Unbalance (110)

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Revision as of 17:30, 30 November 2006 by Maintenance script (talk | contribs) (I'm not going to make this too detailed. I've utility spells to fix.)
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Unbalance (110)
Mnemonic [UNBALANCE]
Type Warding
Target(s) Single
Interval Instantaneous
Attack Magic - Disabling
State(s) Inflicted Prone, Stunned, Roundtime
Duration Variable
Attack Magic - Damage
Damage Type Hitpoint
Critical Type Unbalance
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


The spell, Unbalance, disables and causes damaged based on it's own critical table. It can infliced upon a target, with a failed warding check, roundtime, a prone condition, as well as hitpoint damage and injuries. The spell becomes more effective with training in Spiritual Lore, Summoning.

The wizard spell, Hand of Tonis, uses the same critical table as Unbalance when used in its bolt form..