Duskruin/saved posts August 2020

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General Information

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11942
Author: GS4-THANDIWE
Date: 7/9/2020
Subject: Duskruin Dates

The dates for August's Duskruin will be August 14 - August 30, 2020. You'll see it on the calendar very soon.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12257
Author: SIMU-WYROM
Date: 8/24/2020
Subject: Duskruin Blooper Reel

We've had a few things come up, and we've been working through them in phases to try to get to everyone in a timely manner. This post will work as an FAQ on what to do.

>>Team Arena: Group leader not getting an increased chance of an RPA orb drop.

We discovered an issue where group leaders weren't always getting credited for the increased RPA orb drop. Group leaders could still find RPA orbs, but in the cases where you ran thousands of team matches, you likely started running into issues where you weren't getting an incrementally increased chance. This was resolved on August 21st.

>>Who is impacted?

Team arena group leaders who have over 500 runs in 2020. If you don't always lead or you don't have over 500 runs, you are not impacted and nothing further is needed. In most cases, you won't be impacted until you hit over the 1000 mark, but I recommend us checking if you're 500 or more.

>>What to do if you believe you're impacted.

Place an ASSIST. I will need to comb through your data. You can check your team entries via the DUSKRUIN verb. Matches in 2020 before August 21st are the ones we need to look through. Anything prior (2019) was not impacted as there were no issues at that time.

>>What about trove tokens?

Trove tokens are separate and had nothing to do with the incremental increases. Trove tokens are straight RNG (random) and can never drop. We have been monitoring trove tokens and they appear to be working as intended.

>>The game crashed while I was running Duskruin, what was done?

On August 24th at 11:27:55am ET, the game crashed and there was a small "timewarp" involved. Shortly after the game was back up and running, we provided those impacted with the option of a GIFTBOX until 1pm ET. If you missed that window and you were impacted by the game crash, please ASSIST and we'll offer you a replacement.

If anything else happened due to the crash, you'll also want to ASSIST so we can look into it.

>>I bought a certificate and redeemed it, now what?

Each time you redeem a certificate, that individual service is entered into a queue. If you redeem multiple, they all go into the queue separately. These services must be done by a GM and require you to be in game to be completed. GMs will look for you and try to get to you as soon as they can, but as Duskruin continues to have more and more redemptions, the timeline can grow from a couple days to a week to get it complete. If you've redeemed multiple certificates, there is a chance that they don't all get done at once. Just depends how they are in the queue.

>>I forgot to whisper to the certificate, what do I do?

This is fine, but this helps us get to you quicker. Without whispering the proper details, it might just take us longer.

>>Do I need to be in game or attentive to get my service?

Yes. You need to be in game and and attentive to have your service redeemed. Please keep in mind that a POLICY infraction can happen if you're scripting and not there when a GM arrives. If you close your account or never log in to receive your service, it will be forfeit September 1st, 2020.

>>I redeemed a certificate but I don't want it anymore.

Just wait for the GM to get to you in the queue and we'll get it all straightened out.

>>Will HESS be restocked?

We have a number of returns that will be making it back into the shop. I'll plan for Tuesday, 8/25, around 1pm ET. I will not be closing down the shop to perform this with the new shop system update, it should be able to be done live.


Wyrom, PM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12262
Author: SIMU-WYROM
Date: 8/25/2020
Subject: Duskruin Blooper Reel

No. They are the same. You can run 1000 runs solo, and switch to team, and you'll still be incremented 1000. Prior to the fix, when you entered the arena, the leader wasn't always getting tracked due to how group mechanics do movement. The chance of getting an orb (and any prize) was not broken at all, and so you still always rolled for each treasure outcome. That's why it was difficult to see the issue, because it was the entry mechanic, not the prize mechanic. The prize mechanic never was touched for this issue at all.


Wyrom, PM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12270
Author: SIMU-WYROM
Date: 8/26/2020
Subject: DETAILS ON THE END OF DUSKRUIN...

...this run.

We have a number of dates to save for when things wrap up.

August 30th at 11:55pm ET will be when the SimuCoin Store stops selling booklets.

August 31st will be the last day HESS is open. The one week timer starts this day. This will not be changing. Do not make the mistake of not reading this, as your certificate will be forfeit after one week.

The final Trove item will be August 30th. Any remaining tokens will be forfeit. Any remaining item(s) will be saved for something else. The activities will stop dropping Trove tokens after the final item is drawn.

We will leave the grounds open until September 2nd at 11:59pm ET. During this time, the smithy, shops (not HESS), the arena, the heist, and the sewers will all still be available. Keep in mind that the store will stop selling booklets on the 30th.

We will be splitting up 'mania (Shenanigans, Wyromania, Burning Wyrom, etc) into two different events. The auction will be held first. After at some point (not necessarily the same day) we will do some more fun stuff (door prizes, low cost items, raffles, and various other things where the room can stay silenced). The date and time for these two events is TBD. There is a pretty wicked storm about to make landfall and I'd like to make some decisions after that goes down.

Happy hunting!


Wyrom, PM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12298
Author: SIMU-WYROM
Date: 8/29/2020
Subject: MANIA

Mania's auction will be held Tuesday, September 1st, at roughly 9pm ET.

For the auction, we will gather into a room with no exits. The entrance to this room will be closed at 9:15pm ET. There will be no late comers. Set your calendars and do miss your opportunity. Shortly after we start, I will open the exit as a one-way if you wish to leave. Logging off or being disconnected will keep you in this room. If you leave the room, you will not gain entry back. If a service you win requires something from your locker, you will need to wait until after everything is complete and I will accompany you to your locker. There will be no passing bloodscrip or items once in this room. Doing so disqualifies you entirely from this event and the second half of the Mania event. On Tuesday, we will only be having an auction and nothing else. Please only attend if you wish to participate in the auction. You can win as many auctions as you have bloodscrip for.

Mania's free-for-all will take place Wednesday, September 2nd, at roughly 7:30pm ET.

We will gather somewhere TBD. This portion of the event will have random prizes and cheaper offers. Details will evolve throughout the event. You may come and go as you please to this part. F2P access will be limited. This portion of the event is intended to be more fun and relaxed.


Wyrom, PM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12346
Author: SIMU-WYROM
Date: 9/4/2020
Subject: MANIA

I definitely aim to make the event enjoyable for most everyone that comes. But everyone has different expectations. And a crowd as big as these get is very overwhelming. I handle it well enough, but it's extremely difficult to try to do something that has overall positive results.

>>Re: Door Prizes

After I saw someone scripting it, and testing them, I stopped. I did not drop items after that point and moved to a second spinner. This is when I said "suspicious." This will no longer be a thing I offer and yes, it is 100% due to someone ruining the spirit of it.

>>Re: Group RPA

We had nearly 500 people in the room. Prior runs of this, we had been at 125 to 250. It use to also be unplanned and just a random thing that people hoped I did. If it ever moves to being more spontaneous, I'll move back to the group RPA. But having people park alts in there is not my intention and again goes against the spirit of it.

Also, I can't loop through the room that size. It would crash the game. Remember when I tried to move a room of 300 people? This would have had to do more.

>>Re: Spinner VS other methods

I wanted to give people different ways to gain something. You can always just sit back and hope for the spins and not worry about the other stuff. But I do feel like people come prepared to want to win some things, and it puts it more in their control. I mentioned this on Discord, but I was curious how someone knew to have a ghoul nail, but then I looked in Lahke's harness and noticed I had a dozen skeleton bones and ghoul nails. Guess I pick that one a lot. GY crypt is some of my earliest GS memories, so I guess I just latched on to that.

GS RNG gets a little streaky, and I know it's frustrating when some people win over and over when there are a lot of people in the room. I just don't have a way to deal with it otherwise. That's why I like to change it up. For spinners, it basically counts the number of players and assigns everyone a number, then selects a number. When we store the winners, it adjusts for me, but when I used a "new" spinner (erased the data), I felt like it hit a certain number too many times. But this has been a thing with the history of our game.


Wyrom, PM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12400
Author: SIMU-WYROM
Date: 10/1/2020
Subject: Duskruin Lore: A Murder Mystery

Last Duskruin, we had an Albatross cruise prize at "mini mania" and the winner, Dhairn, asked for a murder mystery dinner instead of Dragon Bones. Since I don't get to dabble too often in storylines, I felt it was a good chance to push some Duskruin lore into the game. Dhairn and his invited guests got to play along and/or enjoy a session packed with merchants. That concluded last week, but we'd like to share the story with everyone.

First, some background. Bloodriven Village is on the banks of the Locksmehr River very close to Zul Logoth. Bloodriven Village gets its name from ur-barath, an oily red stone that loosely translates to red rivulet. Over the years, the area was nicknamed the Blood Ravine due to the abundance of these stones, and eventually further bastardized to Bloodriven. A group of bandits set up camp at this location and eventually established a village. The bandits discover the arena and a group would eventually form from within named the Silent Investors. They begin introducing bloodscrip as the currency of this domain and decide there is more success than life as a bandit in these parts. This causes the rise of the Poisoned Heretics, a group of assassins that wish to eliminate the Silent Investors. The remaining bandits are the Ophidian Cabal, who just wish to ransack the village. The Ophidian Cabal begins robbing the bank, causing the Silent Investors to mobilize a group of mercs to take the thieves out, but in their mission, the Poisoned Heretics are assassinating them. This is current situation and what is known about the area (i.e. The Bank Heist). Each faction has a secret hideout in Bloodriven Village, which the other factions don't know about.

