Don't forget: You can log in with your Play.net account
Enchant (925)/Enchant Item (925) (old version)
| ||||||||||||||||
Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants.
Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc.
Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion.
Enchanting Potions
Potion Name | Purpose | Base Cost |
---|---|---|
rohnuru | temper anything < +6 | 3850 |
duqnuru | temper anything < +16 | 6050 |
dirtokh | temper anything < +26 | 11000 |
mirtokh | temper anything < +31 | 38500 |
sisfu | any project up to +25 | 19250 |
sarmoc | un-temper a project | 5500 |
grot t'kel | 2200 |
External Links
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925
Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp