Category:Boss creatures

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Boss Creatures or the Boss Creature System upgrades newly created creatures into bosses, minibosses, or packs. Upgraded creatures have their level and basic stats boosted, and are granted a number of special abilities called boons which are denoted by a special adjective. Players have alternatively called this "glam critters," "gifted creatures," or "boosted critters."

Types of Boss Creatures

Typically creatures within a specific location will only spawn as one of the below Boss Creatures types.

Bosses are semi-unique and will always be created with the same special boons and possibly additional special abilities. They are time limited. They have unique DESCRIBE messaging and unique spawn messaging.

Minibosses will spawn one at a time with randomly selected boons. They will only have one tier three boon at most. These are more rare than packs.

Packs will spawn multiple identical boss creatures at the same time. They will have less boons than minibosses, will only have tier one or two boons, and the entire pack has identical boons. After they have spawned, packs are subject to usual creature wandering and will not necessarily stick together.

Rewards

Killing a creature upgraded by this system will grant long-term experience (LTE) in addition to the typical field experience at the below rates. The amount of LTE granted is capped at 1,000 points per day, but continuing to kill such creatures will still grant bonus fame and better treasure. The intent with the LTE reward was to ensure that even if your mind is full of field experience and you cannot gain any more, you are still receiving an LTE reward.

Type Long-Term Fame Reward
Boss 1.5x Field Experience Awarded
Miniboss 1x Field Experience Awarded
Pack .5x Field Experience Awarded

Creatures upgraded by this system have loot increases similar to grizzled or ancient creatures. GM Ixix released bonus treasure on 8/13/2020 for all Boss Creature types. This means that independently of the regular treasure results, LOOTing a Boss Creature will result in some additional tangible treasure like gems, boxes, collectibles, and other trinkets. This is indicated by the following message Searching carefully, you find {special loot}.

Creatures and Locations

Below is a list of creatures affected by the Boss Creature System. If a creature inhabits more than one area they may not be affected in every area (particularly if the areas are located in different zones). In addition, the chance a creature has to spawn upgraded via the Boss Creature System differs based on creature. Creatures upgraded by the system do impact spawn rates of the standard creature and must be cleared out in order for the standard creature to spawn again. There is some sort of limit to keep upgraded creatures from piling up if they're avoided/missed.

These creatures in these locations are setup to create bosses, minibosses, or packs.