The Silent Investors send an aristocrat to rent the Albatross, sending the normal staff away for the evening and bringing his own private group in. The armed guard who usually monitor the Albstross were also dismissed. When Dhairn and his guests arrive, they are invited to the Merchant Nook to go get work done. Nothing else was explained. At this point, adventurers could get some merchant work or visit the ship. Anyone that has been on the Albatross knows, but there is a bar, a buffet, a ballroom, an assortment of games, private rooms, shops, and places for the workers.

Outside the merchants (which were all individual GameMasters), there were the following people (creature-like NPCs) the aristocrat, a bartender, a barmaid, a guest, a drifter, a controller (worker), the captain, and a merchant. Each of them had clues depending on the progression of the cruise.

Act I: A scream is heard, and the aristocrat is found dead. He has puncture wounds on his arms and his throat is slit. At this point, everyone can be DESCRIBED and has a clue attached to them. Each of the people also will answer questions. The bartender had an ice pick and claimed to not have gone anywhere. The guest had a knife and said the bartender seemed shady. The barmaid was scared and said the bartender stayed put. The drifter had a glint of metal and was in the cigar shop. The merchant had a phial and was sea sick. The captain had a key. The controller was working.

Act II: Another scream is heard, and the barmaid is found dead. Has puncture wounds on her face and a slit throat. Bartender's ice pick is now missing. Guest's knife is now missing. Merchant's phial is now missing. Captain's key is now missing. Guest still points to the bartender. Ice pick, phial, and an avian skull can all be found at this point. Those keyed into Duskruin shops and lore know the avian skull is a symbol of the Silent Investors and the phial is a symbol of the Poisoned Heretics. Ice pick is bloodstained when found. Drifter admits he's part of the Ophidian Cabal and is looking for a mysterious gem, seeks help from the adventurers to find it and return it to him.

Act III: Yet another scream, and the controller is dead. Stabbed in the back and a slit throat. The way to the controller is locked. Key, knife, gem (bloodjewel), and misericord can now be found. The key can open the hatchway, but is never found by the group. Drifter helps unlock but then runs off. Captain brings Albatross back into the harbor and gets the constable. Adventurers are to use clues to make an accusation.

Dhairn's group did great, but were unable to find the killer. His group missed finding the merchant and captain during Act I, which had key clues. During Act III, one of the group members did find the killer, but helped them escape. Dhairn's group did find the gem, but never gave it to the drifter. A misericord was also recovered by the dead controller that, in Elven, read "Plague Eagle's Talon." The two smoking guns were the misericord and phial, but the phial was never recovered.

After the Albatross cruise, there was some closure for anyone that looked. The guest jumped over board and drowned. Sad. The drifter waited for the adventurers at the Coastal Cliffs like he requested, but they never showed, and he was murdered. The bartender was also killed on the ship before it left. All the bodies (outside the bartender) could be located until yesterday (9/30/20) around Wehinmer's Landing.

There were multiple endings and a few decoy murder weapons that could have got anyone arrested. All the NPCs could be attacked and killed by players.

Credits:

NPCs: Wyrom
Murder Mystery Story: Wyrom
Wilkes: Avaluka
Oirisu: Elysani
Ashiker: Naiken
Franklie: Tivvy
Thistlie: Quilic
Kleia: Xayle
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Shops

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11971
Author: GS4-THANDIWE
Date: 8/7/2020
Subject: Duskruin Shop Information
Reopening w.o Inventory Changes Refreshed New
Bloodriven Bowery Accessories Of Crime At the Hand
Cacographic Critters Art of Lore, The Curved Cuts
Cultural Cuts Autumnal Den Essencetials
Dark and Dangerous Bare Aggression First Rule
Deep Within Darkness Be Warez Librarium, Annex
Den of the Poisoned Heretics Best Tressed, The Stay Vigilant
Haunt of the Silent Investors Blood Red Rose, The Mystic Phrase
High Spirits Bolt From The Blue Untamed Spirit
Lair of the Ophidian Cabal Bundle Up -
Make Your Mark Cover Up, The -
Mar and Scar, The Covert Couriers -
On The Other Hand Cut And Dried -
Out of the Bleak Drawing The Line -
Sigil Shop Dunh’s Lab -
Sprite Club Gamac's Goods -
Stay Awhile and Glisten Just for Kicks -
Temple of Tentacles Librarium, The -
The Veiled Purpose Madder Hats Tea Room -
Vambrace Yourself Messy Alchemist, The -
What Goes Around Mist Opportunity, A -
- Ode To Resistance -
- Penitent Petitioner, The -
- Rock Solid -
- Sable Quietus, The -
- Shield Thyself -
- Smoke Screen -
- So Shifty -
- Under the Counter -
- Written Word, The -
Shops w. New Offerings and/or Changes Closed This Run Final Run Shops
Bundle Up - TBA Hand-n-Hand Penitent Petitioner, The
Crosswinds & Crosshairs - Unlock Certificates for Tiers 2-4, this includes new Tier 4 unlock (Net Flare) All crossbows are now 5x and T1 Dark and Dangerous -
Dunh's Lab - Added Bandit Bane Oils, Extraplanar Bane Oils and upped all vials to be 20 dose. Undead Bane Oils are stil present. - -
Madder Hats Team Room - TBA - -
Spellbound - Spell Preps have been moved to Mystic Phrase - -


~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11975
Author: GS4-SINDIN
Date: 8/8/2020
Subject: Librarium Teaserium

More new chapters than you can shake a FancyBook at. Like...

You shake your leather book in the air as you threaten to invoke the power of the Lorae-tyr valence against one and all.

You bring your leather book forward in order to call everyone's attention to a particularly crucial passage concerning the Basilican Magistrate.

You flip through the pages of your book with a zealous fervor, inspired by the surprising and auspicious connections between Eorgina and Marlu.

Sindin

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11976
Author: GS4-SINDIN
Date: 8/8/2020
Subject: Art of Lore - Teaser

On the slender podium you see a splendid silver-inked certificate and a glittering gold-inked certificate.

Sindin

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12011
Author: GS4-RETSER
Date: 8/12/2020
Subject: On The Other Hand - Hand Crossbows

Hey Everyone, just a confirmation here more than a teaser.

Hand Crossbows have been added to the inventory of On The Other Hand for the Twin Weapon lines.

Retser, SGM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12031
Author: GS4-RETSER
Date: 8/13/2020
Subject: The Art of Lore - lil update

MagicSlings for sale in The Art of Lore can now be unlocked with certificates for sale.

a splendid silver-inked certificate will unlock your T1 MagicSlings to T2, for the cost of 500 bloodscrip.

And...

a glittering gold-inked certificate will unlock your T2 MagicSling to T3, for the cost of 500 bloodscrip.

T3 MagicSlings were sold once OTS last year, but now you can upgrade your existing T1s and T2s to that tier. For those who don't know, T3 has two simple but cool upgrades: TOUCH, a verb that lets you show off the sling's flavor, and NUDGE, which lets you turn the sling into a runestaff-displayer.

These certs will work on MagicSlings past and present.

Sindin

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12033
Author: GS4-RETSER
Date: 8/13/2020
Subject: Sprite & Parasite - Hand Crossbows

Sprite and Parasite Hand Crossbows will be available this run.

Retser, SGM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12271
Author: GS4-RETSER
Date: 8/26/2020
Subject: Shop Quantity/Limits Updates: Energy Weapons, Sprite Weapons, and Parasite Weapons.

Parasite, Sprite, and Energy weapons and associated unlock waivers all had their quantity limits removed. Some of them were sold out already this run.

Retser, SGM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12146
Author: GS4-AVALUKA
Date: 8/16/2020
Subject: Compartmentalized Quiver T3 Unlock Certificate Distribution

I know you have all been waiting for this.

On Saturday, August 22nd at 8 PM EST I'll spin for the chance to purchase 2 T2 to T3 Compartmentalized Quiver unlock certificates in Prime. This will take place in the backroom of Bundle Up.

It is 50,000 bloodscrip to purchase these - the spin is just for the opportunity to purchase. You must have enough bloodscrip REDEEMed at the time of the spin to be eligible - no passing bloodscrip afterwards.

Additionally, you will also have to have a Compartmentalized Quiver unlocked to T2 /and/ being held in your hand to be eligible for the spin. You will not be able to buy one after the spin - you must have it unlocked to T2 and on your person.

Thanks and good luck!

~Avaluka

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High End Scrip Shop

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12000
Author: GS4-RETSER
Date: 8/12/2020
Subject: Parasite, Sprite, Energy Weapon - Apply to existing (HESS)

Hey Everyone!

We will be selling two certificates for each weapon line (Sprites, Parasites, Energy Weapons) to allow for it to be applied to an existing, scriptless weapon. This is allowed on weapons with 15 CER or lower. Some restrictions may apply.

The weapon script will be applied at T1 (One unlock) and still need to be unlocked further. The service will cost 250k Bloodscrip (as of this time, subject to change).

The certificates will be sold in the HESS Shop. Good luck!

Retser, SGM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12001
Author: GS4-RETSER
Date: 8/12/2020
Subject: Sigil Staff and Mana-Infused Armor - Apply to existing (HESS)

Hey Everyone!

We will be selling two certificates for each script line (Sigil Staff and Mana-Infused Armor) to allow for it to be applied to an existing, scriptless runestaff or armor (respectively). This is allowed on weapons with 15 CER or lower. Some restrictions may apply.

The weapon script will be applied at T1 (One unlock) and still need to be unlocked further. The service will cost 250k Bloodscrip (as of this time, subject to change).

The certificates will be sold in the HESS Shop. Good luck!

