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  • | WD3 = Mind Jolt (706) ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    9 KB (1,354 words) - 08:23, 16 August 2020
  • ...r treasure. The intent with the LTE reward was to ensure that even if your mind is full of field experience and you cannot gain any more, you are still rec <!--- Mind Blast --->
    71 members (0 subcategories, 0 files) - 09:10, 7 June 2024
  • *S - Stun w/number of rounds *x - Unknown stun round
    10 KB (1,694 words) - 22:23, 20 October 2023
  • | WD5 = Mind Jolt (706) ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    6 KB (951 words) - 09:04, 30 April 2021
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...larly raided Luinne Bheinn. Strangely enough, some Reivers didn't seem to mind the occasional bout too much--especially if the raider was an engaging fema
    6 KB (978 words) - 12:03, 5 April 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...whirling into pits of hypnotic shadow. Her influence threads through your mind, silken and sinuous.
    6 KB (973 words) - 21:41, 4 December 2023
  • ! [[Mind Jolt (706)]] ! [[Stun Relief (108)]]
    11 KB (1,495 words) - 15:35, 10 October 2022
  • ...t hallucinogens and are a key component of many draughts to aid the sickly mind.
    6 KB (1,058 words) - 17:36, 21 May 2024
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.<br/>
    7 KB (1,067 words) - 08:29, 16 August 2020
  • ...r every 2 ranks, up to a maximum of 95% at 50 ranks. The caster must be [[stun]]ned or otherwise incapacitated and taking damage from an attack for this e * [[Mind Jolt (706)]]
    10 KB (1,511 words) - 11:04, 16 May 2023
  • ..., some might have a higher HP, some are magic resistant of some sort, some stun you, some have a poison or disease effect, some are undead, some have more |[[#Canny|Canny]] || || || ||SMRv2 stun spell || || || || ||
    32 KB (4,524 words) - 03:37, 17 May 2020
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...Nightmare|Nightmare]], and [[Evil Eye (717)]] --- they are not immune to [[Mind Jolt (706)]].
    8 KB (1,222 words) - 11:12, 24 June 2022
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> Visions swirl through the darkness, searing themselves into your mind. Your eyes open. Loose earth and small stones press in on you from all an
    7 KB (1,109 words) - 16:17, 22 May 2022
  • ...ch a guide, but more so my functionalist ideal about how the spell works. Mind you I get the spell to work quite well for myself, while most others do not |[[Stun Relief (108)]]
    15 KB (2,727 words) - 21:38, 23 April 2015
  • |Health loss, may stun or fall ...routinely fall to their knees and begin to weep before the vision in their mind.
    14 KB (2,214 words) - 12:40, 15 January 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...warlock''''s figure is tall and thin, with stark proportions that call to mind sharp, unforgiving angles. His features are stoic, however the eyes held i
    12 KB (1,951 words) - 08:40, 3 May 2021
  • ...WARCRY [cry] [target]}}. Creatures or players can be targeted, but bear in mind your [[Warrior Guild#Oath|guild oath]] before using them on player characte ...Cry will knock hidden creatures out of hiding. Many creatures that do not stun are vulnerable to Carn's Cry, making it occasionally useful to set up a [[C
    9 KB (1,432 words) - 11:22, 3 June 2024
  • ...Spin Attack is an option, but I feel that True Strike outweighs it, never mind the other available maneuvers and weapon techniques. Vault Kick is the sort * '''Ki Focus''': With enough lore investment (for Mind Over Body), Physical Fitness, and potentially Stamina Regeneration from Asc
    40 KB (5,312 words) - 18:56, 7 August 2023
  • -- '''Pain''': 5-10 second stun<br> ...undaries lost and meaningless. Gradually they begin to fade and allow your mind to still.
    18 KB (2,972 words) - 19:34, 3 January 2022
  • * [[Stun Maneuvers]] *[[Shield Mind]]
    10 KB (1,269 words) - 16:00, 25 May 2023
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