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One Hundred Seconds Weapons
One Hundred Second weapons (sometimes known as Temporal Weapons) are scripted weapons that have a variable enchant. They were first sold at the Grand Auction of 5123. They have an enchant that varies from +1 to +100 and flares determined by timestamp when CLENCHed. Due to the nature of the script, it takes up both the script and the flare/defender item property slots, as well as the material slot. According to Wyrom the weapon will check that it is made of air each time it is used. Once every 24 hours, the wielder can set the enchant and flare. Flares are fire, ice, electric, impact, acid, vacuum, plasma, steam, disintegration, and disruption. Enchant is between +1 to +100. All are determined by TIME, in Unix. The base enchant is +1, and when it resets it returns to +1. Effects last until 8am the next day. Some other properties can be added to it as with normal weapons, including ensorcell, bless, creaturebane, weighting, etc. It cannot be enchanted, have ability flares added or changed, or be altered or lightened.
Konami Code for Flares & EnchantThe **Konami Code** for determining flares and enchantment on temporal warpikes uses a Unix timestamp format. The focus is primarily on the **last three digits** of the timestamp: - The third-to-last digit (X) determines the flare type (see tables below). - The last two digits (YY) determine the enchant level: - 00 = +100 enchant - 99 = +99 enchant - 98 = +98 enchant - ... - 01 = +1 enchant. --- ExampleGiven the Unix timestamp: 1682485XYY - X = Flare Type - YY = Enchant Concrete Example: - Timestamp: 1682485299 - Flare: Ice - Enchant Level: +99 - Description: A temporal warpike encased in ice with +99 enchant. --- Flare Types (0–9)
--- Special Flare TypesThese special flares are when the trailing digits are equal to this pattern. For example: 1682485666 or 1682666666
AnalyzeYou analyze the temporal arming sword and sense that the creator has provided the following information: This weapon can change its enchant and flare based on the time you CLENCH it. It only lasts for 24 hours from the time you last used CLENCH and will revert on the next attack. The enchant can range between +1 to +100. You can WAVE the sword to show it off. RAISE will also give you a temporary title of "Temporal Guardian." You can GAZE to check if you can CLENCH again. This cannot be altered, enchanted or have its flare changed at all. It can, however, have other merchant and player services done. You can tell that the sword is as light as it can get. The sword has Custom Flare messaging that is valid for ANY flare type: 1st person: A dark shadow quickly slithers from the hilt of the [ITEM] along the surface in a serpentine fashion. Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness. 3rd person: A dark shadow quickly slithers from the hilt of [ATTACKER's] [ITEM] along the surface in a serpentine fashion. Upon reaching the tip, it abruptly snaps towards [TARGET] in a streak of cold darkness. Target: A dark shadow quickly slithers from the hilt of [ATTACKER's] [ITEM] along the surface in a serpentine fashion. Upon reaching the tip, it abruptly snaps towards you in a streak of cold darkness. LoresongAs you recall BardyMcBardBard's song, you feel a faint resonating vibration from the temporal arming sword in your hand, and you learn something about it... It imparts a bonus of +49 more than usual. It has been infused with the power of a dark substance. It is a small item, under a pound. It is estimated to be worth about 1,000,000,000 silvers. It is very heavily weighted to inflict more critical wounds than a normal weapon of its type. It is predominantly crafted of air. It has been ensorcelled 5 times. It has been sanctified 5 times. It has permanent Holy Fire flares. It is an overwhelming project (1,072 difficulty) for an adventurer to modify. It has some unknown (scripted) benefit. It has a permanently unlocked loresong by BardyMcBardBard.
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