Estild, SGM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12073
Author: GS4-RETSER
Date: 8/14/2020
Subject: HESS Opening

Hey everyone, it was pointed out last run and more this run that I'm always opening HESS on Saturday late morning/early afternoons. This is just because it jives better with my schedule so I can monitor it. That's one of the reasons for the staggered opening is because limited items can get weird at times. Plus, we have a lot of returns, mistakes, and exchanges that happen after that initial wave of people purchasing, which causes me to close things down, restock or update limits.

Given some of the concerns sent to me, the fact that I haven't really accommodated different schedules since HESS started, and overall feelings that hoarding bloodscrip is required for the start of the event, I'd like to open HESS Sunday evening at roughly 10pm ET.

I will post a complete list of everything in HESS as soon as we put some final touches on things, as well as explain some stuff we discussed on Discord.


Wyrom, PM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12084
Author: SIMU-WYROM
Date: 8/14/2020
Subject: HESS Inventory and Updates

Below is a list of every item, in its item form. As mentioned earlier, HESS will open Sunday at roughly 10pm ET. You can apply two services per item just like any previous run. We are introducing a way to get a 3rd, 4th, and 5th service on a single item for a surcharge of 25,000, 50,000, and 100,000 respectively. The surcharge will be collected at the time the service is applied.

We will monitor shop limits and inventory throughout the event. Restock fees will be 2% of the purchase price this run, but only if it's reported within 24 hours of purchasing it. Beyond 24 hours, the fee will be 10% of the purchase price. This only applies to items bought in excessive or mistakenly. Please try to be careful with making your purchase.

a fork-shaped papyrus
a silver forked note
a leather spellbook
a puce flat acuity ticket
a silvery flat mana deed
an extraplanar bane parchment
a tiny bane boost paper
a smooth de-fusion tablet
a distorted magic resist board
a red and white target defense board
a heavy mana flare bill
a purple acuity flare chit
a multi-colored greater element envelope
a crumpled rare flare epistle
a curled enhancive bonus checklist
a stained enhancive stat papyrus
an enhancive recovery plate
a silvery asg change proclamation
a folded shield resize bill
a blue Voln Armor invoice
a green Ithzir Armor sheet
an unlocked voln armor page
a solid voln armor paper
an Ithzir unlock letter
a torn resistance stub
an opaque bubble flare debenture
a green rotflare debenture
a chunk of low steel ore
a chunk of high steel ore
a chunk of adamantine ore
a chunk of kroderine ore
a chunk of zelnorn ore
a long chainspear spiral
a master instrument sheet
a greater undead bane charter
a stained single enchant document
a defender boost slip
a fresh defender label
an old enhancive max paper
a maroon knockout flare debenture
a cyan polearm flare debenture
an opalescent bubble-shaped document
a Tier 2 Nervestave note
a Tier 3 Nervestave book
a Tier 4 Nervestave flyer
a pristine Nervestave contract
a burned bastard axe paper
a thorny disc
a pristine common flare chit
an enhancive removal certificate
a defensive boost charter
a chunk of xazkruvrixis ore
a dispel boost booklet
a lesser transmutation message
a simple sigil staff label
a mana-infused crystal
an engorged and fleshy parasite
a sprite-shaped statuette
a multicolored sphere of swirling energy


Wyrom, PM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12119
Author: GS4-HALISTE
Date: 8/15/2020
Subject: HESS and Property Removals

For this run of Duskruin Arena (hopefully?) there will be a new NPC who will be more than happy to handle all of your property removal needs - or, as many as she can without completely borking your item. She might have been "relieved of her duties" at her last job due to some unfortunate circumstances that I don't think we need to hash out the details on, but... let's just say that we're hopeful she's learned some lessons and will be able to perform her tasks without issues in Bloodriven Village.

The cost for her service is 5000 bloodscrip, and it does not count toward your item service totals.

Please note that there are MANY things that she will not be able to do initially -- but there will be ways to get that remedied, fairly quickly, if you follow her instructions. :) There is a possibility that she won't be ready for work as soon as HESS opens, but she should be available shortly after its opening if not (within a few days).

Let me know if you have any questions, and I will do my best to answer them!

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12308
Author: GS4-HALISTE
Date: 8/29/2020
Subject: HESS and Property Removals

Your situation is a little different. Removing enhancive recoveries is VERY different (and quite mechanical, in nature) than just a simple property removal (which is what the NPC can do). This is why there is a specific certificate for it. That actually IS a service that counts toward your service count limit.

As with anything, it's all about choices. We've upped the number of services (albeit with a fee) this time around. We've removed MANY of the certificate sales limitations. And a few other things that just aren't coming to my mind at the moment. The troll spine was a permanent addition to a weapon, and you're removing it - it's a benefit because you're replacing it with something else, right? At least you CAN do that now.

Mechanical things are going to be more costly than non-mechanical things. But the NPC can't handle this kind of removal. It's just too complex to automate at this time.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12221
Author: GS4-HALISTE
Date: 8/21/2020
Subject: Flare certificates

Hey guys - just wanted to update you that the certificate flares now specifically say that claidhmores and naginatas are ineligible for these. It's always been the case, but it was not stated explicitly on the certs. It now does.

In addition, we've added some flares to the "rare flare epistle" certificate: Flare choices include Disintegrate, Dispel (1 spell), Disruption, Unbalance, Grapple, Acid, Plasma, Steam, Air, and Water.

Magma flares are not eligible for any of the flare certificates.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12279
Author: SIMU-WYROM
Date: 8/27/2020
Subject: Returns, Exchanges, and Buyer's Remorse

We're seeing an uptick in asking for removing, swapping, and exchanging services after they've been applied to an item. This isn't something we do much. There have been cases where items don't work the way someone thinks they will or there are other complications that weren't clear. This is all still fine to request a refund/exchange with. The problem does have to be apparent about the property you're adding.

If you simply don't like the service or you're regretting buying it, this needs to get resolved with the fee that we put in place. Only the person who redeemed the service can request a refund. The service would need to be from the current run. ASSIST to get this looked into. The time you ASSIST will determine the fee involved.

Anything outside of that scope is no longer something we will be doing. I know there are cases where some of us have exchanged or moved services around to accommodate purchases, but this is not something we will be continuing. We can possibly work on a script swapping certificate in the future. If you've purchased a service and suddenly realize enchanting or ensorcelling is too hard or impossible, this is also something we will no longer be temporarily removing services for. Redeem when you're ready and you have your items all figured out in the state you want them.

System updates (i.e. archery) are something totally different and are a case-by-case situation.


Wyrom, PM

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Treasure Trove

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12087
Author: GS4-THANDIWE
Date: 8/14/2020
Subject: Treasure Trove Teaser

The Treasure Trove will be returning to Duskruin once again.

It will open for viewing sometime Saturday night, with the first drawing taking place around the 11th hour on Sunday.

Here is your teaser list:

a small clay animal
a blackened steel short sword with a star-patterned fuller
a bone-hilted xazkruvrixis dagger inlaid with copper and silver
a gold-hilted razern dagger etched with chaotic sigils
a heavy bronze-edged footlocker
a melded linden and witchwood staff fraught with stylized flames
a bone-hilted rolaren gimlet knife
a flawless bloodjewel obelisk caged in fine copper wire
a bloodstained parchment
a haon-inlaid mechanical crossbow
a copper-inlaid adamantine chakram with black rawhide-wrapped grips
a scraggly rat fur cloak
a narrow blood red portfolio
a cord-strung ebonwood pendant carved with an inverted octopus
a rutched blue byssus pouch layered with yellow silk


~*~ Thandiwe ~*~

ASGM of Events

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Sprite Armor

Teaser: Sprite Armor

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11944
Author: GS4-RETSER
Date: 7/13/2020
Subject: Teaser: Sprite Armor

This armor should be ready by Duskruin and will be available in one of the shops. Waiver unlocks will be available and limited in quantity with no scaling pricing. All stuff isn’t final until it is out of QC.

The armor and weapon share the same sprite once summoned. You can TAP your sprite to point it to the weapon or armor so that it provides affinity for one or the other. There will also be some new VERBs with the sprites for interactions.

This is a new script and uses the script slot. This script cannot be applied to existing armor.

Enchanting and Ensorcelling have the same penalty (no scaling) as sprite weapons.

Abilities/Passives:

Spritely Maneuvering (Affinity 2)

You have a chance upon being attacked that your sprite will create a combat maneuver defense barrier on your character. This will last up to 60 seconds and can happen once every 5 minutes. The total bonus will be a minimum of 4 with a maximum of 12 depending on your affinity.

The white sprite on Retser's shoulder projects a green barrier, shielding him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +151 with AvD: +17 + d100 roll: +84 = +368
... and hits for 35 points of damage!
Solid blow gouges a chunk out of Retser's left leg.
He is stunned!

Spritely Defense (Affinity 1)
You have a chance upon being attacked that your sprite will create a defensive strength barrier on your character.
The total bonus will be a minimum of 4 DS with a maximum of 12 DS depending on your affinity. 8DS and 24DS based on affinity (adjusted to new values from below)
These flares cost 2 mana and prioritize your spritely reserves over your mana.

The white sprite on Retser's shoulder projects a black barrier in front of him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +131 with AvD: +17 + d100 roll: +63 = +367
... and hits for 30 points of damage!
Grazing blow to the stomach.

Spritely Intervention (Affinity 6)

When being attacked if your character is sitting, kneeling, or prone.. your sprite will pull you to your feet and project a +25 DS barrier in front of your character for 60 seconds.
This uses 25 mana in reserves OR 25 mana from the wielder.
This can happen once every 6 hours.

The white sprite on Retser's shoulder shouts at him as a large, magical hand pulls him upright! The white sprite projects a white barrier in front of him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +189 with AvD: +17 + d100 roll: +16 = +262
... and hits for 22 points of damage!
Mighty blow cracks several ribs.

