Lore Flares

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Lore Flares, previously called a variety of names: DoTFlares, NotRots... consist of the following Combat Flourish types released in August of 2024. They are applied to weapons and runestaves.

  • Lore Flares produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats.
  • The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate.
Flare Rate for All Lore Types
Lore Rate
0 25%
36 33%
105 50%
171 100%
Comparison of Flares
Lore Valid Targets Initial Critical Damage DoT Damage Profile
Air All Foes Vacuum Reduced Damage
Earth All Foes Impact Reduced Damage
Fire All Foes Heat Reduced Damage
Water All Foes Krush Reduced Damage
Air All Foes Vacuum Reduced Damage
Air All Foes Vacuum Reduced Damage
Air All Foes Vacuum Reduced Damage

Cycloneflares

  • Increase in frequency and severity with Elemental Lore, Air training.
  • Valid Targets: All Foes
  • Initial Critical Damage: Vacuum
  • DoT Damage Profile: Reduced Damage
A fierce whirlwind erupts around [WEAPON], encircling [VICTIM] in a suffocating cyclone!
The cyclone whirls around [VICTIM]  anew, a suffocating force of nature!
The cyclone surrounding [VICTIM]  dissipates.

Rockflares

  • Increase in frequency and severity with Elemental Lore, Earth training.
  • Valid Targets: All Foes
  • Initial Critical Damage: Impact
  • DoT Damage Profile: Reduced Damage
Chunks of earth violently orbit [WEAPON], pelting [VICTIM] with heavy debris and stone!
The ground trembles violently, pelting [VICTIM] again with heavy debris and stone!
The ground ceases its trembling around [VICTIM].

Blazeflares

  • Increase in frequency and severity with Elemental Lore, Fire training.
  • Valid Target: All Foes
  • Initial Critical Damage: Heat
  • DoT Damage Profile: Reduced Damage
A blazing inferno erupts around [WEAPON], engulfing [VICTIM] and scorching everything in its wake!
The inferno blazing around [VICTIM] ignites anew, unleashing more waves of scorching heat!
The flames engulfing [VICTIM] burn themselves out.

Douseflares

  • Increase in frequency and severity with Elemental Lore, Water training.
  • Valid Targets: All Foes
  • Initial Critical Damage: Krush
  • DoT Damage Profile: Reduced Damage
A watery deluge erupts violently around [WEAPON], crushing [VICTIM] with relentless force!
The water surrounding [VICTIM] churns anew, rough waters roiling towards it!
The water surrounding [VICTIM] evaporates into a fine mist.

Sacredflares

  • Increase in frequency and severity with Spiritual Lore - Religion training.
  • Valid Targets: Undead
  • Initial Critical Damage: Plasma
  • DoT Damage Profile: Full Damage
Divine flames kindle around [WEAPON], leaping forth to engulf [VICTIM] in a sacred inferno!
The sacred inferno surrounding [VICTIM] ignites anew, searing it with divine fire!
The sacred flames around [VICTIM] dim and extinguish.

SummonFlares

  • Increase in frequency and severity with Spiritual Lore - Summoning training.
  • Valid Targets: All Foes
  • Initial Critical Damage: Plasma
  • DoT Damage Profile: Unique (25% weaker than elemental flares against the living, 25% stronger than elemental flares against undead)
A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace!
The whip of plasma continues to wreathe [VICTIM] in its sizzling embrace!
The whip of plasma surrounding [VICTIM] unravels and dissolves into vapor.

TelepathyFlares

  • Increase in frequency and severity with Mental Lore - Telepathy training.
  • Valid Targets: Living Foes
  • Initial Critical Damage: Puncture
  • DoT Damage Profile: Full Damage
Rippling and half-seen, strands of psychic power unravel from the [WEAPON] to strike at [VICTIM]!
Locked in mental durance, [VICTIM] is assailed by some unseen attack!
[VICTIM] appears less distracted by an unseen mental durance.

Rotflares

  • Increase in frequency and severity with Sorcerous Lore - Necromancy training.
  • Valid Targets: Foes with Blood
  • Initial Critical Damage: Disruption
  • DoT Damage Profile: Full Damage (uses disease effect, so most damage is hidden)
** A sickly green aura radiates from a [WEAPON] and seeps into [VICTIM] wounds! **
Darkened sores form all over [TARGET], leaking ooze leaks from the fresh wounds.
[TARGET] skin cracks open and oozes an inky black ichor.
Rotting ulcers spread across [TARGET] body.
Abscesses drain a bloody yellow fluid across [TARGET] body.
[TARGET] loses [TARGET] balance.
Skin peels off [TARGET] body, exposing rotting flesh.
A fierce rash spreads across [TARGET] body.
Rotting skin falls from [TARGET] body in large flakes.
[TARGET] breathing appears to be labored.
Blisters form on [TARGET] skin and ooze a putrid dark yellow fluid.
Small pieces of flesh rot off [TARGET] body.
[VICTIM] suddenly looks much better.