Level Name Zone Location Type Notes
103u Ethereal triton psionicist Kraken's Fall Atoll Miniboss
102 Triton warden Kraken's Fall Atoll Miniboss
100 Triton fanatic Kraken's Fall Atoll Miniboss
98u Spectral triton protector Kraken's Fall Atoll Miniboss
98 Triton brawler Kraken's Fall Atoll Miniboss
96 Triton assassin Kraken's Fall Atoll Miniboss
96 Greater construct Ta'Illistim Old Ta'Faendryl Miniboss
96 Siren Teras Isle Ruined Temple (Nelemar) Miniboss
94 Triton warlock Kraken's Fall Atoll Miniboss
86 Aivren The Rift Plane 3 Pack
86 Illoke elder Wehnimer's Landing Thanatoph, The Bowels Miniboss
84 Vvrael warlock The Rift Plane 3 Miniboss
84 Vvrael warlock The Rift Plane 2 Miniboss
80 Vvrael witch The Rift Plane 1 Miniboss
78 Dhu goleras Ta'Illistim Blighted Forest, Maaghara Labyrinth Miniboss
77 Raving lunatic The Rift Plane 2 Miniboss
77 Raving lunatic The Rift Plane 1 Miniboss
75 Moulis Ta'Illistim Blighted Forest, Maaghara Labyrinth Pack
71 Fire mage Teras Isle Eye of V'Tull, Glaes Vein Miniboss
70 Hunch-backed dogmatist Ta'Illistim Temple Wyneb Miniboss
69 Lesser griffin Ta'Illistim Griffin's Keen Pack
67 Yeti Ta'Illistim Griffin's Keen Pack
67 Muscular supplicant Ta'Illistim Temple Wyneb Miniboss
66 Red tsark Teras Isle Eye of V'Tull, Glaes Vein Pack
61 Wind wraith Teras Isle Temple of Luukos, Wind Tunnel Pack
60 Black forest ogre Ta'Illistim Blighted Forest Miniboss
60 Black forest ogre Ta'Vaalor Aradhul Road Miniboss
58 Massive pyrothag Teras Isle Lava Flows Miniboss
58 Massive pyrothag Teras Isle Basalt Hillock Miniboss
55 Stone troll Wehnimer's Landing Thanatoph Miniboss
54 Skayl Teras Isle Lava Flows Miniboss
53 Sabre-tooth tiger Icemule Mount Aenatumgana, Top of the World, Arctic Tundra Pack
52 Tomb troll River's Rest Marsh Keep Miniboss
50 Flesh golem River's Rest Marsh Keep Pack
50 Greater faeroth Ta'Illistim Gyldemar Forest Miniboss
49 Waern Solhaven Bonespear Tower Pack
48 Dybbuk Solhaven Bonespear Tower Miniboss
48 Kiramon defender Ta'Illistim Seethe Naedal, Maernstrike Caverns Miniboss
48 Kiramon defender Teras Isle Abandoned Mine Miniboss
48 Kiramon defender Wehnimer's Landing Darkstone Castle Miniboss
48 Warrior shade Ta'Vaalor Fethayl Bog Pack
46 Forest trali shaman Ta'Illistim Gyldemar Green Miniboss
44 Bog wight Ta'Vaalor Fethayl Bog Miniboss
44 Mastodonic leopard Ta'Illistim Gyldemar Green Pack
43 Dreadnought raptor Ta'Illistim Gyldemar Green Pack
43 Night mare Wehnimer's Landing Shadow Valley, Shadow Plain Miniboss
43 Night mare Wehnimer's Landing Shadow Valley,Dark Pasture Pack
42 Dark vortece Wehnimer's Landing The Broken Lands, Dark Grotto Pack
42 Frozen corpse Icemule Pinefar, Nightmare Gorge Miniboss
41 Roa'ter Castle Varunar Boss Once per 30 days. Has unique spawn messaging.
Wispy tendrils of mist appear, partially obscuring <ground/floor> before drifting away.
41 Skeletal Lord Castle Varunar Boss Once per 30 days
40 Kiramon worker Wehnimer's Landing Darkstone Castle Pack
40 Kiramon worker Teras Isle Abandoned Mine Pack
40 Kiramon worker Ta'Illistim Seethe Naedal, Maernstrike Caverns Pack
40 Lesser faeroth Ta'Illistim Gyldemar Forest Pack
40 Spectral miner Wehnimer's Landing Shadow Valley Miniboss
39 Greater bog troll River's Rest Miasmal Forest Miniboss
38 Krolvin corsair River's Rest Krolvin Carrack Miniboss
38 Vesperti Solhaven Foggy Valley, Deep Woods Miniboss
37 Lesser moor wight River's Rest Miasmal Forest Pack
37 Skeletal Warhorse Castle Varunar Boss Once per 30 days
35 Troll wraith Zul Logoth Troll Burial Grounds Miniboss
34 Lava troll Teras Isle Greymist Wood, Basalt Flats Miniboss
34 Moor witch River's Rest Maelstrom Bay, Shattered Moors Miniboss
34 Rock troll zombie Zul Logoth Troll Burial Grounds Pack
33 Ghostly pooka Wehnimer's Landing Shadow Valley, Mine Tunnels Pack
33 Moor hound River's Rest Maelstrom Bay, Shattered Moors Pack
33 Hisskra Chieftain Reef Miniboss
33 Hisskra Shaman Reef Miniboss
32 Giant fog beetle Teras Isle Greymist Wood Pack
31 Ash hag Teras Isle Fhorian Village, Geyser Flats Miniboss
29 Ice troll Icemule Frozen Battlefield Pack
29 Ice troll Icemule Olbin Pass Pack
28 Dobrem Solhaven Outlands Pack
27 Frenzied monk Ta'Vaalor Lunule Weald Pack
25 Krolvin warfarer Wehnimer's Landing Abandoned Mine Miniboss
24 Giant albino scorpion Zul Logoth Mraent Caverns Pack
23 Arachne priest(ess) Wehnimer's Landing Spider Temple Miniboss
23 Centaur Wehnimer's Landing Darkstone Castle Miniboss
23 Crazed zombie Ta'Vaalor Lunule Weald Pack
23 Fenghai Solhaven Foggy Valley, The Lake, Warrens Miniboss
23 Rotting woodsman Solhaven Marshtown, Wooded Plains Pack
23 Zombie Wehnimer's Landing Danjirland, Ruined Potter's Field Pack
22 Cougar Solhaven Foggy Valley, The Lake Pack
22 Crested basilisk Ta'Vaalor Rambling Meadows Pack
20 Massive grahnk Icemule Thurfel's Keep, Thurfel's Cellar Pack
19 Krolvin warrior Wehnimer's Landing Lysierian Hills, Abandoned Mine Pack
17 Spiked cavern urchin Icemule Thurfel's Keep, Thurfel's Cellar Pack

Abilities

Boss Creatures can have boons and additional special abilities depending upon the type.

