BVShop:The Mar and Scar

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Revision as of 18:40, 11 February 2022 by GS4-KAIKALA (talk | contribs) (Updated for Feb 2022)
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a stucco-faced dark stone building, #13, Lich# 26868, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 23801]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out
small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

On the glass-topped red marble counter you see: a thin silver needle and an opaque glass of aged whiskey.

a thin silver needle Weight: <1 pound 50
an opaque glass of aged whiskey Weight: <1 pound 1

In the wrought iron cart you see: a primitive metal chisel and a small iron crucible.

a primitive metal chisel Weight: <1 pound
analyze
Analyze:
You analyze the metal chisel and sense that the item cannot be altered in any way.

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
125
a small iron crucible Weight: <1 pound
Pocketed: Very small (<2-4)
one item
analyze
Analyze:
You analyze the iron crucible and sense that the creator has provided the following information:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
125

On the wrought iron cart you see: a small note.

a small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

, [Map Room #], Lich# 23801, go curtain

The Mar and Scar, Inked

[The Mar and Scar, Inked - 23802]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist.
Obvious exits: out
pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist
The human tattoo artist is shirtless, though his torso is nearly covered in ink.  He is wearing an oil-stained apron around his waist, with several tools hanging from his side.

>ask artist about Tattoo
The human tattoo artist says, "Ah!  A tattoo is an excellent idea!  You look kinda puny, but you might be able ta handle one.  For only 25000 silver, I can set ye up with one o'dese fine pieces o'art.  Look at the display and pick ye out somethin nice.  Then just ASK me FOR whichever number ye want and I'll ink ya!"

, [Map Room #], Lich# 23801, northwest

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 23804]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
Obvious exits: southeast
small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chests you see: a pile of ornate finery and a heap of shoddy jewelry.

a pile of ornate finery Weight: <1 pound 10
a heap of shoddy jewelry Weight: <1 pound 10

, [Map Room #], Lich# 23801, northeast

The Mar and Scar, Incised

[The Mar and Scar, Incised - 23803]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
Obvious exits: southwest
small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.

In the crimson glass display case you see: a reinforced invar razor, an alum-swept invar razor, a pitted iron razor, a primitive iron razor, a curved invar razor and a brushed rolaren razor.

a reinforced invar razor Weight: <1 pound Scarring Razor 125
an alum-swept invar razor Weight: <1 pound Scarring Razor 125
a pitted iron razor Weight: <1 pound Scarring Razor 25
a primitive iron razor Weight: <1 pound Scarring Razor 50
a curved invar razor Weight: <1 pound Scarring Razor 25
a brushed rolaren razor Weight: <1 pound Scarring Razor 5,000

, [Map Room #], Lich# 23801, search, go trapdoor

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 23805]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
Obvious exits: up
cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot! The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip. The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the large treasure chest you see: a bright silver bracelet accented with a diamond, a bright silver ring crested with an emerald and a dull gold amulet crested with diamond.

a bright silver bracelet accented with a diamond Weight: <1 pound wrist-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.

2,500
a bright silver ring crested with an emerald Weight: <1 pound finger-worn
analyze
Analyze:

A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.

1,000
a dull gold amulet crested with diamond Weight: <1 pound neck-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.

100

On the faded mannequin you see: some baggy faded leather pants, a leather aventail, a red silk bowtie, a green silk scarf, a blue silk cravat, a pair of dark leather gloves, a white cotton shirt, some supple faded leather boots, some thick faded leather armbands, a faded leather jacket, a supple faded leather hood, some thin spectacles, some leather goggles and a leather gorget.

