Roundtime
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Roundtime generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of spells and more. Roundtime is measured in seconds.
Reduction
| Agility + Dexterity |
Roundtime reduction |
|---|---|
| 8 - 22 | 1 |
| 23 - 37 | 2 |
| 38 - 52 | 3 |
| 53 - 67 | 4 |
| 68 - 82 | 5 |
| 83 - 97 | 6 |
| 98 - 112 | 7 |
| 113+ | 8 |
| Roundtime reductions above 5 are not achievable without enhancive items. | |
Reduction of roundtime can be accomplishsed in a number of ways including the Major Elemental spell Haste (506) and the Bard Base spell Song of Tonis (1035).
All characters experience a natural reduction in melee roundtime based on the sum of their agility and dexterity bonuses, as indicated to the right.
| Race | Max DEX |
Max AGI |
Max sum |
Max RT reduction |
|---|---|---|---|---|
| Halfling | 25+15 | 25+10 | 75 | 5 |
| Burghal gnome | 25+10 | 25+10 | 70 | 5 |
| Elf | 25+5 | 25+15 | 70 | 5 |
| Aelotoi | 25+5 | 25+10 | 65 | 4 |
| Dark elf | 25+10 | 25+5 | 65 | 4 |
| Forest gnome | 25+5 | 25+10 | 65 | 4 |
| Half-elf | 25+5 | 25+10 | 65 | 4 |
| Sylvankind | 25+10 | 25+5 | 65 | 4 |
| Half-krolvin | 25+0 | 25+5 | 55 | 4 |
| Erithian | 25+0 | 25+0 | 50 | 3 |
| Human | 25+0 | 25+0 | 50 | 3 |
| Dwarf | 25+0 | 25−5 | 45 | 3 |
| Giantman | 25−5 | 25−5 | 40 | 3 |