Boons

Boss Creatures may be appraised or assessed to receive a hint about what their boons are. Which boons and how many boons a creature has is determined by its Boss Creatures type and its creature characteristics.

>appraise chieftain
The hisskra chieftain is medium in size and about five feet high in his current state.
You would probably be able to take on the chieftain, but with some risk to your health.
The hisskra chieftain appears to be dazzling, drab, and spindly.

Boons are loosely divided into 3 tiers. The adjective you see on a creature is created from the highest tier of abilities on the creature. Not all boons can go on all creatures in the Boss Creatures system and some boons are not compatible. For example, trolls will not get regeneration and if a creature is given the boon Ethereal, they will not also get Magic Immune.

When the system was first released, there was an additional adjective called huge which meant that the creature's boon did not yet have a proper adjective. This should not be appearing any longer and if it does, it indicates there is a problem.

Boon tier, name, and adjectives in the below table were provided by GM Ixix and the notes were gathered and researched by players. Note: The information provided in the notes section may not be accurate. Please continue to add information as you discover it.

Tier Name Adjectives Notes
3 Blink flickering Temporary phase ability
wavering
1 Bolt Shield shielded
1 Boosted HP robust
stalwart
1 Boosted Mana luminous
lustrous
1 Boosted Defense sinuous Appears the creature has high damage padding. Using a +12 CER damage weighted weapon results in zero extra damage based on observation from multiple low endrolls of 102 to 105 and the only damage amount dealt was 1 point. Unsure if they have natural crit padding.
flexile
1 Boosted Offense combative
belligerent
3 Cheat Death glorious Raises self after death - may self-raise several times although the chance of resurrection drops dramatically each time they do it. When they resurrect they receive all of their boons back including extra spells if that boon is on them. They do not heal completely when they resurrect and will be weaker after resurrection than they would be on initial spawn.
illustrious
3 Confuse blurry May give hard RT for casting at them, certain parts of spells might get their damage cycle ignored or dodged which likewise may apply hard RT, and sonic flares did not work
shifting
3 Counter-attack apt SMRv2 countterack, possibly even if the creature should be in RT/kneeling. GM Ixix stated these should be preventable if you sufficiently disable the creature.
ready
1 Crit Death Immune resolute This is the same crit death immunity that appears on something like constructs or golems.
unflinching
2 Crit Padding stout
hardy
2 Crit Weighting shimmering
gleaming
2 Damage Padding flinty
tough
2 Damage Weighting barbed
spiny
2 Diseased pestilent
afflicted
diseased
2 Dispelling dazzling Casts Spirit Dispel (119) and Elemental Dispel (417) with sphere interference cascade effect. Creatures have a chance to flare a dispel before swinging which therefore can be tricky with creatures that can MSTRIKE.
flashy
2 Elemental Flares glittering
2 Elemental Negation sparkling Absorbs elemental magic attacks, negating any damage.
shining
1 Extra Spells - Elemental glowing
1 Extra Spells - Spiritual radiant
1 Extra Spells - Other twinkling
3 Ethereal ethereal Noncorporeal undead. These will not have Sheer Fear.
wispy
ghostly
2 Frenzy raging
frenzied
1 Jack of all Trades adroit
deft
3 Magic Immune rune-covered Magic-absorb shield similar to Vvrael.
tattooed
2 Mind Blast canny SMRv2 mental stun spell. This had a short window of protection added that should prevent it from stun locking the character.
keen
1 Parting Shot dreary Allows the creature to deal damage one last time upon death to whoever delivers the killing blow. This ability can be disabled if the creature is stunned, webbed, or immobilized during the the killing blow.
drab
2 Physical Negation indistinct Randomized roll for a physical damage resist shield. The more frequently you attack with a specific damage type, the more likely it is to happen. This may imply that if you change damge types as you are attacking, you may have less of a chance for the negation to occur.
nebulous
2 Poisonous sickly green SMRv2 poison gas cloud that spawns even when the creature fails to hit due to high DS. Use Purify Air (207) to combat the miasma cloud. This is identical to the giant fog beetle poison attack.
oozing
2 Regeneration slimy Regeneration similar to Troll's Blood (1125). Fire does not prevent healing.
muculent
2 Soul Stealing tenebrous May possess Foresight (1204), Mantle of Faith (1601), and Spirit Guard (1712)
shadowy
1 Stun Immune steadfast
unyielding
3 Terrifying ghastly
grotesque
3 Weaken spindly
lanky

