Duskruin/saved posts August 2020

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General Information

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11942
Author: GS4-THANDIWE
Date: 7/9/2020
Subject: Duskruin Dates

The dates for August's Duskruin will be August 14 - August 30, 2020. You'll see it on the calendar very soon.

~*~ Thandiwe ~*~
ASGM of Events

Sprite Armor

Teaser: Sprite Armor

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11944
Author: GS4-RETSER
Date: 7/13/2020
Subject: Teaser: Sprite Armor

This armor should be ready by Duskruin and will be available in one of the shops. Waiver unlocks will be available and limited in quantity with no scaling pricing. All stuff isn’t final until it is out of QC.

The armor and weapon share the same sprite once summoned. You can TAP your sprite to point it to the weapon or armor so that it provides affinity for one or the other. There will also be some new VERBs with the sprites for interactions.

This is a new script and uses the script slot. This script cannot be applied to existing armor.

Enchanting and Ensorcelling have the same penalty (no scaling) as sprite weapons.

Abilities/Passives:

Spritely Maneuvering (Affinity 2)

You have a chance upon being attacked that your sprite will create a combat maneuver defense barrier on your character. This will last up to 60 seconds and can happen once every 5 minutes. The total bonus will be a minimum of 4 with a maximum of 12 depending on your affinity.

The white sprite on Retser's shoulder projects a green barrier, shielding him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +151 with AvD: +17 + d100 roll: +84 = +368
... and hits for 35 points of damage!
Solid blow gouges a chunk out of Retser's left leg.
He is stunned!

Spritely Defense (Affinity 1)
You have a chance upon being attacked that your sprite will create a defensive strength barrier on your character.
The total bonus will be a minimum of 4 DS with a maximum of 12 DS depending on your affinity. 8DS and 24DS based on affinity (adjusted to new values from below)
These flares cost 2 mana and prioritize your spritely reserves over your mana.

The white sprite on Retser's shoulder projects a black barrier in front of him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +131 with AvD: +17 + d100 roll: +63 = +367
... and hits for 30 points of damage!
Grazing blow to the stomach.

Spritely Intervention (Affinity 6)

When being attacked if your character is sitting, kneeling, or prone.. your sprite will pull you to your feet and project a +25 DS barrier in front of your character for 60 seconds.
This uses 25 mana in reserves OR 25 mana from the wielder.
This can happen once every 6 hours.

The white sprite on Retser's shoulder shouts at him as a large, magical hand pulls him upright! The white sprite projects a white barrier in front of him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +189 with AvD: +17 + d100 roll: +16 = +262
... and hits for 22 points of damage!
Mighty blow cracks several ribs.

Spritely Reserves (Affinity 1)

Once every 5 minutes when feeding your sprite mana, this mana instead moves to a reserve storage in the armor.
Most abilities used with your sprite will prioritize using the mana in your reserves over the mana on your character.

Mana Master (Affinity 9)

Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time.
You can also send the sphere at an ally to share that mana with them.

Retser places his hand against the center of his leather and chants quietly. The white sprite flitting above Retser's shoulder glows brightly as a single white sphere begins to circle around him.
>l retser
You see Retser the Last Resort of the Consortium.
He is tall. He appears to be young. He has flickering tinted crimson eyes and brown skin. He has a bald head. He has a small nose and a bushy chestnut beard.
He is in good shape.
There are 5 white spheres circling around him.
There is a small white sprite flying above his shoulder.

wave leather at rester
You wave at one of the white spheres circling you and send it flying at Rester, you feel that 8 mana was successfully transferred to Rester.

wave leat
In a flash, you reach out and grab one of the white spheres circling you.
You regain 9 mana!


Spritely Bombardment (Set Ability)

While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour.
This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor.
The total number of pulses of this effect will be (Weapon Affinity + Armor Affinity / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2.

Retser nods at the white sprite flying above his shoulder who nods in return before saying, "Lets get in there!"

[SMR result: 47 (Open d100: -87)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, but they miss it entirely!

[SMR result: 235 (Open d100: 100)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!

[SMR result: 310 (Open d100: 175)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!

[SMR result: 174 (Open d100: 39)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!

[SMR result: 60 (Open d100: -74)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, but they miss it entirely!

[SMR result: 198 (Open d100: 64)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!


Retser, SGM

Sprite Armor - DS Flare Change

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11955
Author: GS4-RETSER
Date: 7/30/2020
Subject: Sprite Armor - DS Flare Change.

Hey everyone, the DS flare of the soon to be released sprite armor has been adjusted.

In the original teaser it was a scaling 4DS to 12DS with affinity. It is now going to be 8DS to 24DS scaling with the affinity.

