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One Hundred Seconds Weapons
One Hundred Second weapons (sometimes known as Temporal Weapons) are scripted weapons that have a variable enchant. They were first sold at the Grand Auction of 5123. They have an enchant that varies from +1 to +100 and flares determined by timestamp when CLENCHed. Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used. Once every 24 hours, the wielder can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant is between +1 to +100. All are determined by TIME, in Unix. The base enchant is +1, and when it resets it returns to +1. Effects last until 8am the next day. Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc. It cannot be enchanted, have ability flares added or changed, or be altered or lightened.
Konami Code for Flares & EnchantThe **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp: - The third-to-last digit (X) determines the flare type (see tables below). - The last two digits (YY) determine the enchant level: - 00 = +100 enchant - 99 = +99 enchant - 98 = +98 enchant - ... - 01 = +1 enchant. --- ExampleGiven the Unix timestamp: 1682485XYY - X = Flare Type - YY = Enchant Concrete Example: - Timestamp: 1682485299 - Flare: Ice - Enchant Level: +99 - Description: A temporal warpike encased in ice with +99 enchant. --- Flare Types (0–9)
--- Special Flare TypesThese special flares are when the trailing digits are equal to this pattern. For example: 1682485666 or 1682666666
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