Messaging

Arrival

There is special area messaging when a miniboss or pack spawns, but you will not see it if you are in the same room when the creatures spawn.

You briefly hear what sounds like quite the commotion.

Boon Messaging by Name

Blink

A flickering troll wraith startles at the sudden, clamorous ring of metal on metal!
*Clang!*  The air reverberates with metallic echoes, blasting the troll wraith for 35 points of damage!
With an abrupt flash, a flickering troll wraith disappears and reappears a few feet away, avoiding any danger completely!
You fire a faewood white arrow at a wavering troll wraith!
With an abrupt flash, a wavering troll wraith disappears and reappears a few feet away, avoiding any danger completely!
The white arrow sails through a wavering troll wraith and lands nearby.
You gesture at a wavering troll wraith.
You hurl a stream of holy water at a wavering troll wraith!
With an abrupt flash, a wavering troll wraith disappears and reappears a few feet away, avoiding any danger completely!
Cast Roundtime 3 Seconds.

Boosted Defense

Weapon in use is +12 CER damage weighted and +5 CER crit weighted - comparison to Flexile creature and regular creature

You swing a perfect faenor flamberge at a flexile fenghai!
  AS: +278 vs DS: +240 with AvD: +45 + d100 roll: +22 = +105
   ... and hit for 1 point of damage!
   Light slash to the fenghai's abdomen!
   Barely nicked.
Roundtime: 4 sec.
On the heels of a fenghai's block, you erupt into motion, determined to overpower its defenses!
You swing a perfect faenor flamberge at a fenghai!
  AS: +278 vs DS: +234 with AvD: +45 + d100 roll: +13 = +102
   ... and hit for 11 points of damage!
   Hit glances off the fenghai's hip.
Roundtime: 2 sec.


Confuse

[SMR result: 222 (Open d100: 85)]
You have good positioning against a blurry Illoke elder.
  UAF: 557 vs UDF: 544 = 1.023 * MM: 74 + d100: 80 = 155
  ... and hit for 31 points of damage!
  Wide swing connects with right shin, sweeping it hard to the side!
  The Illoke elder is knocked to the ground!

 Your sonic cestus unleashes a blast of sonic energy at a blurry Illoke elder! 
Something confusing enters your mind at the worst possible moment, and the distraction disrupts your attack!
Roundtime changed to 3 seconds.
Roundtime: 5 sec.
Roundtime: 3 sec.
Roundtime changed to 1 second.
Ethereal carnelian foxfire flickers into being along <Person's> hands, slithering across her palms...
<Person> channels at a blurry Illoke elder.
<Person> concentrates intently on a blurry Illoke elder, and a pulse of pearlescent energy ripples toward him!
  CS: +401 - TD: +377 + CvA: +25 + d100: +78 == +127
  Warding failed!
The Illoke elder shudders with moderate convulsions as pearlescent ripples envelop his body.
The Illoke elder is smashed for 40 points of damage!
<Person> stumbles slightly, looking momentarily distracted and confused.  <Person's> attack misses entirely!
<Person> stumbles slightly, looking momentarily distracted and confused.  <Person's> attack misses entirely!
...wait 1 seconds.

Counter-Attack

An apt black forest ogre seizes the opportunity to launch a quick counterattack against you!
[SMR result: 162 (Open d100: 181, Penalty: 4)]
The ogre attack lands!
   ... 25 points of damage!
   Shot knocks your head back by pushing on the inside of the skull!