some baggy faded leather pants Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
leg-worn Wounded Wear - Tier 1 1,000
a leather aventail Weight: <1 pound Wounded Wear - Tier 2 2,500
a red silk bowtie Weight: <1 pound Wounded Wear - Tier 2 2,500
a green silk scarf Weight: <1 pound Wounded Wear - Tier 2 2,500
a blue silk cravat Weight: <1 pound Wounded Wear - Tier 2 2,500
a pair of dark leather gloves Weight: <1 pound hand-worn Wounded Wear - Tier 1 1,000
a white cotton shirt Weight: <1 pound layerable Wounded Wear - Tier 1 1,000
some supple faded leather boots Weight: <1 pound foot-worn Wounded Wear - Tier 1 1,000
some thick faded leather armbands Weight: <1 pound arm-worn Wounded Wear - Tier 1 1,000
a faded leather jacket Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Wounded Wear - Tier 2 2,500
a supple faded leather hood Weight: <1 pound head-worn Wounded Wear - Tier 2 2,500
some thin spectacles Weight: <1 pound Wounded Wear - Tier 2 2,500
some leather goggles Weight: <1 pound Wounded Wear - Tier 2 2,500
a leather gorget Weight: <1 pound Wounded Wear - Tier 2 2,500

On the weathered mannequin you see: a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.

a darkly stained doeskin cloak with beaded accents Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a distressed doeskin bag fringed with various talons Weight: 2 pounds
Pocketed: Large (60-69)
belt-worn
functional
Pelt Bag - unlocked
10,000

On the heavy iron cloak rack you see: a midnight blue suede cloak with flared cuffs, a supple black leather cloak with wine-hued silk lining, a heavy rust-dyed suede cloak edged in talons, a forest green leather cloak with ivory accents, a fur-lined ivory suede cloak with cobalt stitching, a dun-hued leather cloak fringed with fangs, a satin-lapeled indigo suede cloak with side slits and a deep mulberry leather cloak with gold threading.

a midnight blue suede cloak with flared cuffs Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a supple black leather cloak with wine-hued silk lining Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a heavy rust-dyed suede cloak edged in talons Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a forest green leather cloak with ivory accents Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a fur-lined ivory suede cloak with cobalt stitching Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a dun-hued leather cloak fringed with fangs Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a satin-lapeled indigo suede cloak with side slits Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000
a deep mulberry leather cloak with gold threading Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30,000

In the large canvas folio you see: a shadowy climate wear certificate, a shimmering climate wear certificate, a bright climate wear certificate, a hood-shaped climate wear certificate, a bright sheath-shaped certificate, a light sheath-shaped certificate, a bright gory weapon certificate, a light gory weapon certificate, a pale gory weapon certificate, a large pelt bag certificate, a small pelt bag certificate, a gold harness-shaped certificate, a black harness-shaped certificate and a small harness-shaped certificate.

a shadowy climate wear certificate Weight: <1 pound Unlock - Climate Wear Hood
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock Climate Wear hoods on anything without a hood that is higher than OTS.

250
a shimmering climate wear certificate Weight: <1 pound Unlock - Climate Wear from Tier 2 to 3
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock Climate Wear from Tier 2 to Tier 3.

30,000
a bright climate wear certificate Weight: <1 pound Unlock Climate Wear from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock Climate Wear from Tier 1 to Tier 2.

2,500
a hood-shaped climate wear certificate Weight: <1 pound Unlock - Clime Wear from Tier (OTS) to 1.
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.

1,000
a bright sheath-shaped certificate Weight: <1 pound Unlock Adjustable Sheath from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.

1,000
a light sheath-shaped certificate Weight: <1 pound Unlock - Adjustable Sheath from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.

1,000
a bright gory weapon certificate Weight: <1 pound Unlock Gory Weapon from Tier 2 to 3
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.

5,000
a light gory weapon certificate Weight: <1 pound Unlock Gory Weapon from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.

2,500
a pale gory weapon certificate Weight: <1 pound Unlock - Gory Weapon from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.

1,000
a large pelt bag certificate Weight: <1 pound Unlock Pelt Bag from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.

4,000
a small pelt bag certificate Weight: <1 pound Unlock - Pelt Bag from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.

1,000
a gold harness-shaped certificate Weight: <1 pound Unlock Pirate Harness from Tier 2 to 3
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.

7,000
a black harness-shaped certificate Weight: <1 pound Unlock Pirate Harness from Tier 1 to 2
analyze, writing
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Read:
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.

2,000
a small harness-shaped certificate Weight: <1 pound Unlock - Pirate Harness from Tier 0 to 1
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.

1,000

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