Spritely Reserves (Affinity 1)

Once every 5 minutes when feeding your sprite mana, this mana instead moves to a reserve storage in the armor.
Most abilities used with your sprite will prioritize using the mana in your reserves over the mana on your character.

Mana Master (Affinity 9)

Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time.
You can also send the sphere at an ally to share that mana with them.

Retser places his hand against the center of his leather and chants quietly. The white sprite flitting above Retser's shoulder glows brightly as a single white sphere begins to circle around him.
>l retser
You see Retser the Last Resort of the Consortium.
He is tall. He appears to be young. He has flickering tinted crimson eyes and brown skin. He has a bald head. He has a small nose and a bushy chestnut beard.
He is in good shape.
There are 5 white spheres circling around him.
There is a small white sprite flying above his shoulder.

wave leather at rester
You wave at one of the white spheres circling you and send it flying at Rester, you feel that 8 mana was successfully transferred to Rester.

wave leat
In a flash, you reach out and grab one of the white spheres circling you.
You regain 9 mana!


Spritely Bombardment (Set Ability)

While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour.
This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor.
The total number of pulses of this effect will be (Weapon Affinity + Armor Affinity / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2.

Retser nods at the white sprite flying above his shoulder who nods in return before saying, "Lets get in there!"

[SMR result: 47 (Open d100: -87)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, but they miss it entirely!

[SMR result: 235 (Open d100: 100)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!

[SMR result: 310 (Open d100: 175)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!

[SMR result: 174 (Open d100: 39)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!

[SMR result: 60 (Open d100: -74)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, but they miss it entirely!

[SMR result: 198 (Open d100: 64)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!


Retser, SGM

Sprite Armor - DS Flare Change

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11955
Author: GS4-RETSER
Date: 7/30/2020
Subject: Sprite Armor - DS Flare Change.

Hey everyone, the DS flare of the soon to be released sprite armor has been adjusted.

In the original teaser it was a scaling 4DS to 12DS with affinity. It is now going to be 8DS to 24DS scaling with the affinity.

Retser, SGM

Sprite Armor - CM -> SMR2 Defense

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12050
Author: GS4-RETSER
Date: 8/13/2020
Subject: Sprite Armor - CM -> SMR2 Defense

Hey everyone, the Combat Maneuver Defense flare on Sprite Armor has been updated to instead provide SMR2 Defense.

An Ithzir adept gestures and utters a phrase of magic.
G>
An Ithzir adept gestures at you.
The ground beneath your feet begins to boil violently!
Craggy debris explodes from the ground beneath you!
[SMR result: 35 (Open d100: 52)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 44 (Open d100: 54)]
You dodge out of the way!
G>
The white sprite on your shoulder projects a green barrier, shielding you!
Fiery debris explodes from the ground beneath you!
[SMR result: 67 (Open d100: 89, Penalty: 12)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 52 (Open d100: 73, Penalty: 12)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 64 (Open d100: 86, Penalty: 12)]
You dodge out of the way!
G>
Craggy debris explodes from the ground beneath you!
[SMR result: 32 (Open d100: 53, Penalty: 12)]
You dodge out of the way!
The ground beneath you suddenly calms.

Retser, SGM

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Compartmentalized Quiver Updates

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11951
Author: GS4-AVALUKA
Date: 07/25/2020 11:43 AM
Subject: Compartmentalized Quivers V2: The Quivering

Compartmentalized Quivers have gotten an overhaul to fit with the new archery changes! You'll still be able to venture over to Bundle Up to pick up one of these quivers and enjoy their new features.

T1/OTS quivers are fairly normal with some verbs that can make some of your actions fancy. This year, you'll be able to find thigh-worn varieties in addition to the regular belt-worn and shoulder-worn ones.

Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.

READY AMMO the quiver itself to take advantage of the quiver's features.

*Tier 2*
- TURN to change the ammo bundle used when you FIRE.
- INSPECT to view all attributes of your ammo in one output (flares, master-fletched charges, blessed, etc.)
- Toggleable ammo display feature.
- Minimum 2 compartments, maximum 4.

*Tier 3*
- Smart change feature with attunement (attune to a creature and automatically swap to the appropriate ammo as you FIRE).
- Gem-fueled creature bane tied to the attunement of each compartment.
- Toggleable Flare display feature that changes description.
- Minimum 2 compartments, maximum 6.

Some more details on the fully unlocked (T3) major features, which are the Creature Attunement and Creature Bane:
* Creature Attunement (T3 Only)
Each compartment can be attuned to a specific creature, or fine-tuned to focus on a general feature of that foe.
When you FIRE, the quiver will automatically switch to the ammo you have attuned to that creature, or the closest match.
You can set a default compartment as a fallback for foes you haven't attuned.
- POINT the quiver at a foe to attune it.
- SPIN the quiver to fine-tune the focus, such as focusing only on undead or trolls.
- PINCH the quiver to clear that compartment's attunement.
- POINT at the quiver to set a default compartment.
NOTE: At this time, the quiver is expecting you to have 1 type of ammo (arrows OR bolts) inside it, so it won't be able to figure out between crossbows and bows currently. At this time, you should not mix arrows and bolts in the same quiver.

* Creature Bane (T3 Only)
Feed the quiver gems to power a bane effect.
Each compartment can have its own bane and charges, and it is based off of the attunement set with POINT.
- Use PUSH to feed any gem, with more valuable gems giving more charges.
NOTE: This is a +5 AS creature bane. Undead-focused compartments are given lesser undead bane, /not/ greater (you still need a bless!)

Unlock certificates will be available to advance your quiver's tier, as well as to add an extra compartment (which allows the quiver to carry an extra bundle of ammo weightlessly), or unlock the new Wear Location swap feature (swap between belt, shoulder, and thigh-worn at will).

Pricing
T1/OTS to T2 Unlock Certificate = 10,000 bloodscrip (Unlimited Quantity)
T2 to T3 Unlock Certificate = 50,000 bloodscrip (Limit 2)
+1 Compartment certificate = 5,000 bloodscrip (Unlimited Quantity)
Wear Location Swap unlock certificate = 5,000 bloodscrip (Unlimited Quantity)

NOTE: As the T2 to T3 certificates are limited, likely popular, and probably going to be snapped up fast, I'm planning on spinning for the chance to purchase these certificates at a specific time (TBA) instead of just putting them for sale in the shop. This will hopefully make it a bit fairer rather than everyone swarming to the shop to try to grab the T3 certificates within the first 1 minute of opening. Shattered will obviously have the T3 certificates in the shop as usual, and potentially Platinum as well (depending on interest).

I'll be happy to clarify anything if it's too confusing!

Thanks,

Avaluka

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Curved Cuts Chakram

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11972
Author: GS4-THANDIWE
Date: 8/8/2020
Subject: Curved Cuts - Teaser 1

A big ugly kobold swings a closed fist at Thandiwe!
Crossing her rolaren chakram and her metal chakram in front of her, Thandiwe repels a big ugly kobold's attack.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11980
Author: GS4-THANDIWE
Date: 8/8/2020
Subject: Curved Cuts - Teaser 2

1st person view

Crossing your rolaren chakram and your metal chakram in front of you, you repel a big ugly kobold's attack. As the last of the sigils on the chakram ignite with power, you feel a distinct vibration travel down your right arm, letting you know it is fully charged.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11990
Author: GS4-THANDIWE
Date: 8/11/2020
Subject: Curved Cuts - Teaser 3

> push chakram
Releasing your rolaren chakram, you feel it gently push into your side as it magically hooks itself onto your belt.

> snap chakram
You snap your fingers at your side, and your rolaren chakram flies into your waiting hand.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12008
Author: GS4-THANDIWE
Date: 8/12/2020
Subject: Curved Cuts - Teaser 4

l my chakram
The archaic symbols etched into the rolaren blade of your chakram are glowing with intense silvery light. You also notice a small enchanter's glyph.

throw my chakram
Drawing your right arm to your left shoulder, you hurl a sigil-incised rolaren chakram into the fray of battle.
[SMR result: 232 (Open d100: 86)]

* The chakram spins through the air and strikes a big green kobold! *

... 40 points of damage!
Horrible slash to the green kobold's head! Brain matter goes flying!
Looks like it never felt a thing.
The green kobold keels over and twitches on the ground a few times before dying.
[SMR result: 232 (Open d100: 86)]

* Continuing to spin through the air, a sigil-incised rolaren chakram slashes at a big red kobold! *

... 25 points of damage!
Hard blow to the red kobold's ear!
Deep gash and a terrible headache!
The red kobold is stunned!
[SMR result: 240 (Open d100: 94)]

* Continuing to spin through the air, a sigil-incised rolaren chakram slashes at a big blue kobold! *

... 25 points of damage!
Hard blow to the blue kobold's ear!
Deep gash and a terrible headache!
The blue kobold is stunned!
[SMR result: 244 (Open d100: 33, Bonus: 65)]

* Continuing to spin through the air, a sigil-incised rolaren chakram slashes at a massive troll king! *

... 70 points of damage!
Wicked slash slices open the red kobold's chest!
Heart and lungs pureed!
Sickening!
The red kobold keels over and twitches on the ground a few times before dying.

A sigil-incised rolaren chakram cycles back to you, and you easily pluck it from the air.