Dispelling

You swing a heavy golden vultite-bladed naginata at a flashy vesperti!
  AS: +271 vs DS: +209 with AvD: +49 + d100 roll: +1 = +112
   ... and hit for 5 points of damage!
   Weak slash across chest!
   Slightly less painful than heartburn.
A swirling burst of essence lashes out from a flashy vesperti, consuming nearby magical energy!
You feel less confident than before.
The hazy film around <Person> fluxes chaotically!
   ... 30 points of damage!
   Vicious beam of energy rips open your back!
   You are stunned for 6 rounds!
The hazy film fades from around you.
A virulent green mist seeps out of a flashy vesperti's lips toward you, but you are unaffected.
You feel the unnatural surge of necrotic power wane away.
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
S>
A swirling burst of essence lashes out from a flashy vesperti, consuming nearby magical energy!
The dim aura fades from around you.
You are coated in a hazy film.
A swirling burst of essence lashes out from a flashy vesperti, consuming nearby magical energy!
You become solid again.
The hazy film around <Person> fluxes chaotically!
   ... 45 points of damage!
   Tremendous plasma discharge slices deep into your chest!

Elemental Negation

Your hands glow with power as you invoke the phrase for Major Fire...
Your spell is ready.
You channel at a sparkling cavern urchin.
You hurl a roaring ball of fire at a sparkling cavern urchin!
A shimmering sphere momentarily flashes around a sparkling cavern urchin.
The shimmering sphere absorbs the attack, leaving a sparkling cavern urchin unscathed!
The roaring ball of fire strikes a sparkling cavern urchin, blossoming into a much larger sphere of flame upon impact.
A shimmering sphere momentarily flashes around a sparkling cavern urchin.
The shimmering sphere absorbs the attack, leaving a sparkling cavern urchin unscathed!
Cast Roundtime 3 Seconds.

Magic Immune

You gesture at a rune-covered troll wraith.
A rune-covered troll wraith pulses brightly as she absorbs the magic!
Cast Roundtime 3 Seconds.

Mind Blast

[SMR result: 222 (Open d100: 85)]
An overwhelming pressure assails your mind, rendering you thoughtless!
You are stunned!

Parting Shot

You chant a reverent litany, clasping your hands while focusing upon the Smite spell...
Your spell is ready.
You channel at an indistinct crazed zombie.
A scintillating, blue-white aura encompasses an indistinct crazed zombie.
  CS: +164 - TD: +76 + CvA: +25 + d100: +40 == +153
  Warding failed!
An explosion of blue-white energy near an indistinct crazed zombie consumes the surrounding area with a blinding light.
The crazed zombie is hit for 39 points of damage!
   ... 25 points of damage!
   Precise burst of energy causes the crazed zombie's neck to blacken and peel.
You hear a sound like a weeping child as a white glow separates itself from the crazed zombie's body as it rises, disappearing into the heavens.
As the crazed zombie falls, an incandescent beam lashes out and strikes you!  Crackling arcs of lightning surround you!
   ... 10 points of damage!
   Electric shot shoots pain along your back and legs.
   You are stunned for 2 rounds!
The crazed zombie shudders slightly then ceases her so called life.

Physical Negation

You fire a faewood white arrow at an indistinct troll zombie!
A lustrous sphere momentarily flashes around an indistinct troll zombie.
The lustrous sphere absorbs the attack, leaving an indistinct troll zombie unscathed!
The white arrow sticks in an indistinct troll zombie's right arm!
	>ambush hag neck
You leap from hiding to attack!
You swing a coal black vultite handaxe at a nebulous ash hag!
A lustrous sphere momentarily flashes around a nebulous ash hag.
  AS: +329 vs DS: +171 with AvD: +31 + d100 roll: +5 = +194
   ... and hit for 61 points of damage!
   Awful slash nearly decapitates the ash hag!
   That's one way to lose your head.
   The ash hag is stunned!
	** Your vultite handaxe releases a shimmering beam of disintegration! **
	... 5 points of damage!
   Blast creates interesting designs on torso, but little damage.
Roundtime: 6 sec.
H>ambush hag head
You leap from hiding to attack!
You swing a coal black vultite handaxe at a nebulous ash hag!
A lustrous sphere momentarily flashes around a nebulous ash hag.
  AS: +329 vs DS: +148 with AvD: +31 + d100 roll: +6 = +218
   ... and hit for 74 points of damage!
   Tremendous blow crushes skull like a ripe melon.
   The ash hag is knocked to the ground!
Roundtime: 6 sec.

See Also