7 December 2023
  • ...Coin]] store in increments of 1, 10, 25, 50, 100, and 250, and the cost is 100 SimuCoins per entry. Once in the neighborhood, participants {{boldmono|[[KN ...ere an undead enemy will drag you into a room with them. These enemies are level-appropriate. When looted, they have a small chance to drop a gem or a break
    5 KB (819 words) - 01:26, 1 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (583 words) - 12:24, 26 April 2021
  • ...initial duration of approximately 35 minutes and 45 seconds. Using level 100 [[grimswarm]] troll blood, the initial duration will cap at 45 minutes. ...tes|update]] made on 2016 Jan 12 (post #3449) will have the former maximum level 63 restriction still applied.</small>
    14 KB (2,108 words) - 13:30, 16 June 2022
  • ...ntuition and Wisdom bonuses, their Survival and Perception skills, and the level difference between the Ranger and the target creature. Rangers gain a bonus ''>>How does it work for summoned creatures amd sunfist, bandit, or escort type activities?'' [[User:ROLFARD|ROLFARD]]
    8 KB (1,320 words) - 08:33, 3 July 2023
  • ...(Necromancy Lore Ranks / 10). The entire formula is capped at the caster's level + 15. ..., but if crimson salts are used the duration is 20 minutes + 6 seconds per level of troll blood used. Using [[sacrifice|SACRIFICE]] CHANNEL will refresh the
    7 KB (1,131 words) - 22:46, 14 March 2017
  • ...ions in desperate situations later on. There is no limit to the number of creatures a caster can be drawing blood from at once, and there is no limit on distan
    3 KB (471 words) - 21:37, 13 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (696 words) - 12:14, 19 June 2021
  • ...time. As experience is absorbed from the bucket(s), [[character]]s gain [[level]]s. Absorbed experience is for all intents and purposes permanent. ...er with a LOG and DIS stats of 100 would be able to hold 1000 (800 + 100 + 100) experience in their pool while one with LOG and DIS stats of 75 each would
    13 KB (1,916 words) - 07:54, 29 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (638 words) - 13:40, 12 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 101<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (810 words) - 14:43, 21 May 2022
  • *[[Strength]]:100, [[Constitution]]:60, [[Dexterity]]:100, [[Agility]]:100 ...chanics and will grow with you throughout your career. Stats are capped at 100 so players must balance early power with potential power. In your first thi
    13 KB (1,939 words) - 13:23, 20 April 2021
  • <section begin="undeadinfo" />The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that The [[:Category:Corporeal undead creatures|corporeal]] undead generally take damage normally from blessed weapons.
    8 KB (969 words) - 17:05, 22 December 2023
  • SACRIFICE INFEST, learned at 100 Necromancy Lore ranks, allows a Sorcerer to taint the energy of a sacrifice }}Infested creatures receive a ((creature level / 5) + 5) penalty to their AS, DS, CS, and TD. We're already working on a n
    2 KB (291 words) - 10:06, 2 July 2023
  • ...hin the [[attack roll]] system. These include special attacks performed by creatures such as the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and ...roll]] with many additive modifiers and is successful if the total exceeds 100. The original SMR system typically does not show the exact result of the ro
    10 KB (1,367 words) - 21:36, 1 January 2024
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