~*~ Thandiwe ~*~ ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12040
Author: GS4-THANDIWE
Date: 8/13/2020
Subject: The Curved Cuts Chakram

Hello,

As promised, here are the details of the Curved Cuts Chakram:

Tier Fluff Mechanics
1 Knock, Throw 20 charges to hit 2 creatures in the room
2 Clean, Exhale, Rub 15 charges to hit 3 creatures in the room
3 Bow, Gaze, Pose 10 charges to hit 4 creatures in the room
4 Flip, Toss, Wave Provides a 2% parry bonus
5 Point, Push, Snap Provides a 5% parry bonus
Customization Locations Examples
Design pictographs, sigils, runes, etc
Method etched, carved, embossed, stamped, etc
Light coppery, silvery, violet-hued, etc

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12044
Author: GS4-THANDIWE
Date: 8/13/2020
Subject: The Curved Cuts Chakram

The ability to hit multiple creatures is OTS. It is the THROW ability on the item. This does not happen with HURL. So, no, it is not a returner.

Tier 1 - OTS in this instance. So, yes, it is an off the shelf ability. The more tiers you have, the more things you can hit and the less charges you have to wait to absorb.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12051
Author: GS4-THANDIWE
Date: 8/14/2020
Subject: The Curved Cuts Chakram

Each weapon is evaluated individually for its parry bonus, so no, they don't stack.

Chakrams are a base 5,000.
The certificate to tier 2 is 10,000.
The certificate for tier 3 is 10,000.
The certificate for tier 4 is 30,000.
the certificate for tier 5 is 70,000.

~*~ Thandiwe ~*~

ASGM of Events

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Animalistic Spirit Weapon

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11974
Author: GameMaster Avaluka
Date: 08/08/2020 10:55 AM CDT
Subject: Tame the Spirit

Gaze intent, the warrior let his hand hover over the line of shields on display, his skin tinged an eerie blue from the flickering candles arrayed nearby. A subtle power seemed to emanate from them, indistinct but noticeable despite their mundane appearance. Eventually he let his hand fall on a tower shield with its surface dyed in ripples of alternating colors, making his decision at long last. As soon as his skin made contact with the metal of the shield, he felt the strange power even more. A flicker of misty green light played over the shield's surface as the warrior lifted it from its resting place and settled it on his arm, testing the heft of it.

It felt much like any other shield he had wielded in his years in the profession, yet different as well. Something seemed to be just beneath the surface, its power tantalizingly out of reach.

Then, without warning, a feeling of pure rage seemed to erupt through the shield, sending an echoing roar through the air. Untamed wildness rippled through the shield's metal, spreading up through his arm and rendering him unable to even bring the shield back into position. Rage. All he felt was rage.

Then, as quickly as it had started, the wildness ebbed away, draining back into the shield and falling dormant once more. It was there, though - the warrior could feel the brewing wildness barely contained, but at least he could use his shield arm again.

"You must be careful," said a creaky voice from behind him, "The spirits within are wild and untamed. They are full of rage. Powerful, yes .... but a wild animal is dangerous, even in this form."

The warrior spun around, shield automatically coming up in a defensive posture at the sudden voice. But he soon relaxed upon seeing the slightly hunched man before him. The shopkeeper? He must be.

"What use is the power if it will be unleashed upon me, as well?" the warrior asked tentatively.

"Tame the spirit," croaked the old man, grinning and displaying several missing teeth. "Tame it and partner with it. It will hurt you no more and the power it will unleash will grow."

As though to demonstrate, the old man tapped the tip of his runestaff on the ground and bowed low. A ripple of light played over the wood of the staff, resolving into a brief visage of a wolf's face overlaying his own. As quickly as it appeared, the illusion disappeared into motes of misty green light with a fading howl.

Reaching out, the old shopkeeper held out a gleaming bastard sword to the burly warrior, "You will not regret it."

Taking the hilt of the sword, the warrior noted the same burst of wild energy emanating from it. Gripping both sword and shield tightly, his expression resolved into grim determination, "Tame the spirit .... yes. I think I will. Thank you." He, too, bowed clumsily toward the old man, causing a brief image of a lion to overlay his face.

Grinning, the warrior strode out, ready to try to tame the spirits within these new acquisitions and test their power first hand.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11989
Author: GameMaster Avaluka
Date: 08/11/2020 05:00 PM CDT
Subject: Tame the Spirit (Pt. 2) + Full Info

Clang! The blow reverberated through the bastard sword as the warrior parried the orc's blow aside with a casual flick. He could feel the wildness slowly ebbing away with each successful hit and parry, the spirit within yielding inch by inch.

With a yell, the warrior suddenly charged forward, his tower shield held aloft. As he collided with the unwary orc, a riotous stream of misty green light erupted across his shield, coalescing into the form of an ethereal lion. As the shield charge drove home, a stampede of many lions erupted forth, adding their damage to what was already inflicted. The orc flipped over and landed in a heap, dazed.

Grinning with triumph, the warrior spun around, catching another orc's blow on the face of his shield. An angry roar erupted from the shield in response to the block, causing another eruption of a stampede of ethereal lions to pour over the orc in revenge.

Spinning around to face the initial orc, the warrior charged forward with his sword raised. The orc staggered back to his feet, though appeared even more dazed due to a flicker of misty green light still playing over his body and sapping his defenses. Gritting his teeth, the warrior brought the sword down in a killing blow, feeling the hilt shudder in his hand as the spirit within's wildness continued to ebb away.

Without warning, rage suddenly burst from the bastard sword in the warrior's hand, a feeling of untamed wildness seeming to seize the muscles in his weapon arm. Momentarily unable to bring his weapon up to parry, he grit his teeth and brought his shield up to bear against another incoming blow. Just as quickly as the rage appeared, it again receded into the weapon, allowing him to raise the sword up to swipe aside another foe's slash.

Straightening up, his chest heaving from exertion, the warrior drew his sword in close and closed his eyes, clenching his fist tightly around the hilt. Warmth spread through him from the weapon as a burst of power erupted from the spirit and into his body. Strength enhanced and body glowing misty green, the warrior leapt forward and finished off the last of the orcs easily.

As the last of the enhanced strength ebbed away from him with a burst of light, the warrior exhaled and glanced down at his sword and shield, pleased with his acquisitions. The old man was right - he could live with the brief outbursts of anger in exchange for the power he now held.


Debuting at the shop Untamed Spirit in Duskruin Arena this year are Animalistic Spirit weapons and shields (also known as Animalistic Fury weapons/shields). These are weapons and shields imbued with the spirit of a wild animal.

Off the shelf they are 4x (+20) and contain offensive script flares called Animalistic Fury flares, which are Grapple damage as a default. They can have regular flares added on, as well, but all the offerings currently do not have normal flares attached off the shelf.

As the spirits within them are wild and untamed, you must tame the spirit to prevent them from backlashing on you. The backlash happens if you are wielding the weapon/shield (IE, held in hand or worn in the case of UCS gloves/boots). The backlash is different depending on the weapon or shield type - melee weapons and runestaves will make it so you cannot parry, UCS gloves/boots and ranged will give you a DS/TD debuff, while shields will make it so you cannot block. NOTE: This is only a very short effect and does not happen all the time. The more tame the spirit is, the less chance it will backlash and the shorter the backlash will last. When fully tame, the spirit will not backlash on you at all.

To tame the spirit, you must successfully hit like-level foes with the weapon/shield, or successfully parry(melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participating in combat.

The spirits will only trust one person at a time - if you want to pass this weapon/shield off to someone else, the new owner will have to work off the trust gained by the previous owner before gaining trust of their own.

The more tame the spirit is, the more powerful the Animalistic Fury flares will become. You can unlock the ceiling/potential top end of the flare strength by unlocking the flare tier. Off the shelf, the flares will max out at regular flare strength.

Unlockable Extra Features

  • Animalistic Fury Flares

While these weapons/shields come with this grapple-based offensive script flare off-the-shelf, you can unlock the ceiling of the flare's potential power even more. (NOTE: The flare power scales based on your affinity with the spirit, the flare tier only raises how high the flare's power can go when the spirit si fully tame.)

  • Revenge flares

Unlock this to have a chance to unleash Animalistic Fury flares upon a successful parry (melee/runestaves), evade (UCS/ranged) or block (shields). NOTE: You must be in forward or greater stance and be an active participant in combat recently for the spirit to be roused into responding. IE, you can't just stand in defensive in front of a creature and let the flares kill things for you. As well, UCS gloves/boots reactive flares will NOT proc if your hands are full. You should NOT expect these to work unless you actually use UCS open-handed Brawling - no casters wearing these for an extra reactive flare chance. In addition, only one piece of equipment will reactively flare on each successful evade, so you will not be able to get multiple flares from gloves/boots on the same evade.

  • Wild Backlash

Unlock this to add a DS/TD debuff to your target when Animalistic Fury flares hit. The stronger your Fury flares, the stronger this debuff becomes. NOTE: This is essentially a -5 DS/-3 TD debuff per flare tier. Unlocking this will add the debuff to the flare itself, so consider it a boost to the flare itself with the power tied to the flare tier. At max flare tier, the debuff is -20 DS/-12 TD.

  • Savage Power

Unlock this to be able to draw upon the strength of the spirit within your weapon/shield once every 60 minutes to increase your AS, CS and critical padding for 2 minutes. Each unlock adds equivalent to 1x accuity (+5 AS/+3 CS) up to +25 AS/+15 CS at Tier 5. You need to CLENCH the weapon/shield to activate this, and the cooldown is applied to your character itself. (IE, you will not be able to activate a weapon and a shield in the same 60 minute period.)

  • Damage Type Change

If you are unhappy with the default Grapple damage of the Animalistic Fury flares, you can change the damage type to something else (either a common damage type or uncommon damage type). Please be sure to READ the vouchers to see what types are available.

  • Fluff Action unlocks

There are 2 unlocks available to add more verbs/actions to your weapons/shields that are pure fluff. These are completely separate from the flare tier unlocks to allow you to expand the fluff actions without having to pay a premium price if you do not want the extra power.

