Experience/saved post archive

The official GemStone IV encyclopedia.
< Experience
Revision as of 16:57, 21 November 2007 by DRIZZT-12 (talk | contribs) (Enhanced nodes and experience absorption changes (saved post) created)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Category: Help for Players
Topic: The Experience System
Message #: 563
Author: GS4-WARDEN
Date: 11/20/2007 5:46:03 PM
Subject: Enhanced Nodes and Experience Absorption Changes


We are implementing some changes to experience and absorption, primarily to encourage more player interaction. These changes include the following:

Enhanced Experience Absorption In Major Gathering Places -- Major gathering locations in every major realm (see list to follow) will now enhance your rate of experience absorption, above and beyond what a normal node will provide! While most of these nodes are public, all CHEs will also receive this benefit in the Common Room (or equivalent) of their primary house (not annexes). MHOs may coordinate with their guru to purchase an enhanced node for a Common Room (or equivalent) in their building, provided the room is either open to the public or the MHO is sufficiently large and active to support a "members only" location.

Adventurers Guild Bounty Rewards -- The total amount of the experience rewards will remain the same; however, two thirds of the reward will be granted directly to your absorbed experience. The remaining one third of the reward will be granted as unabsorbed experience, as it is currently.

Logic Bonus Changes -- The benefit of Logic bonus on experience absorption has been changed from a multiplier of the base amount to an addition to the base amount. When on a node or in town, you will absorb an extra (Logic Bonus/5) experience every pulse. When in a hunting area, you will absorb an extra (Logic Bonus/7) per pulse. For most players this will result in a small improvement while on a node and no significant change when in a hunting area.

Enjoy!

Warden

Enhanced public nodes (Note that in some cases, a room was not previously a node. In those cases, the room is now a true node with this enhanced absorption benefit.) Wehnimer's Landing: Raging Thrak, Trophy Room Wayside Inn, Garret Landing Tower East Helga's Pub Room Frith's Inn, Main Saloon Town Square Central Garden Niche Small Park Voln Courtyard Hearthstone, Foyer Hearthstone, Courtyard

Teras: Ghorsa Isle, Tower Dragonspine and Krodera Adventurer's Rest, Deck

Solhaven: North Market Liabo Plaza Marshtown Beacon Tower South Market

River's Rest: Town Commons Sanctuary

Icemule Trace: Town Center Tavern Burrow, Ale Street (well) Commerce Burrow, Giantman Path Honeybeer Inn, Tap Room Thirsty Penguin, Parlour Clovertooth Hall, Main Lobby Voln Ice Garden

Zul Logoth: Crystalline Cavern

Pinefar: Trading Post, Greatroom

Ta'Illistim: Hanging Dais Glamesine Var (fountain room) Glamesine Var (small garden park) Briarstone Court, SW Briarstone Court, W Briarstone Court, NW Moonglae Inn, Rooftop Park (northernmost) Shimmarglin Inn, Fountain Room Veythorne Manor, The Glowbark

Sylvarraend: Town Commons (with barrel)

Ta'Vaalor: Amaranth Court (between gemshop and furrier) Amaranth Court (obelisk) Garden of Ancients (small bench) Victory Court (bench) Victory Court (Kai statue) Ravelin, Wyvern Plaza

Four Winds Isle: Gardenia Commons Sea Breeze Tavern, Front Porch

Cysaegir: Linsandrych Common (with bench)

Miscellaneous: Cavern of the Ages (ledge room)

CHEs: Phoenix - Library Argent Aspis - Trophy Room Arcane - Hall of Lords Paupers - Commons Brigatta - Common Room Twilight - Warble's Parlor Silvergate - Private Lounge Sovyn - Courtyard Sylvanfair - Rogal-Keli Hall Helden - Great Hall White Haven - Founders Hall Obsidian Tower - Greatroom Beacon Hall - Common Room Rone Academy - Elanthian Library Willow Hall - Garden Moonstone Abbey - Lounge