Retser, SGM

Sprite Armor - CM -> SMR2 Defense

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12050
Author: GS4-RETSER
Date: 8/13/2020
Subject: Sprite Armor - CM -> SMR2 Defense

Hey everyone, the Combat Maneuver Defense flare on Sprite Armor has been updated to instead provide SMR2 Defense.

An Ithzir adept gestures and utters a phrase of magic.
G>
An Ithzir adept gestures at you.
The ground beneath your feet begins to boil violently!
Craggy debris explodes from the ground beneath you!
[SMR result: 35 (Open d100: 52)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 44 (Open d100: 54)]
You dodge out of the way!
G>
The white sprite on your shoulder projects a green barrier, shielding you!
Fiery debris explodes from the ground beneath you!
[SMR result: 67 (Open d100: 89, Penalty: 12)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 52 (Open d100: 73, Penalty: 12)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 64 (Open d100: 86, Penalty: 12)]
You dodge out of the way!
G>
Craggy debris explodes from the ground beneath you!
[SMR result: 32 (Open d100: 53, Penalty: 12)]
You dodge out of the way!
The ground beneath you suddenly calms.

Retser, SGM

Compartmentalized Quiver Updates

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11951
Author: GS4-AVALUKA
Date: 07/25/2020 11:43 AM
Subject: Compartmentalized Quivers V2: The Quivering

Compartmentalized Quivers have gotten an overhaul to fit with the new archery changes! You'll still be able to venture over to Bundle Up to pick up one of these quivers and enjoy their new features.

T1/OTS quivers are fairly normal with some verbs that can make some of your actions fancy. This year, you'll be able to find thigh-worn varieties in addition to the regular belt-worn and shoulder-worn ones.

Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.

READY AMMO the quiver itself to take advantage of the quiver's features.

*Tier 2*
- TURN to change the ammo bundle used when you FIRE.
- INSPECT to view all attributes of your ammo in one output (flares, master-fletched charges, blessed, etc.)
- Toggleable ammo display feature.
- Minimum 2 compartments, maximum 4.

*Tier 3*
- Smart change feature with attunement (attune to a creature and automatically swap to the appropriate ammo as you FIRE).
- Gem-fueled creature bane tied to the attunement of each compartment.
- Toggleable Flare display feature that changes description.
- Minimum 2 compartments, maximum 6.

Some more details on the fully unlocked (T3) major features, which are the Creature Attunement and Creature Bane:
* Creature Attunement (T3 Only)
Each compartment can be attuned to a specific creature, or fine-tuned to focus on a general feature of that foe.
When you FIRE, the quiver will automatically switch to the ammo you have attuned to that creature, or the closest match.
You can set a default compartment as a fallback for foes you haven't attuned.
- POINT the quiver at a foe to attune it.
- SPIN the quiver to fine-tune the focus, such as focusing only on undead or trolls.
- PINCH the quiver to clear that compartment's attunement.
- POINT at the quiver to set a default compartment.
NOTE: At this time, the quiver is expecting you to have 1 type of ammo (arrows OR bolts) inside it, so it won't be able to figure out between crossbows and bows currently. At this time, you should not mix arrows and bolts in the same quiver.

* Creature Bane (T3 Only)
Feed the quiver gems to power a bane effect.
Each compartment can have its own bane and charges, and it is based off of the attunement set with POINT.
- Use PUSH to feed any gem, with more valuable gems giving more charges.
NOTE: This is a +5 AS creature bane. Undead-focused compartments are given lesser undead bane, /not/ greater (you still need a bless!)

Unlock certificates will be available to advance your quiver's tier, as well as to add an extra compartment (which allows the quiver to carry an extra bundle of ammo weightlessly), or unlock the new Wear Location swap feature (swap between belt, shoulder, and thigh-worn at will).

Pricing
T1/OTS to T2 Unlock Certificate = 10,000 bloodscrip (Unlimited Quantity)
T2 to T3 Unlock Certificate = 50,000 bloodscrip (Limit 2)
+1 Compartment certificate = 5,000 bloodscrip (Unlimited Quantity)
Wear Location Swap unlock certificate = 5,000 bloodscrip (Unlimited Quantity)

NOTE: As the T2 to T3 certificates are limited, likely popular, and probably going to be snapped up fast, I'm planning on spinning for the chance to purchase these certificates at a specific time (TBA) instead of just putting them for sale in the shop. This will hopefully make it a bit fairer rather than everyone swarming to the shop to try to grab the T3 certificates within the first 1 minute of opening. Shattered will obviously have the T3 certificates in the shop as usual, and potentially Platinum as well (depending on interest).

I'll be happy to clarify anything if it's too confusing!

Thanks, Avaluka