  • Spirit Change

If you want to change the type of spirit in your weapon/shield (IE changing a feline to a canine), you can use this certificate. All GALD merchants should be able to change the color of the spirit, but only limited merchants can change how the spirit looks in general, while only certificates can change the overall "type" of the spirit. Each "type" of spirit has a limited list of pre-approved nouns/species that will work for that type in alterations.

Available "Types" of spirits so far:

  • Large Feline
  • Small Feline
  • Canine
  • Avian (Predatory)
  • Hooved Mammal (Horned)
  • Equine
  • Snake
  • Aquatic Mammal
  • Small Rodent
  • Ursine
  • Rabbit/Hare
  • Porcine

Potential questions/Answers:
- Does this work with Ranged?
Yes, the flares do fire with Ranged, but they do NOT fire with every shot. The flare chance is equivalent to if you were swinging a weapon.

This also works with UCS, runestaves and all shields. Armor is not available at this time.

- Can I add this to an existing weapon/shield?
Not at this time unfortunately. There will be a small selection of some weapon bases this run, as well as all sizes of shields, but you will not find every single weapon base available off-the-shelf. I tried to cover the more popular bases this run to try to appeal to most.

- How long will it take to fully tame the spirit?
Hard to say - it depends on how much you use it. The spirit is tamed by successful hits with the weapon/shield, and successful parry/evade/block while in forward+ stance and actively participating in combat (depending on the weapon/shield you have- these must be done with a like-level foe that you can gain experience from. You do not need to kill the creatures to get credit for taming - they only care about whether you do damage, bloodthirsty spirits that they are.

Due to shield maneuvers not being used as much, shields can also gain affinity from any successful physical attack if the shield is being wielded in the left hand.

- How does the flare tier affect the flares?
The flare tier only affects the potential power of the flare, /not/ the flare rate. The flare rate of Animalistic Fury flares is always a base flare rate that you'd see with any flare. The flare power is dependent on the flare tier, but this is a ceiling of how high the power will go. The power itself scales based on your affinity with the spirit. OTS weapons/shields have Animalistic Fury flares with the ceiling of normal flare power.

- Do I need to unlock all of these different features in some kind of order?
No, not really. The only ones dependent on "order" are the unlock certificates in the same "feature" (IE, you'd need to unlock the flare tiers in order from T2 up to T4.) However, you can easily unlock Wild Backlash and Revenge flares on something without even unlocking the flare power beyond the first tier. If you do not think you want Savage Power, you do not need to unlock it at all. If you are more interstsed in the fluff verbs, you can just grab those. It is a mix and match approach.

- How hard are these to enchant/ensorcell?
They do have a difficulty to them on par with similar scripted weapons. The penalty is flat, however, so an OTS weapon/shield will have the same penalty even before it is unlocked, so you do not need to worry about enchanting first before unlocking abilities.

- So the flares will not work on these for UCS gloves/boots at all?
That is /only/ the case for the Revenge/retaliatory flares. Offensive Animalistic Fury script flares will still fire on your UCS gloves/boots with UCS attacks, even if you have Brawling weapons or a shield in your hand. If you plan to try to take advantage of the Revenge flares firing on a successful evade, however, these will /not/ fire if you have anything whatsoever in your hands (both hands must be empty.)

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12023
Author: GameMaster Avaluka
Date: 08/12/2020
Subject: Tame the Spirit (Pt. 2) + Full Info

The differences between the animal types is mainly messaging. IE, a lion may attack by swiping with claws, where as an equine may attack by kicking out with hooves.

I'm going to list what pre-approved nouns are available for each spirit type currently. Note: you need the certificate to change the spirit type, but to change the noun/descriptor of the spirit you will need a merchant, though not all will be able to work on the spirit looks. When you change the spirit type on your weapon/shield with the certificate, you will get the "default" noun for that spirit (which is usually the very first noun noted on the list). If you want any of the other nouns, a merchant will need to be involved.

  • Large Feline

Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.

  • Small Feline

Available nouns for this type are: cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat.

  • Canine

Available nouns for this type are: wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff.

  • Avian (Predatory)

Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.

  • Horned/Hooved

Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest.

  • Equine

Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.

  • Snake

Available nouns for this type are: snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel.

  • Aquatic Mammal (Ie with flippers)

Available nouns for this type are: dolphin, whale, orca, seal, sea lion, walrus.

  • Small Rodent

Available nouns for this type are: mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming.

  • Ursine

Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear.

  • Rabbit/Hare

Available nouns for this type are: hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare.

  • Porcine

Available nouns for this type are: boar, iron boar, pig, hog, warthog.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12025
Author: GameMaster Avaluka
Date: 08/12/2020 10:12 PM CDT
Subject: Tame the Spirit (Pt. 2) + Full Info

And a clip of the flares going off (lion spirit):
You attempt to jab a greater burrow orc!
You have good positioning against a greater burrow orc.
UAF: 537 vs UDF: 108 = 2.000 (capped) * MM: 100 + d100: 60 = 260
... and hit for 30 points of damage!
Fast strike jars the spine.
The burrow orc is stunned!
Strike leaves foe vulnerable to a followup jab attack!
Riotous misty green energy races along the surface of the gloves, slender tendrils rising up to coalesce into the ethereal form of a lithe lion.
Baring its sharp teeth in a snarl, a lithe ghostly lion charges forward with a deafening roar as a stampede of wispy misty green lions roil forward in an angry torrent!
... 25 points of damage!
Solid leg grapple, pulls muscles to their limits!
It is knocked to the ground!
A turbulent cloud of misty green light lashes out from some gloves with an echoing roar!
Rage fills the orc's eyes as her body tenses up.
Roundtime: 2 sec.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12038
Author: GameMaster Avaluka
Date: 08/13/2020 04:42 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

Re: Message length.

No, no way to shorten the message, nor any plans to offer it, as it'd unfortunately require essentially rewriting all of the messaging and have twice the work.

The 2 lines at the end about the turbulent energy and the rage in the orc's eyes are from the Wild Backlash (DS/TD debuff) unlock, which won't be there if that particular part of the flare is not unlocked.

Re: Stampede vs. other nouns

Currently that is locked in, though you're the 2nd person to wonder about customization of that particular word in the messaging. I can't promise anything, especially for this run, but I can consider that for the future.

Re: UCS gloves/boots revenge flare chance.

It would likely still be worth it to have revenge on both, if you want or can afford it. While they cannot flare on the same evade, they each track flare chance separately. Similar to having a weapon and a shield with revenge on both, with the weapon having a chance for parry and the shield for block - you still have more chances with both of them in play.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12122
Author: GameMaster Avaluka
Date: 08/15/2020 07:26 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

The revenge flares for the shields (and possibly also the UCS gloves/boots and bows) will now work, I'm pretty sure. There was a bit of code missed that didn't get released with the rest.

Please let me know if there are still issues with it.

Also note you need to be actively attacking to be able to trigger a reactive flare, as well as being in forward+ stance.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12134
Author: GameMaster Avaluka
Date: 08/15/2020 09:34 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

Currently the process is that you buy the OTS weapon/shield, which comes with a specific spirit already inside it.

If you do not like that one, there is a "spirit change slip" that you can buy in the backroom that will morph your spirit into a different type (with the default noun for that type). You can TURN the slip to switch to all the different types available.

I'm hoping after Duskruin is over there will be an opportunity for me to offer some spirit customization (changing the noun, descriptor, etc.), but will have to wait until the event is over.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12147
Author: GameMaster Avaluka
Date: 08/16/2020 10:06 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

There was a bug with the blocking with the shields (as well as probably with parrying and evading with weapons), in which affinity increases were not properly being tracked in most cases.

This has been resolved, and you should now see affinity increases (a message about energy being absorbed) if you block (shields), parry (melee/runestaves), or evade (UCS/ranged) an attack from a foe within 10 levels of you while being in forward+ stance and actively participating in combat.

Please let me know if you notice anything odd from now on. ~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12179
Author: GameMaster Avaluka
Date: 08/17/2020 08:23 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

Could you BUGITEM the shield next you get a chance? I'll check the numbers.

Likely you are gaining affinity if you see "absorbs energy" message when you block while in combat (and in a forward+ stance), or do specific shield maneuvers.

I did halve the amount of affinity needed for shields prior to release, but this may be something I need to reassess. I'll check the numbers after you BUGITEM.

And re: the different shield maneuvers currently not working. These are being looked into, but I don't have an ETA. Thanks for compiling a list of what's not working as expected!

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12188
Author: GameMaster Avaluka
Date: 08/18/2020 04:21 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

Animalistic Spirit shields will now also gain affinity from any physical attacks done while the shield is wielded in the user's left hand. As shields now are on par with weapons as to their opportunities to gain affinity, the amount of hits needed to tame the spirit has been raised to match the weapons again.

I had to reassess the affinity gain for shields after seeing how slow it was, even with the block affinity properly being counted - it was not meant to be that slow, and the halved hit count was really not cutting it. Apologies for this, and thanks to those who bought shields in being patient and coming forward with what you guys were seeing!

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12201
Author: GameMaster Avaluka
Date: 08/19/2020 04:26 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

The issue with AMBUSH not taking into account hits for the shield affinity should be resolved now.

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12215
Author: GameMaster Avaluka
Date: 08/21/2020 07:26 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

Just a note that the "turbulent energy" and the rage filling the creature's eyes is the Wild Backlash (DS/TD debuff) part of the Animalistic Fury flares.

Revenge flares solely mean the ones that trigger on a successful block, at least for shields.

