Valence Weapon runestaff

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Valence Weapon runestaves are part of the Valence armaments script set. They were introduced alongside other new varieties of Valence armaments at Duskruin Arena in August 2023. They were designed by GM Kenstrom and GM Mestys.

Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively edged weapons, such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, ranged, and runestaff varieties. Each variety uses similar traps but has slightly different flavor messaging.

Valence armaments are sold at the Beyond Barriers shop.

Tier 1

A Tier 1 Valence runestaff has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor.

Veil of Shien'tyr: An AoE SMR attack to debuff enemies. This ability blinds affected enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).

Let it Rift: Special ability only available when used in conjunction with Valence Armor. An SMR attack with multiple waves of damage. Cooldown: 30 minutes.

Analyze

The description of the rune-carved crook may be freely altered.

The rune-carved crook is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways.

The crook is tier 1 of 4.  This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr).  Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Let it Rift), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor.

Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks.  Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare.

You might be able to have a talented merchant lighten the rune-carved crook for you.

Usage

Verb First Third
DROP An ethereal bluish-green light swirls around the length of your shepherd's crook, and it quickly grows translucent before vanishing. This section has not been added yet; please add to it now!
GET Ribbons of bluish-green light burn into existence and swirl around your hand before quickly forming into a sturdy shepherd's crook incised with jagged black runes. This section has not been added yet; please add to it now!
TURN You touch your finger to an archaic rune along your rune-carved crook, and rings of burning silver light begin to bend and crackle in the air. This section has not been added yet; please add to it now!
Activate the Let it Rift special ability when used alongside Valence Armor.
WAVE You slam your rune-carved crook to the ground in front of you, and the very air seems to blacken and bruise before ripping open into a wide gash! This section has not been added yet; please add to it now!
Activate the Veil of Shien'tyr ability.

Tier 2

At Tier 2, Valence runestaves have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps.

Mana Grab: An AoE SMR attack to extract mana from foes. Cooldown: 60 minutes (-10 per tier above 2, minimum 40 minutes).

Usage

Verb First Third
POKE The very air around your shepherd's crook ripples and frays, distorting your form and your entire surroundings. This section has not been added yet; please add to it now!
RAISE You push an archaic rune along your black enruned staff, and the air begins to crackle with energy as spectral ribbons of ethereal light erupt from the surroundings and twist about! This section has not been added yet; please add to it now!
Activate the Mana Grab ability.
TOUCH The air about your shepherd's crook crackles, and sparks of ethereal energy arc all around you. This section has not been added yet; please add to it now!

Tier 3

At Tier 3, Valence runestaves have a 10% for a third flare when the second flare activates. They gain a new ability.

Valence Mastery: +15 CS/TD and +25 bolt AS/DS for 60 seconds. Cooldown: 15 minutes (-5 per tier above 3, minimum 10 minutes).

Usage

Verb First Third
PROD This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PULL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Activate the Valence Mastery ability.
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 4

At Tier 4, Valence runestaves have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity.

Dimensional Deflection: For 30 seconds, 25% chance to reflect incoming AS/DS attacks. Cooldown: 30 minutes.

Extraplanar Bane Affinity: Increases potency of extraplanar bane by +10 AS.

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
CLENCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Activate the Dimensional Deflection ability.
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

See Also

Valence Weapon runestaff Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Runestaff
Alterable Yes
Light/Deep Yes
Original Release Venue Duskruin
Original Release Year 2023
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Corresponding Item Scripts Valence Armor
Item Verbs
CLENCH DROP GET POKE
PROD PULL PUSH RAISE
RUB TAP TOUCH TURN
WAVE