Bind (214)
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Bind (214) calls spirits to hold a victim in place for a long period of time. Victims thus held cannot be dragged or moved in any manner and is incapable of doing so herself, thus negating nearly all maneuver defense and defense granted from the parry and evade portions of the Parry/Block/Evade system.
Not all creatures will be affected by Bind, and certain skills allow player characters to break free from Bind's effects, such as Berserk.
Resources
- Major Spiritual Spell Circle: Bind, on Play.net