One Hundred Seconds Weapons
One Hundred Second weapons (sometimes known as Temporal Weapons) are scripted weapons that have a variable enchant. They were first sold at the Grand Auction of 5123. They have an enchant that varies from +1 to +100 and flares determined by timestamp when CLENCHed. Due to the nature of the script, it takes up both the script and the flare/defender item property slots. Once a day, the wielder can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant is between +1 to +100. All are determined by TIME, in Unix. The base enchant is +1, and when it resets it returns to +1. Effects last until 8am the next day. Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc. It cannot be enchanted, have ability flares added or changed, or be altered or lightened.
AnalyzeThis section has not been added yet; please add to it now! Usage
|
|