Verb:MEDITATE

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MEDITATE
Type System
Profession Cleric, Empath, Monk
System Magic, Character mechanics

The MEDITATE verb is a system verb usable natively by clerics, empaths, and monks that allows them to enter a state of meditation to gain various advantages.

Help

Clerics and Empaths

Please note: This populates with MEDITATE HELP or HELP MEDITATE for clerics and empaths only.

Clerics, Empaths, and Savants have the natural ability to enter a meditative state at earth nodes or in sanctuaries.  This meditation grants the individual increased recovery of mana, health, spirit, and stamina.  After remaining in a silent meditative state for two minutes, the individual may again become active and retain the meditative benefits for an additional ten minutes, so long as they remain in an appropriate location.

Those with knowledge of the Telekinesis spell may also use MEDITATE TELEKINESIS to specify the amount of mana (6-10) to use when the spell is cast.

Monks and Other Professions

Usage:
  MEDITATE TELEKINESIS          - Set amount of mana to use when casting Telekinesis.
  MEDITATE [DAMAGE TYPE]        - Prepare to resist a certain type of damage.
  MEDITATE STATUS               - Show what type damage (if any) that you are currently resisting.
  MEDITATE HELP                 - Show this help text.

You may resist one of the following types of damage at a time:
  ACID
  COLD
  CRUSH
  DISINTEGRATION
  DISRUPTION
  ELECTRICAL
  GRAPPLE
  FIRE
  IMPACT
  PLASMA
  PUNCTURE
  SLASH
  STEAM
  UNBALANCE
  VACUUM

Monks (and others) that are under the effect of a Chrism gem created by the cleric spell "Holy Receptacle" (325) may also MEDITATE to enter a state of increased regeneration of mana, health, spirit, and stamina.

Those with knowledge of the Telekinesis spell may also use MEDITATE TELEKINESIS to specify the amount of mana (6-10) to use when the spell is cast.

Usage

Clerics and Empaths

Clerics and empaths, as well as living players who have had a chrism waved at them, are able to MEDITATE in order to receive faster recovery for health, mana, and spirit. If they are not already kneeling, MEDITATE will force them into a kneeling position.

Messaging Examples
  • Entering Meditation - Not Kneeling
>meditate
You kneel down and begin to meditate on your lot in life.
  • Entering Meditation - Kneeling
You begin to meditate on your lot in life.
  • Player LOOKing at Meditating Player
>l target
Target is kneeling in quiet meditation.
  • Interrupted Meditation
>stand
Your action interrupts your meditation.
>pull Target
The appearance of great calm leaves Target as her concentration is broken.
  • Meditation Complete
You wake from your meditation, yet a deep feeling of relaxation remains present.You see Target.
  • Effects of Meditation Wearing Off
The lingering effects of your meditation fade away.
  • Unable to Enter Meditation Due to Location
>meditate
You are not able to enter a meditative trance.  Perhaps you should seek another place to meditate.

Monks

Monks are able to use MEDITATE in order to help with damage resistance and use of Telekinesis.

TELEKINESIS

MEDITATE TELEKINESIS allows monks to set the amount of mana used for the spell's usage.

Messaging Examples
  • By Itself
>meditate telekinesis
Telekinesis can be set to use 6-10 mana per cast.

Usage:
    MEDITATE TELEKINESIS [6, 7, 8, 9, 10]
  • With a Number
>meditate telekinesis 10
You focus on your mind's eye, determined to use 10 mana for the Telekinesis spell.

Damage Type

MEDITATE [damage type allows monks the ability to set a focus for damage resistance. It will force the the monk into a sitting position and does incur roundtime.

Messaging Example
>meditate acid
You assume a meditative posture, sitting with legs folded and hands resting upon your knees.  Closing your eyes, you pause and breathe deeply, concentrating on your body and preparing it to resist acidic damage from any source.
Roundtime: 30 sec.

STATUS

MEDITATE STATUS is used by monks to review the resistance currently being focused on.

Messaging Example

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You are currently prepared to resist acidic damage.

See Also