Suffusion/saved post
Topic: Developer's Corner
Message #: 3739
Author: GameMaster Viduus
Date: 10/12/2021 08:44 PM CDT
Subject: Suffusion Released
A new verb suffuse has been released. This verb will allow any classes with a service offering (925, 735, tattoos, grit, etc.) to convert profession resource points (essence, necro, grit, motes) into an alternative energy that can be used to offset skill deficiencies. The goal of this mechanic is to allow roughly 2 T5-tier level attempts with an increased 500 skill per year.
Since not all professions are created the same, each has a custom conversion rate based on primary profession resource accumulation. You can find your rate under the suffuse help when using an eligible class.
Additional notes:
- There are no caps on the amount of suffused energy you can store.
- Low level service providers can use suffused energy to offset level and skill inadequacies.
- You may use the suffused energy to test item casts. The energy will only be expended when you actually perform the service, not on test casts.
- Failing a service will result in a loss of 10% of the suffused energy applied to the service.
- You can use the ESTIMATE option to determine the exact amount of suffused energy required to completely offset skill inadequacies. This option is dependent on the conditions present at time of use. So if you aren’t in a workshop, are injured, low spirit, etc, then your estimate will factor in those conditions and may quote you more energy requirements than you actually need. The ideal use of this option is just before casting when you are actually ideally conditioned to perform the real service. Services with ideal energy levels to offset inadequate skill are still subject to the native fumble rolls of the service.
Viduus
Topic: Developer's Corner
Message #: 3750
Author: GameMaster Viduus
Date: 10/13/2021 04:25 PM CDT
Subject: Re: Suffusion Released
Questions:
Some of these have already been answered, but will answer them anyway for clarity.
(1) As a Sorcerer, if I convert regular necrotic energy to suffused energy at the rate of 1 suffused point per 2000 converted regular points (4% of the maximum weekly accumulation), then will that 1 suffused point, when applied, add 1 point to the final success margin? - KARDIOS
Yes.
(2) Viduus wrote, "The goal of this mechanic is to allow roughly 2 T5-tier level attempts with an increased 500 skill per year." Was the 500 skill computed as 50,000 per week divided by 2,000 conversion rate multiplied by 52 weeks, which would be 1,300 suffusion points (very roughly 500 twice per year)? What difference does it make that the roughly two attempts are T5 attempts? - KARDIOS
It's just a metric most people can understand in a straightforward manner. The yearly total includes a buffer for the energy actually required for the casts as well as the suffused energy.
(3) I have an item that tests as requiring a miracle to complete. When I use SUFFUSION ESTIMATE, I get the result that I will need "at least 131 suffused energy." Does that mean 131 suffused energy in order to have a 100% chance of success, subject to fumbles, under the circumstances (enhancives, workshop, health, etc.)? If I am satisfied with just a 50% chance, can I just accumulate half of 131 suffused points? - KARDIOS
Yes, and yes. You're free to gamble if you like, just keep in mind you do lose both energies (normal/suffused) on failures. It wouldn't be a 50% chance at 131/2 = 65 though. You would need to save 81 suffused energy for a 50/50 shot.
Viduus
Topic: Developer's Corner
Message #: 3751
Author: GameMaster Viduus
Date: 10/13/2021 04:40 PM CDT
Subject: Re: Suffusion Released
I thought this might be useful for people to get a handle on the process.
resource Health: 225/225 Mana: 311/311 Stamina: 115/115 Spirit: 10/10 Necrotic Energy: 12,885/50,000 (Weekly) 200,000/200,000 (Total) Suffused Necrotic Energy: 3,063 prep 735 You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell... Your spell is ready. G>cast my claid You gesture at a claidhmore. You sense that the claidhmore has already been permanently ensorcelled 3 times and that this ensorcellment is completely beyond your abilities. Cast Roundtime 3 Seconds. (Forcing stance down to guarded) G>suffuse estimate You will need at least 1454 suffused energy to successfully work on the claidhmore. NOTE: This is an estimate and dependent on the conditions present at time of use. Stats, room, caster condition, and other variables may impact this value. This estimate is best used under ideal service conditions for best results. G>suffuse apply 1454 Revelations of the nuances of necrotic energy flood your mind as you are engulfed in released energy. [Player Service granted 1454 additional bonus skill if used within the next 5 minutes.] G>prep 735 You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell... Your spell is ready. G>cast my claid You cast at a claidhmore. You sense that the claidhmore has already been permanently ensorcelled 3 times and that you can only fail if you are horribly unlucky. G>prep 735 You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell... Your spell is ready. G>chan my claid You channel at a claidhmore. You begin to channel your stored necrotic energy at the claidhmore. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself... You make a very poor attempt! Success! You manage to breach the claidhmore's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the claidhmore's very structure. The revelations fade from your mind as you weave the suffused energy into your work. Roundtime: 15 sec. Cast Roundtime 3 Seconds. Roundtime: 3 sec. G> resource Health: 225/225 Mana: 311/311 Stamina: 115/115 Spirit: 10/10 Necrotic Energy: 12,885/50,000 (Weekly) 75,000/200,000 (Total) Suffused Necrotic Energy: 1,609
Viduus