Ithzir Armor
Ithziri armor is a combat script that is found on armor which provides several useful benefits. First introduced during Ebon Gate 2013, the armor is not sold off the shelf. The armor has only been obtainable in the past by merchants offering to add it to existing armor. This service is very rare to be seen done.
Starting in August 2017, automated unlocking certificates were sold in the high end services shop at Duskruin Arena on a limited basis in the form of an epistle.
Unlock Tiers
Ithziri armor consists of four different trees that can be unlocked to gain additional benefit. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available, but is limited to 9 total unlocks max.
Base functionality of the armor includes:
- 3 charges / day
- Each unlock increases max daily armor charges by 1
- Tier 0 Escape Flare
Flare Chance Tree
Tier | Chance |
---|---|
Tier 0 | 20% |
Tier 1 | 35% |
Tier 2 | 50% |
Tier 3 | 65% |
Tier 4 | 80% |
Status Condition Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind. | 1 |
Tier 2 | Add web, bind, and rooted to the list of potential conditions in Tier 1. | 1 |
Tier 3 | Manually invoke BESEECH the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above. | 2 |
Tier 4 | Manually invoke BESEECH the status clear ability to remove ALL of the above conditions. | 3 |
Healing Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health. | 2 |
Tier 2 | Tier 1 + reduce all bleeding effects by half, rounding down. | 2 |
Tier 3 | Tier 2 + reduce severity of worst injury by 1 rank (does not heal scars). | 3 |
Tier 4 | Tier 2 + reduce severity of all injuries by 1 rank (does not heal scars). | 3 |
Charges-Escape Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Additional 3 max charges to the armor | n/a |
Tier 2 | Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape. | 1 |
Tier 3 | Triggered escape ability takes player to safe room. | 2 |
Tier 4 | Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location. | 3 |
Analyze
You analyze your leathers and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This leathers offers a chance to interrupt an attack when you are stunned, webbed, rooted, immobilized, unconscious, or prone. This is Base armor, and will fire up to 9 times per day to move you in a random direction. It has special messaging for WEAR, REMOVE, and CLEAN. It can be altered freely, within normal armor altering guidelines. Because some of the messaging refers to buckles and straps, nothing that completely conflicts with that concept should be done. This leathers is at unlock level 3. Flare Chance Tree: Tier 0 Status Condition Tree: Tier 2 Healing Tree: Tier 0 Charges / Escape Tree: Tier 1 You can tell that the leathers is as light as it can get.
Escape Flare Functionality in Hunting Grounds
Ithzir armor escape flares wont trigger in many hunting grounds (OTF, Rift/Scatter, Sanctum, Nelemar). The general understanding is if you cant fog into an area, then the flares wont work. However this is inconsistent because they do work in the confluence. The tier 4 SLAP ability in the escape tree also will not work. They will work inside of towns and are useful in invasions.
Verbs
Unlocking Epistle
- Analyze (the analyze will change as it is turned)
You analyze your Ithzir Armor epistle and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Your epistle is used to unlock the potential of things held in your other hand. An Ithzir Armor epistle will unlock one tier on Ithzir armor's {Tree Name} Tree. TURN the epistle to change the tree to be unlocked. You need only RAISE your epistle while holding a compatible piece of equipment in your other hand. Your epistle may not be altered or changed in any way.
- Usage (epistle in right hand, armor in left)
>turn epis You deftly turn an Ithzir Armor epistle, and change it to the Flare Chance Tree. RAISE the epistle to unlock this tree. >turn epis You deftly turn an Ithzir Armor epistle, and change it to the Status Condition Tree. RAISE the epistle to unlock this tree. >turn epis You deftly turn an Ithzir Armor epistle, and change it to the Healing Tree. RAISE the epistle to unlock this tree. >turn epis You deftly turn an Ithzir Armor epistle, and change it to the Charge/Escape Tree. RAISE the epistle to unlock this tree. >raise my epis > Are you sure you would like to use your epistle to unlock your armor? This will consume your epistle and is irreversible. [Please use this command again within 30 seconds to CONFIRM.] >raise my epis As you raise your epistle up, a set of {armor} glows slightly. Your {armor}'s Escape Tree has been unlocked to the next tier. [Unlock Status: 1/4] Your epistle crumbles to dust.