Twin Hammerfists
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With the Twin Hammerfists combat maneuver, the attacker attempts to stun and possibly knock an opponent down by swinging both fists down on them.
Brawling training is recommended for this maneuver. Users must have two empty hands, or be holding brawling weapons only. Spiked or flaring arm armor only applies when using the maneuver open handed. Both weapons will flare when using the maneuver with weapons.
Creatures that use this maneuver
Messaging
>cman twinhamm rolton
[Roll result: 167 (open d100: 63) Penalties: 10]
You raise your hands high, lace them together and bring them crashing down towards the rolton!
You catch the rolton square in the back! She topples to the ground!
Roundtime: 4 sec.
>cman twinham kob
[Roll result: 176 (open d100: 70) Penalties: 45]
You raise your hands high, lace them together and bring them crashing down towards the kobold!
You catch the kobold square in the back! It topples to the ground in a dazed heap!
- ** Your zorchar troll-claw emits a searing bolt of lightning! **
- ... 15 points of damage!
- Nasty shock to the head. The kobold looks dazed and confused.
- ** Your drakar troll-claw flares with a burst of flame! **
- ... 25 points of damage!
- Right hand fried to a crisp. Think barbecue sauce.
The kobold cries out in pain one last time and dies.
Roundtime: 4 sec.
>cman twinhamm rolton
[Roll result: 303 (open d100: 179) Bonus: 2]
You raise your hands high, lace them together and bring them crashing down towards the rolton!
Perfectly executed strike to the rolton's back! She collapses to the ground in a dazed heap!
Roundtime: 4 sec.
External Links
- Combat Maneuver List: Twin Hammerfists, on Play.net