I believe it /should/ work for forward stance, as well, but I'll double check behind the scenes to make sure that's working as intended. (Or if I somehow misspoke.)

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Mechanical ranged weapon Updates

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11978]
Author: GS4-THANDIWE
Date: 8/8/2020
Subject: Mechanical Crossbow - Teaser 1

Mechanical crossbows were updated to allow for tier unlocking certificates. This is the new breakdown of tiers:

TIER # of Pre-loaded Bolts Verbs
1 (OTS) 2 Wear, Remove
2 3 Point, Poke, Rub, Pull, Push, Spin
3 5 -
4 - Net Flare


~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11988
Author: GS4-THANDIWE
Date: 8/11/2020
Subject: Mechanical Crossbow - Teaser 3 - Net Flares

Thandiwe loads her light repeating crossbow with an umber light crossbow bolt.
Thandiwe fires an umber light crossbow bolt at a massive troll king!
AS: +240 vs DS: +249 with AvD: +19 + d100 roll: +36 = +46
A clean miss.

  • A small bundle of woven hemp is discharged from her light repeating crossbow. It expands as it sails through the air and then coils about a massive troll king's legs!

... 15 points of damage!
Shot to hand spins the troll king in circles.
The bolt streaks off into the distance!

Struggling against the netting that is keeping it pinned to the ground, a massive troll king finally breaks enough of the hemp to pull it completely off.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12079
Author: GS4-THANDIWE
Date: 8/14/2020
Subject: Mechanical Crossbow - Teaser 3 - Net Flares

The certificates are not limited.

Tier 2 Certificate - 2,500
Tier 3 Certificate - 5,000
Tier 4 Certificate - 50,000 - Tier 4 has the Net Flare

~*~ Thandiwe ~*~

ASGM of Events

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Hand-held Pylon

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11987
Author: GS4-KENSTROM
Date: 8/11/2020
Subject: Essencetials - Teaser

Just going to leave this right here.


You give the pylon a whirl around your finger. Motes of white hot light trail behind it spinning three times before you catch it with a firm grip.

You steady your hand-held pylon and take aim at a Taladorian knight!

It sparks with a pale light before firing a blast of white hot energy, which snakes through the air and strikes a Taladorian knight! **

... 20 points of damage!
Flames engulf head searing hair and scalp. Sickening!
The Taladorian knight is stunned!

Immediately, another blast of light green energy hurls from the pylon and slams into a Taladorian knight! **

... 20 points of damage!
Good blow to head!

-GM Kenstrom-
Waylayer of Wehnimer's Landing

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12124
Author: GS4-KENSTROM
Date: 8/15/2020
Subject: Hand Pylon Info!

Here's a quick breakdown of the hand pylons sold in the Essencetials.

  • Can be charged with essences of fire,air,earth and water. Lesser essences create 25 charges. Greater essence is 250 charges.
  • Pylon requires MIU to use. More ranks the better.
  • Tier 1 is some zest verbs and 1 Essence slot.
  • Tier 2 is more zests and 2 Essence slots.
  • Tier 3 is some more zests and 3 Essence slota.
  • Tier 4 is a few more zests and 4 Essence slots. The pylon can also become forearm mounted at Tier 4.
  • When used the pylon will fire off up to 4 blasts at once depending on the tier. 1 attack per tier basically.
  • The cooldown is 2 minutes and applies to the character. No dual wielding.
  • Future opportunities will exist to customize the energy colors when fired.
  • Pylons are 10k bloodscrip. Each tier unlock is also 10k.


-GM Kenstrom- Waylayer of Wehnimer's Landing

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12263
Author: GS4-THANDIWE
Date: 8/25/2020
Subject: Hand-held Pylons

Hello,

I did a few updates on the hand-held pylons today to make things a bit more convenient.

Analyze will now display what element is in which position, and how many charges are left. Example:

Position 1 is filled with the element of fire and has 18 charges.
Position 2 is filled with the element of air and has 18 charges.
Position 3 is filled with the element of water and has 18 charges.
Position 4 is filled with the element of earth and has 18 charges.

Also, before if you failed to hit the creature on the 1st hit, it would fall you for all hits. Now, if the 1st hit misses, each other hit still has a chance.

Please remember, I did the coding, but this was a Kenstrom-vision. All kudos go to him.

~*~ Thandiwe ~*~

ASGM of Events

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Energy Weapon Updates

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11999
Author: GS4-RETSER
Date: 8/12/2020
Subject: Stay a while and Glisten (Energy Runestaves -> Weapons)

Hey everyone!

The Energy Runestaves have been updated and now allow for almost all held weapon bases. This includes runestaves, bows, crossbows, OHB, OHE, polearms, two handed weapons. (No UCS at this time.)

Henceforth we will call them, ENERGY WEAPONS!


Retser, SGM

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Animate Dead Weaponry

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12003
Author: GameMaster Zissu
Date: 08/12/2020 11:53 AM CDT
Subject: At the Ready - Teaser

You wave your ironwood stick at an animated Ithzir janissary. An animated Ithzir janissary kneels, then plunges its arm shoulder-deep into the earth. A low, grinding rumble fills your ears before the janissary's arm emerges clutching an ancient bone spear.

Will get the details out later this evening!

Zissu - Combat and Magic Systems Dev Lackey

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12017
Author: GameMaster Zissu
Date: 08/12/2020 07:57 PM CDT
Subject: Re: At the Ready - Teaser

Animated dead weaponry is an item (usually a wand) that when waved at an animated creature corpse, will create a weapon for the animate. They have 3 Tiers of potency.

Tier 1 (off the shelf) - Creates a 4x weapon of the purchased type (analyze to see the weapon type associated with each item).
Tier 2 - Improves weapon created with the wand to 6x.
Tier 3 - Improves weapon created with the wand to 8x. In addition, at Tier 3, additional weapon types and and abilities can be unlocked via certificates.
Additionally, there are different weapon summoning messaging options, with certificates available to unlock them.

Wands can be GAZEed at to change the messaging, or INFUSEd to change the weapon summoned if the wand has more than 1 available.

For this DR, off the shelf we will have wands for lance, battle-axe, flail, maul, handaxe, shortsword, morning star, and spear.
We will have certificates for sale for Tier 2 as well as certificates that will unlock one summoning message per cert.
Finally, the Tier 3 certs will be available with the same weapon familes as above (though you do not have to buy the same type as the original item if you want different weapon types) and will grant Terror flares* for that weapon.

  • Terror flares are a previously unreleased type of flare that immobilizes the target, and against creatures, cause them to drop their weapons.

An animated Ithzir janissary thrusts with an ancient bone spear at an Ithzir initiate!
AS: +405 vs DS: +361 with AvD: +28 + d100 roll: +92 = +164
... and hits for 26 points of damage!
Strike pierces upper arm!

An animated Ithzir janissary's bone spear releases a distorted black shadow!

The Ithzir initiate freezes in utter terror!
A twisted crystal-tipped staff slips from the Ithzir initiate's grasp.

Zissu - Combat and Magic Systems Dev Lackey

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12021
Author: GameMaster Zissu
Date: 08/12/2020 08:23 PM CDT
Subject: Re: At the Ready - Teaser

No limited availability.

OTS Tier 1 - 5000
Tier 2 Cert - 1000
Tier 3 Cert w/ Terror Flares - 50000
Messaging Unlock - 5000

It's a little different than usually, but think about the unlocks like this:

Once you unlock to Tier 3, all of your weapons are 8x.

When you buy a cert that adds a new weapon (like those with terror flares), it adds it as an option. So if you buy at Tier3 cert at this DR, you will have a 8x plain weapon and a 8x Terror flare weapon option. If you want to buy two Tier3 certs to have two different weapon bases with Terror flares, you can. If we offer another cert down the line that has impact flares, you would then have 8x plain, 8x terror, and 8x impact that you can cycle between by using infuse.

The analyze gives good info:

--- Animate Dead Weaponry ---
This stick is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 3
Current Enchant: 40
Current Weapon Ability: Terror Flares
Current Weapon: an ancient bone spear
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Unlocked
being forged from balefire - Locked

--- Unlocked Abilities ---
Weapon Appearance: a splayed carved bone morning star - None
Weapon Appearance: an ancient bone spear - Terror Flares
Weapon Appearance: an ancient bone handaxe - Terror Flares

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.
Gaze - Change the messaging for generating the weapon.

You sense that the stick can be altered, bearing in mind it must remain necromantic in nature.

Zissu - Combat and Magic Systems Dev Lackey

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12076
Author: GameMaster Zissu
Date: 08/14/2020 02:54 PM CDT
Subject: Re: At the Ready - Teaser

Quick clarity on the bless topic.

Terror flares conflict with bless, so if you want a blessed weapon your wand must use a weapon that has no other abilities. As of this moment, these weapons can be blessed in the following ways:

  • A cleric can cast bless at the animate holding the weapon as long as the cleric could normally bless magical weapons.
  • You can order the animate to drop the weapon and then use Symbol of Blessing while it is on the ground, then have the animate pick it back up. If you attempt to pick the weapon up, it will crumble.

I am exploring allowing the wand itself to be blessed, then transfering the bless to the weapon upon the next summon, so I will update once I have a plan around that.

Zissu - Combat and Magic Systems Dev Lackey

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Vigil Candle

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12083
Author: GS4-NAIONNA
Date: 8/14/2020
Subject: Stay Vigilant, my friends!

Just a brief teaser on the vigil candles being sold in Stay Vigilant this year!

You remove an ensigiled vigil candle from in your bronze wool coat.
You whisper Ohholyone's name to your candle and feel it grow warm in your grip.
You put a greater vigil candle in your bronze wool coat.

