Roundtime
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Roundtime generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of spells and more. Roundtime is measured in seconds.
Reduction
Agility + Dexterity |
Roundtime reduction |
---|---|
8 - 22 | 1 |
23 - 37 | 2 |
38 - 52 | 3 |
53 - 67 | 4 |
68 - 82 | 5 |
83 - 97 | 6 |
98 - 112 | 7 |
113+ | 8 |
Roundtime reductions above 5 are not achievable without enhancive items. |
Reduction of roundtime can be accomplishsed in a number of ways including the Major Elemental spell Haste (506) and the Bard Base spell Song of Tonis (1035).
All characters experience a natural reduction in melee roundtime based on the sum of their agility and dexterity bonuses, as indicated to the right. This bonus is occasionally (and often derisively) referred to as AGIDEX.
Race | Max DEX |
Max AGI |
Max sum |
Max RT reduction |
---|---|---|---|---|
Halfling | 25+15 | 25+10 | 75 | 5 |
Burghal gnome | 25+10 | 25+10 | 70 | 5 |
Elf | 25+5 | 25+15 | 70 | 5 |
Aelotoi | 25+5 | 25+10 | 65 | 4 |
Dark elf | 25+10 | 25+5 | 65 | 4 |
Forest gnome | 25+5 | 25+10 | 65 | 4 |
Half-elf | 25+5 | 25+10 | 65 | 4 |
Sylvankind | 25+10 | 25+5 | 65 | 4 |
Half-krolvin | 25+0 | 25+5 | 55 | 4 |
Erithian | 25+0 | 25+0 | 50 | 3 |
Human | 25+0 | 25+0 | 50 | 3 |
Dwarf | 25+0 | 25−5 | 45 | 3 |
Giantman | 25−5 | 25−5 | 40 | 3 |