Rumor Woods/2024 logphrase customizations

The official GemStone IV encyclopedia.
< Rumor Woods
Revision as of 09:51, 15 May 2024 by HOST-GSKEBECHET (talk | contribs) (Updated list to table)
Jump to navigation Jump to search

Summit Academy custom logon/logoff options.

Order by number in Sebastian House, Sitting Room to receive this service.

# Description
#171: Story window:

Heralded by a frosty zephyr, Person arrives amid a light flurry of crystalline snowflakes.
Leaving behind a trail of rapidly melting crystalline snowflakes, Person departs.

Arrivals window:
* Like a sudden winter squall, Person materializes.
* Like a sudden winter squall, Person departs.

#172: Story window:

Tumbling upon the ground, several autumn leaves mark the arrival of Person.
Tumbling upon the ground in her wake, sunset-kissed autumn leaves mark the departure of Person.

Arrivals window:
* Amid a brief squall of autumn-kissed leaves, Person arrives.
* Amid a brief squall of autumn-kissed leaves, Person departs.

#173: Story window:

Person wanders in, bowing with a flourish and mocking grin to an unseen crowd.
Person bows with a flourish and departs.

Arrivals window:
* Raucous catcalls let you know that Person has arrived.
* Raucous catcalls let you know that Person has departed.

#174: Story window:

Murmuring an almost silent hymnal of thanks, Person slips into the area with all the grace and subtleness of a welcoming summer breeze.
Interlacing her fingers, Person departs, whispering a soft hymnal of thanks.

Arrivals window:
* Ecclesiastical chorus sing on high as Person arrives.
* Ecclesiastical chorus sing on high as Person departs

#175: Story window:

Brow furrowed in concentration, Person arrives with a distracted look.
Bearing a calm expression, Person departs amid the murmured recitation of prime numbers that are 10-digits long.

Arrivals window:
* Amid the alignment of numerology, Person arrives.
* Amid the alignment of numerology, Person departs.

#176: Story window:

Dusting chalk from her hands, Person arrives.
Drawing a piece of chalk from her pocket, Person wanders off, murmuring to herself about scientific principles.

Arrivals window:
* Scribing mathematical equations in the air, Person arrives.
* Scribing mathematical equations in the air, Person departs.

#177: Story window:

Person quickly tucks a bosun's whistle out of view as she wanders in.
Person pulls out a bosun's whistle as she wanders away.

Arrivals window:
* At the sound of a bosun's whistle, Person arrives.
* At the sound of a bosun's whistle, Person departs.

#178: Story window:

Arriving amidst the scent of fresh cut grass, Person offers a quick curtsy by way of greeting.
Drifting away, Person departs, leaving behind the scent of fresh cut grass and a whimsical laugh.

Arrivals window:
* Blades of fresh cut grass herald the arrival of Person.
* Blades of fresh cut grass herald the departure of Person.

#179: Story window:

Foul and gaseous, the scent of low tide wafts through the air moments before Person.
With an impish grin, Person hustles off. Moments later, a foul stench darkens the air, lingering for entirely too long.

Arrivals window:
* The scent of low tide lets you know Person has arrived.
* The scent of low tide lets you know Person has departed.

#180: Story window:

Whirring and clanking noises precede the arrival of Person.
Person wanders off in a cacophony of whirring and clanking.

Arrivals window:
* Person arrives, followed by an army of whirring and clanking automatons.
* An army of whirring and clanking automatons escort Person away.

#181: Story window:

Distant, predatory howls are a precursor to Person's arrival.
As Person leaves, feral wails sound off in the distance.

Arrivals window:
* A chorus of distant howls marks the arrival of Person.
* A chorus of feral wails signals the departure of Person.

#182: Story window:

Person meanders in, nose in a book. With a start, she becomes aware of her surroundings and quickly puts the book away.
Person glances around, then pulls a book out and begins to read even as she wanders away.

Arrivals window:
* Person has left her library and joined the rest of the world!
* Person wanders off to take solace in her library.

#183: Story window:

Person meanders in, the scent of fresh coffee and muffins swirling along with her.
Person meanders out, the scent of coffee and muffins swirling along with her.

Arrivals window:
* Person has just left the comfort of her local cafe to join the fray!
* Person is running back to the local cafe to fuel up!

#184: Story window:

A faint whiff of tea and citrus precedes the arrival of Person.
As Person wanders off, the faint scent of tea and citrus lingers momentarily in the air.

Arrivals window:
* Person stumbles into the lands, desperately clutching her steaming teacup.
* Person hurries out of the lands, muttering something about needing more tea.

#185: Story window:

A pair of knitting needles drops to the ground as Person arrives. Muttering to herself, she quickly picks them up and stows them away.
As Person leaves, she pulls out a pair of knitting needles.

Arrivals window:
* Person has reluctantly put away her knitting and left her crafter's haven behind to join the masses!
* Person cheerfully wanders off, knitting in hand, to rejoin her crafter's haven.

  • As of April 2024, there are 15 Logphrases in the table (which means there are 15 options in-game).