<Uh Oh – Naionna died!>

Your candle floats out of your bronze wool coat and settles near your corpse. The wick lights and soon a faint ghostly blue flame flickers into existence, casting a sense of peace and calm over the area. You feel a deep sense of relief as you realize your corpse is preserved for the time being.
A sense of peace and calm settles over the area.

>Pray candle
You focus your energies on the glowing blue flame of your candle as it flickers near your corpse. You compel the flame to reach out to Ohholyone for assistance. The flame flares and you sense that it is calling out for your aid.


~Naionna

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12110
Author: GS4-NAIONNA
Date: 8/15/2020
Subject: Stay Vigilant, my friends! (Part 2)

The ensigiled vigil candles provide the additional benefit of a major sanctuary when the cleric you choose responds to the summons. There are four variations of the major sanctuary you are drawn to based on the color of candle you choose - mix it up! Here's a sneak preview of the the journey of our favorite cleric friend, Ohholyone when responding to the summons!

You feel a tugging at your mind, and it is suddenly filled with a vision of the body of Naionna resting in a crimson room, with a flickering candle nearby. The flame calls to you, beckoning you closer.

** You are being summoned by Naionna to aid her in her time of need. If you wish to go to Naionna, ACCEPT
in the next minute and you will be instantly transported to her side and ushered into a Major Sanctuary.

NOTE: This is a one-way trip and you will need to travel back on your own. Upon exit of the sanctuary you may find yourself in a hostile area.
>accept
You give in to the call of the flame, allowing yourself to be taken to Naionna.

You are bathed in a crimson light and your surroundings shift...


[Crimson Falls]
Liquid fire cascades from a nearby falls, fingers of steam rising from the ink black blanket of water below as the two become one. Hints of twilight penetrate the overcast skies above and a light breeze whispers in the background. A few jagged obsidian rocks jut forth from the carpet of mist-riddled grass. The occasional smoky cloud drifts past, sparks of light reflecting from within where a lightning storm percolates.
Also here: the body of Naionna who is lying down
Obvious exits: out
A lit crimson vigil candle flickers nearby.


~Naionna

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Parasite Armor

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12246
Author: GS4-RETSER
Date: 08/23/2020 09:49 PM CDT
Subject: Late Addition: Parasite Armor, Parasite Set Bonus!

Parasite Armor.

Hey everyone, available in just a bit here will be parasite armor. This will be DOWN from the main part of the TEMPLE OF TENTACLES.

I also added in a little tweak to Parasite Weapons to announce (message) when they need an infusion DURING your attack.

It has a base enchant penalty of 270 and is sold off the shelf 4 times enchanted (+20) and for 10k bloodscrip.

First unlock is 50k bloodscrip
Second unlock is 100k bloodscrip
Third unlock is 150k bloodscrip

Tier 0 | Off the shelf

Parasitic Appendages
Affinity 1
Provides a chance on being hit using the standard flare rate to lash out using SMR2 to root your attacker. The root lasts for a random duration of 5 seconds + affinity.
Costs 5 health per flare, prioritizing reserves over player health.

Your robes rises in temperature as it pulses black.
A series of crimson appendages lash out from your robes at the Ithzir adept!
<nowiki>[SMR result: 48 (Open d100: -46)]<nowiki>
The appendages envelop it!

An Ithzir adept swings a closed fist at you!
AS: +368 vs DS: +217 with AvD: +19 + d100 roll: +75 = +245
... and hits for 12 points of damage!
Cut over your right eye.

Parasitic Reserves
Allows the owner to store health into their amor that they can tap into for parasite abilities. Building this up also increases affinity.
Cooldown: 5 minute.
Stores 1/4 to (Max health - 1) per use.
Verb: TOUCH

touch robes
You brace your arm against your robes as a single crimson tentacle rises from its surface. You watch as it attaches itself to your flesh and pumps blood out of your body, engorging itself. The tentacle slithers its way back inside of your robes from whence it came. Roundtime: 2 sec

Tier 1

Parasitic Blood Match Upon being attacked, and if the player is missing more than 10% of their health, the armor can return shared blood to the owner from the reserves at a loss, 2 blood per 1 health, for a maximum of (affinity * 5). This effect can only occur once every 5 minutes.
Cooldown: 5 minutes.
Unlocks at Tier 1 (Affinity 2)
Effect: Heals the wielder using blood stored at a loss.

An Ithzir adept gestures at you.
Your robes rises in temperature as it pulses black.
Several crimson tentacles reinforce your robes to defend you against the incoming attack!
A cascade of needle-like appendages puncture your flesh beneath your robes as you are suddenly healed!
An Ithzir adept hurls a small surge of electricity at you!
AS: +332 vs DS: +261 with AvD: +24 + d100 roll: +3 = +98 A clean miss.

Tier 2

Parasitic Bulwark
Upon being cast at, the parasite armor has a chance to create an anti-magic bulwark. The Bulwark provides temporary TD and bolt DS for 10 seconds per affinity. (Maximum of 90 seconds). This effect cannot occur more than once every 5 minutes.
Cost: 10 Health per Flare, prioritizing the health reserves.
Unlocks at Affinity 4, Tier 2
Effect: Provides Temporary TD (Affinity + 3) and Bolt DS (Minimum of 7, maximum of 12)

An Ithzir adept gestures and utters a phrase of magic.
An Ithzir adept gestures at you.
Your robes glisten as a sudden rush of blood spills across its surface, creating a magical bulwark against an Ithzir adept's magic!
CS: +401 - TD: +335 + CvA: +14 + d100: +70 - -5 == +155
Warding failed!
A powerful hit for 33 points of damage!
... 15 points of damage!
Your skull cracks with an audible "Pop"!

Tier 3

Parasitic Defense
Upon being attacked the parasite armor has a chance to shield the wearer’s body in a crystallized portion of the parasite to brace against attacks, providing critical padding.
Cost: 10 Health per Flare, prioritizing the health reserves.
Unlocks at Affinity 8, Tier 3
Effect: Provides Temporary Critical Padding (Affinity + 3)

An Ithzir adept gestures at you.
Your robes rises in temperature as it pulses black.
Several crimson tentacles reinforce your robes to defend you against the incoming attack!
An Ithzir adept hurls a small surge of electricity at you!
AS: +332 vs DS: +321 with AvD: +24 + d100 roll: +88 = +123
... and hits for 3 points of damage!
Static discharge to left leg. Doesn't hurt, much.


Parasitic Armaments (Set Bonus Ability)
When wielding both a parasite weapon and wearing parasite armor the wielder can activate Parasitic Armaments. The Armaments will draw blood from the wielder or the reserves to create spikes on the player. These spikes last for affinity of both items / 2 in minutes. It will have a minimum of 3 minutes and a maximum of 9 minutes. While attacking or casting, the spikes have a chance to provide an additional flare at half strength, consuming a spike. While defending, the spikes have a chance on being hit to reactively flare at the target for half strength, consuming spike. Both have to be unlocked to T1 and at least Affinity 3 to use. If the player reaches less than ⅓ of their health, the effect will end.
Cooldown: 60 minutes
Cost: 10 health in reserves or 10 health from the player per spike created reactively or actively.
Duration: (Affinity Weapon + Affinity Armor) / 2)

mstrike
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +209 with AvD: +41 + d100 roll: +43 = +333
... and hit for 129 points of damage!
Strong strike, punctures lung!
The Ithzir adept vainly struggles to rise, then goes still.
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +50 = +278
... and hit for 101 points of damage!
Hard slash to the Ithzir adept's side!
Right arm no longer available for use.
The Ithzir adept is stunned!
You wince as the cobalt longsword draws upon your blood as it strikes.

A slender cobalt and indigo tendril lashes out from a crystallized cobalt longsword and slashes an Ithzir adept's throat!

... 30 points of damage!
Deep slash to the Ithzir adept's neck severs an artery!
The Ithzir adept chokes to death on its own blood.
The Ithzir adept clutches at its wounds as it falls, the life fading from its eyes.
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +40 = +268
... and hit for 106 points of damage!
Lucky shot rips through bone and muscle sending shield arm flying.
The Ithzir adept is stunned!
As you strike an Ithzir adept several cobalt tentacles lash out and bury themselves into its flesh.
You feel a sudden rush of blood flow into you from your cobalt longsword!
A crystallized cobalt and indigo spike launches itself at an Ithzir adept's left arm!

... 30 points of damage!
Quick, hard slash to the Ithzir adept's right arm!
CRACK
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +74 = +302
... and hit for 111 points of damage!
Strike to right arm shatters elbow and severs forearm!
The Ithzir adept is stunned!
A crystallized cobalt and indigo spike launches itself at an Ithzir adept's left arm!

... 15 points of damage!
Glancing slash to the Ithzir adept's shield arm!
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +38 = +266
... and hit for 91 points of damage!
Quick, powerful slash to the Ithzir adept's right knee!
The Ithzir adept is knocked to the ground!
The Ithzir adept is stunned!
You wince as the cobalt longsword draws upon your blood as it strikes.

A slender cobalt and indigo tendril lashes out from a crystallized cobalt longsword and slashes an Ithzir adept's chest!

... 25 points of damage!
Crossing slash to chest catches the Ithzir adept's attention!
A crystallized cobalt and indigo spike launches itself at an Ithzir adept's right leg!

... 30 points of damage!
Strong slash to the Ithzir adept's right leg!
Muscles exposed!
Not a pretty sight.
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +44 = +272
... and hit for 113 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The Ithzir adept falls to the ground in a crumpled heap.
Your series of strikes and ripostes leaves you off-balance and out of position.
Roundtime: 7 sec.

Retser, SGM

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